unity2009/MusicGenAI
0
1# @package __global__2 3defaults:4 - /solver/default5 - /model: score/basic6 - override /dset: audio/default7 - _self_8 9solver: diffusion10 11sample_rate: 1600012channels: 113compression_model_checkpoint: //sig/5091833e14n_q: 2 # number of codebooks to keep15 16dataset:17 batch_size: 818 num_workers: 1019 segment_duration: 120 train:21 num_samples: 10022 valid:23 num_samples: 10024 evaluate:25 batch_size: 826 num_samples: 1027 generate:28 batch_size: 829 num_samples: 1030 segment_duration: 1031 32loss:33 kind: mse34 norm_power: 0.35 36valid:37 every: 138 39evaluate:40 every: 541 num_workers: 542 metrics:43 visqol: false44 sisnr: false45 rvm: true46 47generate:48 every: 549 num_workers: 550 audio:51 sample_rate: ${sample_rate}52 53checkpoint:54 save_last: true55 save_every: 2556 keep_last: 1057 keep_every_states: null58 59 60optim:61 epochs: 5062 updates_per_epoch: 200063 lr: 2e-464 max_norm: 065 optimizer: adam66 adam:67 betas: [0.9, 0.999]68 weight_decay: 0.69 ema:70 use: true # whether to use EMA or not71 updates: 1 # update at every step72 device: ${device} # device for EMA, can be put on GPU if more frequent updates73 decay: 0.99 # EMA decay value, if null, no EMA is used74 75processor:76 name: multi_band_processor77 use: false78 n_bands: 879 num_samples: 10_00080 power_std: 1.81 82resampling:83 use: false84 target_sr: 1600085 86filter:87 use: false88 n_bands: 489 idx_band: 090 cutoffs: null91 92schedule:93 repartition: "power"94 variable_step_batch: true95 beta_t0: 1.0e-596 beta_t1: 2.9e-297 beta_exp: 7.598 num_steps: 100099 variance: 'beta'100 clip: 5.101 rescale: 1.102 n_bands: null103 noise_scale: 1.0104 105metrics:106 num_stage: 4107 