KBaba7/llama.cpp
0
1#version 4502 3#include "rope_head.comp"4 5void main() {6 const uint col = gl_GlobalInvocationID.y * 2;7 const uint row = gl_GlobalInvocationID.x;8 9 if (col >= p.ncols) {10 return;11 }12 13 if (col >= p.n_dims) {14 const uint i = row*p.ncols + col;15 16 data_d[i + 0] = data_a[i + 0];17 data_d[i + 1] = data_a[i + 1];18 19 return;20 }21 22 const uint i = row*p.ncols + col;23 const uint i2 = row/p.p_delta_rows;24 25 const float theta_base = data_pos[i2] * pow(p.theta_scale, col/2.0f);26 27 const float freq_factor = p.has_ff != 0 ? data_ff[col/2] : 1.0f;28 29 float cos_theta, sin_theta;30 rope_yarn(theta_base / freq_factor, col, cos_theta, sin_theta);31 32 const float x0 = float(data_a[i + 0]);33 const float x1 = float(data_a[i + 1]);34 35 data_d[i + 0] = D_TYPE(x0*cos_theta - x1*sin_theta);36 data_d[i + 1] = D_TYPE(x0*sin_theta + x1*cos_theta);37}38 