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KBaba7/llama.cpp

sourceHugging Faceapache-2.0updated 2y agoView on Hugging Face
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rope_norm.comp38 linesDownload Raw Back to vulkan-shaders
1#version 4502 3#include "rope_head.comp"4 5void main() {6    const uint col = gl_GlobalInvocationID.y * 2;7    const uint row = gl_GlobalInvocationID.x;8 9    if (col >= p.ncols) {10        return;11    }12 13    if (col >= p.n_dims) {14        const uint i = row*p.ncols + col;15 16        data_d[i + 0] = data_a[i + 0];17        data_d[i + 1] = data_a[i + 1];18 19        return;20    }21 22    const uint i = row*p.ncols + col;23    const uint i2 = row/p.p_delta_rows;24 25    const float theta_base = data_pos[i2] * pow(p.theta_scale, col/2.0f);26 27    const float freq_factor = p.has_ff != 0 ? data_ff[col/2] : 1.0f;28 29    float cos_theta, sin_theta;30    rope_yarn(theta_base / freq_factor, col, cos_theta, sin_theta);31 32    const float x0 = float(data_a[i + 0]);33    const float x1 = float(data_a[i + 1]);34 35    data_d[i + 0] = D_TYPE(x0*cos_theta - x1*sin_theta);36    data_d[i + 1] = D_TYPE(x0*sin_theta + x1*cos_theta);37}38