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awacke1/HTML5-BabylonJS-Javascript-3DAnimation

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1<!DOCTYPE html>2<html>3<head>4    <meta charset="utf-8" />5    <title>Babylon.js Game Example</title>6    <script src="https://cdn.babylonjs.com/babylon.js"></script>7    <script src="https://cdn.babylonjs.com/loaders/babylonjs.loaders.min.js"></script>8    <style>9        canvas {10            width: 100%;11            height: 100%;12            touch-action: none;13        }14    </style>15</head>16<body>17    <canvas id="renderCanvas"></canvas>18    <script>19        window.addEventListener('DOMContentLoaded', function () {20            var canvas = document.getElementById('renderCanvas');21            var engine = new BABYLON.Engine(canvas, true);22 23            var createScene = function () {24                var scene = new BABYLON.Scene(engine);25 26                // Create a camera27                var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);28 29                // Create a light30                var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);31 32                // Create an array to hold the spheres33                var spheres = [];34 35                // Create a fountain of spheres that follow the mouse36                canvas.addEventListener('mousemove', function (event) {37                    // Create a new sphere38                    var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: Math.random() * 2 + 0.5}, scene);39                    sphere.position = new BABYLON.Vector3(Math.random() * 4 - 2, Math.random() * 4 - 2, Math.random() * 4 - 2);40                    spheres.push(sphere);41 42                    // Follow the mouse with the spheres43                    var ray = scene.createPickingRay(event.clientX, event.clientY, BABYLON.Matrix.Identity(), camera);44                    var pickInfo = scene.pickWithRay(ray, function (mesh) { return mesh == sphere; });45                    if (pickInfo.hit) {46                        sphere.position.copyFrom(pickInfo.pickedPoint);47                    }48 49                    // Animate the spheres50                    var animation = new BABYLON.Animation("myAnimation", "position.y", 30, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);51                    var keys = [];52                    keys.push({frame: 0, value: sphere.position.y});53                    keys.push({frame: 50, value: sphere.position.y + 2});54                    keys.push({frame: 100, value: sphere.position.y});55                    animation.setKeys(keys);56                    sphere.animations.push(animation);57                    scene.beginAnimation(sphere, 0, 100, true);58                });59 60                return scene;61            }62 63            var scene = createScene();64 65            engine.runRenderLoop(function () {66                scene.render();67            });68 69            window.addEventListener('resize', function () {70                engine.resize();71            });72        });73    </script>74</body>75</html>76