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KBaba7/llama.cpp

sourceHugging Faceapache-2.0updated 2y agoView on Hugging Face
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dequant_q5_0.comp35 linesDownload Raw Back to vulkan-shaders
1#version 4502 3#include "dequant_head.comp"4 5layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;6 7layout (binding = 0) readonly buffer A {block_q5_0 data_a[];};8layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};9 10void main() {11    const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;12 13    const uint tid = gl_LocalInvocationID.x % 64;14    const uint il  = tid/32;15    const uint ir  = tid%32;16    const uint ib = 32*i + ir;17    if (ib >= p.nel / 32) {18        return;19    }20 21    const uint b_idx = 1024*i + 32*ir + 8*il;22 23    const float d = float(data_a[ib].d);24    const uint qh = uint(data_a[ib].qh[1]) << 16 | data_a[ib].qh[0];25 26    const uint q_idx = 8*il;27 28    [[unroll]] for (uint l = 0; l < 8; ++l) {29        const uint iqs = q_idx + l;30        const uint vui = uint(data_a[ib].qs[iqs]);31        data_b[b_idx + l +  0] = D_TYPE(d * (((vui & 0xF) | (((qh >> iqs) << 4) & 0x10)) - 16.0f));32        data_b[b_idx + l + 16] = D_TYPE(d * (((vui >>  4) | ((qh >> (iqs + 12)) & 0x10)) - 16.0f));33    }34}35