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AVSim/simulation-package

Simulation runtime: the third-party half of the AVSim data generation package This repository holds the third-party runtime of the Simulation data generation package, version 3: the pieces the pipeline needs that were not written by the authors. It contains no code and no data of the authors. It is not usable on its own: the private half of the package, AVSim/simulation, downloads this repository into the same directory at a pinned revision with its fetch_runtime.sh script and… See the full description on the dataset page: https://huggingface.co/datasets/AVSim/simulation-package.

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Paint_Eggshell.mdl1371 linesDownload Raw Back to Paint
1/*****************************************************************************2*     Copyright 2024 NVIDIA Corporation. All rights reserved.3******************************************************************************4 5 MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE  AGREEMENT,6 WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE.  IN PARTICULAR, 7 THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,8 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF9 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF 10 COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA11 CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING12 ANY GENERAL, SPECIAL,  INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, 13 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 14 THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN 15 THE MDL MATERIALS.16*/17 18mdl 1.4;19 20import ::anno::*;21import ::nvidia::core_definitions::flex_material_v2;22import ::nvidia::core_definitions::perlin_noise_bump_texture;23import ::state::normal;24import ::nvidia::core_definitions::dimension;25 26const string COPYRIGHT = 27" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"28" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE  AGREEMENT,\n"29" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE.  IN PARTICULAR,\n" 30" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"31" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"32" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" 33" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"34" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"35" GENERAL, SPECIAL,  INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"36" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"37" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";38 39/* AEC Flat Paint */40 41 42export material Paint_Eggshell(43    color base_color =  color (0.590619, 0.715694, 0.644480)44    [[45		::anno::display_name("Color"),46        ::anno::description("Choose the color of the paint."),47        ::anno::in_group("Appearance")48    ]],49    uniform float bump_strength =  1.f50    [[51        ::anno::display_name("Bump Strength"),52        ::anno::description("Specifies the strength of the bump."),53        ::anno::in_group("Appearance")54    ]],55    float reflection_roughness =  0.6f56    [[57        ::anno::display_name("Finish Roughness"),58        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),59        ::anno::hard_range(0.0f, 1.0f),60        ::anno::in_group("Appearance")61    ]],62    uniform float texture_scale = 1.f63    [[64        ::anno::display_name("Scale"),65        ::anno::description("Larger numbers increase the texture size."),66		::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),67        ::anno::in_group("Transform")68    ]],69    uniform float ior =  1.4f70    [[71        ::anno::display_name("IOR"),72        ::anno::description("Index of refraction."),73        ::anno::soft_range(1.0f, 4.0f),74        ::anno::in_group("Advanced")75    ]])76[[77		::anno::display_name("Eggshell Paint - Aqua"),78		::anno::description("An eggshell paint for walls and other surfaces."),79		::anno::author("NVIDIA vMaterials"),80		::anno::key_words(string[]("aec", "paint", "pastel", "eggshell", "interior", "aqua", "blue", "light", "cool")),81		::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell.png"),82		::anno::copyright_notice(COPYRIGHT)83]]= 84::nvidia::core_definitions::flex_material_v2(  85    base_color:  base_color,86    diffuse_roughness:  0.f,87    is_metal:  false,88    reflectivity:  0.8f,89    reflection_roughness:  reflection_roughness,90    anisotropy:  0.f,91    anisotropy_rotation:  0.f,92    transparency:  0.f,93    transmission_color:  color ( 1.f , 1.f , 1.f),94    volume_color:  color ( 1.f , 1.f , 1.f),95    transmission_roughness:  0.f,96    base_thickness:  0.1f,97    ior:  ior,98    thin_walled:  false,99    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(100        factor:  bump_strength* 0.75f,101        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),102        noise_levels:  1,103        object_space:  true,104        absolute_noise:  false,105        noise_threshold_high:  1.f,106        noise_threshold_low:  0.f,107        translation:  float3 ( 0.f),108        rotation:  float3 ( 0.f),109        texture_space:  0));110 111 112export material Paint_Eggshell_Teal(113    color base_color =  color (0.270498, 0.644480, 0.623960)114    [[115        ::anno::display_name("Color"),116        ::anno::description("Choose the color of the paint."),117        ::anno::in_group("Appearance")118    ]],119    uniform float bump_strength =  1.f120    [[121        ::anno::display_name("Bump Strength"),122        ::anno::description("Specifies the strength of the bump."),123        ::anno::in_group("Appearance")124    ]],125    float reflection_roughness =  0.6f126    [[127        ::anno::display_name("Finish Roughness"),128        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),129        ::anno::hard_range(0.0,1.0),130        ::anno::in_group("Appearance")131    ]],132    uniform float texture_scale = 1.f133    [[134        ::anno::display_name("Scale"),135        ::anno::description("Larger numbers increase the texture size."),136		::nvidia::core_definitions::dimension(1.0f),137        ::anno::in_group("Transform")138    ]],139    uniform float ior =  1.4f140    [[141        ::anno::display_name("IOR"),142        ::anno::description("Index of refraction."),143        ::anno::soft_range(1.0,4.0),144        ::anno::in_group("Advanced")145    ]])146[[147	::anno::display_name("Eggshell Paint - Teal"),148    ::anno::description("An eggshell paint for walls and other surfaces."),149    ::anno::author("NVIDIA vMaterials"),150	::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "pastel", "teal", "blue", "light")),151	::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Teal.png"),152    ::anno::copyright_notice(COPYRIGHT)153]]= 154::nvidia::core_definitions::flex_material_v2(  155    base_color:  base_color,156    diffuse_roughness:  0.f,157    is_metal:  false,158    reflectivity:  0.8f,159    reflection_roughness:  reflection_roughness,160    anisotropy:  0.f,161    anisotropy_rotation:  0.f,162    transparency:  0.f,163    transmission_color:  color ( 1.f , 1.f , 1.f),164    volume_color:  color ( 1.f , 1.f , 1.f),165    transmission_roughness:  0.f,166    base_thickness:  0.1f,167    ior:  ior,168    thin_walled:  false,169    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(170        factor:  bump_strength* 0.75f,171        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),172        noise_levels:  1,173        object_space:  true,174        absolute_noise:  false,175        noise_threshold_high:  1.f,176        noise_threshold_low:  0.f,177        translation:  float3 ( 0.f),178        rotation:  float3 ( 0.f),179        texture_space:  0));180 181 182export material Paint_Eggshell_Lime(183    color base_color =  color (0.723055, 0.791298, 0.412543)184    [[185        ::anno::display_name("Color"),186        ::anno::description("Choose the color of the paint."),187        ::anno::in_group("Appearance")188    ]],189    uniform float bump_strength =  1.f190    [[191        ::anno::display_name("Bump Strength"),192        ::anno::description("Specifies the strength of the bump."),193        ::anno::in_group("Appearance")194    ]],195    float reflection_roughness =  0.6f196    [[197        ::anno::display_name("Finish Roughness"),198        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),199        ::anno::hard_range(0.0,1.0),200        ::anno::in_group("Appearance")201    ]],202    uniform float texture_scale = 1.f203    [[204        ::anno::display_name("Scale"),205        ::anno::description("Larger numbers increase the texture size."),206		::nvidia::core_definitions::dimension(1.0f),207        ::anno::in_group("Transform")208    ]],209    uniform float ior =  1.4f210    [[211        ::anno::display_name("IOR"),212        ::anno::description("Index of refraction."),213        ::anno::soft_range(1.0,4.0),214        ::anno::in_group("Advanced")215    ]])216[[217	::anno::display_name("Eggshell Paint - Lime"),218    ::anno::description("An eggshell paint for walls and other surfaces."),219    ::anno::author("NVIDIA vMaterials"),220	::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "pastel", "lime", "green", "light")),221	::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Lime.png"),222    ::anno::copyright_notice(COPYRIGHT)223]]= 224::nvidia::core_definitions::flex_material_v2(  225    base_color:  base_color,226    diffuse_roughness:  0.f,227    is_metal:  false,228    reflectivity:  0.8f,229    reflection_roughness:  reflection_roughness,230    anisotropy:  0.f,231    anisotropy_rotation:  0.f,232    transparency:  0.f,233    transmission_color:  color ( 1.f , 1.f , 1.f),234    volume_color:  color ( 1.f , 1.f , 1.f),235    transmission_roughness:  0.f,236    base_thickness:  0.1f,237    ior:  ior,238    thin_walled:  false,239    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(240        factor:  bump_strength* 0.75f,241        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),242        noise_levels:  1,243        object_space:  true,244        absolute_noise:  false,245        noise_threshold_high:  1.f,246        noise_threshold_low:  0.f,247        translation:  float3 ( 0.f),248        rotation:  float3 ( 0.f),249        texture_space:  0));250 251 252export material Paint_Eggshell_Leaf(253    color base_color =  color (0.351533, 0.428690, 0.287441)254    [[255        ::anno::display_name("Color"),256        ::anno::description("Choose the color of the paint."),257        ::anno::in_group("Appearance")258    ]],259    uniform float bump_strength =  1.f260    [[261        ::anno::display_name("Bump Strength"),262        ::anno::description("Specifies the strength of the bump."),263        ::anno::in_group("Appearance")264    ]],265    float reflection_roughness =  0.6f266    [[267        ::anno::display_name("Finish Roughness"),268        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),269        ::anno::hard_range(0.0,1.0),270        ::anno::in_group("Appearance")271    ]],272    uniform float texture_scale = 1.f273    [[274        ::anno::display_name("Scale"),275        ::anno::description("Larger numbers increase the texture size."),276		::nvidia::core_definitions::dimension(1.0f),277        ::anno::in_group("Transform")278    ]],279    uniform float ior =  1.4f280    [[281        ::anno::display_name("IOR"),282        ::anno::description("Index of refraction."),283        ::anno::soft_range(1.0,4.0),284        ::anno::in_group("Advanced")285    ]])286[[287	::anno::display_name("Eggshell Paint - Leaf"),288    ::anno::description("An eggshell paint for walls and other surfaces."),289    ::anno::author("NVIDIA vMaterials"),290	::anno::key_words(string[]("aec", "paint", "pastel", "eggshell", "interior", "leaf", "green", "light")),291	::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Leaf.png"),292    ::anno::copyright_notice(COPYRIGHT)293]]= 294::nvidia::core_definitions::flex_material_v2(  295    base_color:  base_color,296    diffuse_roughness:  0.f,297    is_metal:  false,298    reflectivity:  0.8f,299    reflection_roughness:  reflection_roughness,300    anisotropy:  0.f,301    anisotropy_rotation:  0.f,302    transparency:  0.f,303    transmission_color:  color ( 1.f , 1.f , 1.f),304    volume_color:  color ( 1.f , 1.f , 1.f),305    transmission_roughness:  0.f,306    base_thickness:  0.1f,307    ior:  ior,308    thin_walled:  false,309    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(310        factor:  bump_strength* 0.75f,311        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),312        noise_levels:  1,313        object_space:  true,314        absolute_noise:  false,315        noise_threshold_high:  1.f,316        noise_threshold_low:  0.f,317        translation:  float3 ( 0.f),318        rotation:  float3 ( 0.f),319        texture_space:  0));320 321 322export material Paint_Eggshell_Light_Denim(323    color base_color =  color (0.124772, 0.238398, 0.323143)324    [[325        ::anno::display_name("Color"),326        ::anno::description("Choose the color of the paint."),327        ::anno::in_group("Appearance")328    ]],329    uniform float bump_strength =  1.f330    [[331        ::anno::display_name("Bump Strength"),332        ::anno::description("Specifies the strength of the bump."),333        ::anno::in_group("Appearance")334    ]],335    float reflection_roughness =  0.6f336    [[337        ::anno::display_name("Finish Roughness"),338        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),339        ::anno::hard_range(0.0,1.0),340        ::anno::in_group("Appearance")341    ]],342    uniform float texture_scale = 1.f343    [[344        ::anno::display_name("Scale"),345        ::anno::description("Larger numbers increase the texture size."),346		::nvidia::core_definitions::dimension(1.0f),347        ::anno::in_group("Transform")348    ]],349    uniform float ior =  1.4f350    [[351        ::anno::display_name("IOR"),352        ::anno::description("Index of refraction."),353        ::anno::soft_range(1.0,4.0),354        ::anno::in_group("Advanced")355    ]])356[[357	::anno::display_name("Eggshell Paint - Light Denim"),358    ::anno::description("An eggshell paint for walls and other surfaces."),359    ::anno::author("NVIDIA vMaterials"),360	::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "denim", "blue", "light")),361	::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Light_Denim.png"),362    ::anno::copyright_notice(COPYRIGHT)363]]= 364::nvidia::core_definitions::flex_material_v2(  365    base_color:  base_color,366    diffuse_roughness:  0.f,367    is_metal:  false,368    reflectivity:  0.8f,369    reflection_roughness:  reflection_roughness,370    anisotropy:  0.f,371    anisotropy_rotation:  0.f,372    transparency:  0.f,373    transmission_color:  color ( 1.f , 1.f , 1.f),374    volume_color:  color ( 1.f , 1.f , 1.f),375    transmission_roughness:  0.f,376    base_thickness:  0.1f,377    ior:  ior,378    thin_walled:  false,379    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(380        factor:  bump_strength* 0.75f,381        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),382        noise_levels:  1,383        object_space:  true,384        absolute_noise:  false,385        noise_threshold_high:  1.f,386        noise_threshold_low:  0.f,387        translation:  float3 ( 0.f),388        rotation:  float3 ( 0.f),389        texture_space:  0));390 391 392export material Paint_Eggshell_Denim(393    color base_color =  color (0.061246, 0.109462, 0.168269)394    [[395        ::anno::display_name("Color"),396        ::anno::description("Choose the color of the paint."),397        ::anno::in_group("Appearance")398    ]],399    uniform float bump_strength =  1.f400    [[401        ::anno::display_name("Bump Strength"),402        ::anno::description("Specifies the strength of the bump."),403        ::anno::in_group("Appearance")404    ]],405    float reflection_roughness =  0.6f406    [[407        ::anno::display_name("Finish Roughness"),408        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),409        ::anno::hard_range(0.0,1.0),410        ::anno::in_group("Appearance")411    ]],412    uniform float texture_scale = 1.f413    [[414        ::anno::display_name("Scale"),415        ::anno::description("Larger numbers increase the texture size."),416		::nvidia::core_definitions::dimension(1.0f),417        ::anno::in_group("Transform")418    ]],419    uniform float ior =  1.4f420    [[421        ::anno::display_name("IOR"),422        ::anno::description("Index of refraction."),423        ::anno::soft_range(1.0,4.0),424        ::anno::in_group("Advanced")425    ]])426[[427	::anno::display_name("Eggshell Paint - Denim"),428    ::anno::description("An eggshell paint for walls and other surfaces."),429    ::anno::author("NVIDIA vMaterials"),430	::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "denim", "blue")),431	::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Denim.png"),432    ::anno::copyright_notice(COPYRIGHT)433]]= 434::nvidia::core_definitions::flex_material_v2(  435    base_color:  base_color,436    diffuse_roughness:  0.f,437    is_metal:  false,438    reflectivity:  0.8f,439    reflection_roughness:  reflection_roughness,440    anisotropy:  0.f,441    anisotropy_rotation:  0.f,442    transparency:  0.f,443    transmission_color:  color ( 1.f , 1.f , 1.f),444    volume_color:  color ( 1.f , 1.f , 1.f),445    transmission_roughness:  0.f,446    base_thickness:  0.1f,447    ior:  ior,448    thin_walled:  false,449    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(450        factor:  bump_strength* 0.75f,451        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),452        noise_levels:  1,453        object_space:  true,454        absolute_noise:  false,455        noise_threshold_high:  1.f,456        noise_threshold_low:  0.f,457        translation:  float3 ( 0.f),458        rotation:  float3 ( 0.f),459        texture_space:  0));460 461 462export material Paint_Eggshell_Peach(463    color base_color =  color (0.973445, 0.822786, 0.715694)464    [[465        ::anno::display_name("Color"),466        ::anno::description("Choose the color of the paint."),467        ::anno::in_group("Appearance")468    ]],469    uniform float bump_strength =  1.f470    [[471        ::anno::display_name("Bump Strength"),472        ::anno::description("Specifies the strength of the bump."),473        ::anno::in_group("Appearance")474    ]],475    float reflection_roughness =  0.6f476    [[477        ::anno::display_name("Finish Roughness"),478        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),479        ::anno::hard_range(0.0,1.0),480        ::anno::in_group("Appearance")481    ]],482    uniform float texture_scale = 1.f483    [[484        ::anno::display_name("Scale"),485        ::anno::description("Larger numbers increase the texture size."),486		::nvidia::core_definitions::dimension(1.0f),487        ::anno::in_group("Transform")488    ]],489    uniform float ior =  1.4f490    [[491        ::anno::display_name("IOR"),492        ::anno::description("Index of refraction."),493        ::anno::soft_range(1.0,4.0),494        ::anno::in_group("Advanced")495    ]])496[[497	::anno::display_name("Eggshell Paint - Peach"),498    ::anno::description("An eggshell paint for walls and other surfaces."),499    ::anno::author("NVIDIA vMaterials"),500	::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "pastel", "peach", "light")),501	::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Peach.png"),502    ::anno::copyright_notice(COPYRIGHT)503]]= 504::nvidia::core_definitions::flex_material_v2(  505    base_color:  base_color,506    diffuse_roughness:  0.f,507    is_metal:  false,508    reflectivity:  0.8f,509    reflection_roughness:  reflection_roughness,510    anisotropy:  0.f,511    anisotropy_rotation:  0.f,512    transparency:  0.f,513    transmission_color:  color ( 1.f , 1.f , 1.f),514    volume_color:  color ( 1.f , 1.f , 1.f),515    transmission_roughness:  0.f,516    base_thickness:  0.1f,517    ior:  ior,518    thin_walled:  false,519    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(520        factor:  bump_strength* 0.75f,521        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),522        noise_levels:  1,523        object_space:  true,524        absolute_noise:  false,525        noise_threshold_high:  1.f,526        noise_threshold_low:  0.f,527        translation:  float3 ( 0.f),528        rotation:  float3 ( 0.f),529        texture_space:  0));530 531 532export material Paint_Eggshell_Pale_Rose(533    color base_color =  color (0.806952, 0.577580, 0.545724)534    [[535        ::anno::display_name("Color"),536        ::anno::description("Choose the color of the paint."),537        ::anno::in_group("Appearance")538    ]],539    uniform float bump_strength =  1.f540    [[541        ::anno::display_name("Bump Strength"),542        ::anno::description("Specifies the strength of the bump."),543        ::anno::in_group("Appearance")544    ]],545    float reflection_roughness =  0.6f546    [[547        ::anno::display_name("Finish Roughness"),548        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),549        ::anno::hard_range(0.0,1.0),550        ::anno::in_group("Appearance")551    ]],552    uniform float texture_scale = 1.f553    [[554        ::anno::display_name("Scale"),555        ::anno::description("Larger numbers increase the texture size."),556		::nvidia::core_definitions::dimension(1.0f),557        ::anno::in_group("Transform")558    ]],559    uniform float ior =  1.4f560    [[561        ::anno::display_name("IOR"),562        ::anno::description("Index of refraction."),563        ::anno::soft_range(1.0,4.0),564        ::anno::in_group("Advanced")565    ]])566[[567	::anno::display_name("Eggshell Paint - Pale Rose"),568    ::anno::description("An eggshell paint for walls and other surfaces."),569    ::anno::author("NVIDIA vMaterials"),570	::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "pastel", "rose", "pale", "light", "warm")),571	::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Pale_Rose.png"),572    ::anno::copyright_notice(COPYRIGHT)573]]= 574::nvidia::core_definitions::flex_material_v2(  575    base_color:  base_color,576    diffuse_roughness:  0.f,577    is_metal:  false,578    reflectivity:  0.8f,579    reflection_roughness:  reflection_roughness,580    anisotropy:  0.f,581    anisotropy_rotation:  0.f,582    transparency:  0.f,583    transmission_color:  color ( 1.f , 1.f , 1.f),584    volume_color:  color ( 1.f , 1.f , 1.f),585    transmission_roughness:  0.f,586    base_thickness:  0.1f,587    ior:  ior,588    thin_walled:  false,589    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(590        factor:  bump_strength* 0.75f,591        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),592        noise_levels:  1,593        object_space:  true,594        absolute_noise:  false,595        noise_threshold_high:  1.f,596        noise_threshold_low:  0.f,597        translation:  float3 ( 0.f),598        rotation:  float3 ( 0.f),599        texture_space:  0));600 601 602export material Paint_Eggshell_Burnt_Red(603    color base_color =  color (0.577580, 0.102242, 0.070360)604    [[605        ::anno::display_name("Color"),606        ::anno::description("Choose the color of the paint."),607        ::anno::in_group("Appearance")608    ]],609    uniform float bump_strength =  1.f610    [[611        ::anno::display_name("Bump Strength"),612        ::anno::description("Specifies the strength of the bump."),613        ::anno::in_group("Appearance")614    ]],615    float reflection_roughness =  0.6f616    [[617        ::anno::display_name("Finish Roughness"),618        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),619        ::anno::hard_range(0.0,1.0),620        ::anno::in_group("Appearance")621    ]],622    uniform float texture_scale = 1.f623    [[624        ::anno::display_name("Scale"),625        ::anno::description("Larger numbers increase the texture size."),626		::nvidia::core_definitions::dimension(1.0f),627        ::anno::in_group("Transform")628    ]],629    uniform float ior =  1.4f630    [[631        ::anno::display_name("IOR"),632        ::anno::description("Index of refraction."),633        ::anno::soft_range(1.0,4.0),634        ::anno::in_group("Advanced")635    ]])636[[637	::anno::display_name("Eggshell Paint - Burnt Red"),638    ::anno::description("An eggshell paint for walls and other surfaces."),639    ::anno::author("NVIDIA vMaterials"),640	::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "red", "burnt", "warm")),641	::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Burnt_Red.png"),642    ::anno::copyright_notice(COPYRIGHT)643]]= 644::nvidia::core_definitions::flex_material_v2(  645    base_color:  base_color,646    diffuse_roughness:  0.f,647    is_metal:  false,648    reflectivity:  0.8f,649    reflection_roughness:  reflection_roughness,650    anisotropy:  0.f,651    anisotropy_rotation:  0.f,652    transparency:  0.f,653    transmission_color:  color ( 1.f , 1.f , 1.f),654    volume_color:  color ( 1.f , 1.f , 1.f),655    transmission_roughness:  0.f,656    base_thickness:  0.1f,657    ior:  ior,658    thin_walled:  false,659    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(660        factor:  bump_strength* 0.75f,661        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),662        noise_levels:  1,663        object_space:  true,664        absolute_noise:  false,665        noise_threshold_high:  1.f,666        noise_threshold_low:  0.f,667        translation:  float3 ( 0.f),668        rotation:  float3 ( 0.f),669        texture_space:  0));670 671 672export material Paint_Eggshell_Copper(673    color base_color =  color (0.462077, 0.124772, 0.052861)674    [[675        ::anno::display_name("Color"),676        ::anno::description("Choose the color of the paint."),677        ::anno::in_group("Appearance")678    ]],679    uniform float bump_strength =  1.f680    [[681        ::anno::display_name("Bump Strength"),682        ::anno::description("Specifies the strength of the bump."),683        ::anno::in_group("Appearance")684    ]],685    float reflection_roughness =  0.6f686    [[687        ::anno::display_name("Finish Roughness"),688        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),689        ::anno::hard_range(0.0,1.0),690        ::anno::in_group("Appearance")691    ]],692    uniform float texture_scale = 1.f693    [[694        ::anno::display_name("Scale"),695        ::anno::description("Larger numbers increase the texture size."),696		::nvidia::core_definitions::dimension(1.0f),697        ::anno::in_group("Transform")698    ]],699    uniform float ior =  1.4f700    [[701        ::anno::display_name("IOR"),702        ::anno::description("Index of refraction."),703        ::anno::soft_range(1.0,4.0),704        ::anno::in_group("Advanced")705    ]])706[[707	::anno::display_name("Eggshell Paint - Copper"),708    ::anno::description("An eggshell paint for walls and other surfaces."),709    ::anno::author("NVIDIA vMaterials"),710	::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "copper", "brown", "warm")),711	::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Copper.png"),712    ::anno::copyright_notice(COPYRIGHT)713]]= 714::nvidia::core_definitions::flex_material_v2(  715    base_color:  base_color,716    diffuse_roughness:  0.f,717    is_metal:  false,718    reflectivity:  0.8f,719    reflection_roughness:  reflection_roughness,720    anisotropy:  0.f,721    anisotropy_rotation:  0.f,722    transparency:  0.f,723    transmission_color:  color ( 1.f , 1.f , 1.f),724    volume_color:  color ( 1.f , 1.f , 1.f),725    transmission_roughness:  0.f,726    base_thickness:  0.1f,727    ior:  ior,728    thin_walled:  false,729    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(730        factor:  bump_strength* 0.75f,731        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),732        noise_levels:  1,733        object_space:  true,734        absolute_noise:  false,735        noise_threshold_high:  1.f,736        noise_threshold_low:  0.f,737        translation:  float3 ( 0.f),738        rotation:  float3 ( 0.f),739        texture_space:  0));740 741 742export material Paint_Eggshell_Sunny(743    color base_color =  color (0.715694, 0.376262, 0.012983)744    [[745        ::anno::display_name("Color"),746        ::anno::description("Choose the color of the paint."),747        ::anno::in_group("Appearance")748    ]],749    uniform float bump_strength =  1.f750    [[751        ::anno::display_name("Bump Strength"),752        ::anno::description("Specifies the strength of the bump."),753        ::anno::in_group("Appearance")754    ]],755    float reflection_roughness =  0.6f756    [[757        ::anno::display_name("Finish Roughness"),758        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),759        ::anno::hard_range(0.0,1.0),760        ::anno::in_group("Appearance")761    ]],762    uniform float texture_scale = 1.f763    [[764        ::anno::display_name("Scale"),765        ::anno::description("Larger numbers increase the texture size."),766		::nvidia::core_definitions::dimension(1.0f),767        ::anno::in_group("Transform")768    ]],769    uniform float ior =  1.4f770    [[771        ::anno::display_name("IOR"),772        ::anno::description("Index of refraction."),773        ::anno::soft_range(1.0,4.0),774        ::anno::in_group("Advanced")775    ]])776[[777	::anno::display_name("Eggshell Paint - Sunny"),778    ::anno::description("An eggshell paint for walls and other surfaces."),779    ::anno::author("NVIDIA vMaterials"),780	::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "sunny", "warm", "yellow")),781	::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Sunny.png"),782    ::anno::copyright_notice(COPYRIGHT)783]]= 784::nvidia::core_definitions::flex_material_v2(  785    base_color:  base_color,786    diffuse_roughness:  0.f,787    is_metal:  false,788    reflectivity:  0.8f,789    reflection_roughness:  reflection_roughness,790    anisotropy:  0.f,791    anisotropy_rotation:  0.f,792    transparency:  0.f,793    transmission_color:  color ( 1.f , 1.f , 1.f),794    volume_color:  color ( 1.f , 1.f , 1.f),795    transmission_roughness:  0.f,796    base_thickness:  0.1f,797    ior:  ior,798    thin_walled:  false,799    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(800        factor:  bump_strength* 0.75f,801        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),802        noise_levels:  1,803        object_space:  true,804        absolute_noise:  false,805        noise_threshold_high:  1.f,806        noise_threshold_low:  0.f,807        translation:  float3 ( 0.f),808        rotation:  float3 ( 0.f),809        texture_space:  0));810 811 812export material Paint_Eggshell_Nude(813    color base_color =  color (0.791298, 0.456411, 0.230740)814    [[815        ::anno::display_name("Color"),816        ::anno::description("Choose the color of the paint."),817        ::anno::in_group("Appearance")818    ]],819    uniform float bump_strength =  1.f820    [[821        ::anno::display_name("Bump Strength"),822        ::anno::description("Specifies the strength of the bump."),823        ::anno::in_group("Appearance")824    ]],825    float reflection_roughness =  0.6f826    [[827        ::anno::display_name("Finish Roughness"),828        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),829        ::anno::hard_range(0.0,1.0),830        ::anno::in_group("Appearance")831    ]],832    uniform float texture_scale = 1.f833    [[834        ::anno::display_name("Scale"),835        ::anno::description("Larger numbers increase the texture size."),836		::nvidia::core_definitions::dimension(1.0f),837        ::anno::in_group("Transform")838    ]],839    uniform float ior =  1.4f840    [[841        ::anno::display_name("IOR"),842        ::anno::description("Index of refraction."),843        ::anno::soft_range(1.0,4.0),844        ::anno::in_group("Advanced")845    ]])846[[847	::anno::display_name("Eggshell Paint - Nude"),848    ::anno::description("An eggshell paint for walls and other surfaces."),849    ::anno::author("NVIDIA vMaterials"),850	::anno::key_words(string[]("aec", "paint", "pastel", "eggshell", "interior", "nude", "light")),851	::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Nude.png"),852    ::anno::copyright_notice(COPYRIGHT)853]]= 854::nvidia::core_definitions::flex_material_v2(  855    base_color:  base_color,856    diffuse_roughness:  0.f,857    is_metal:  false,858    reflectivity:  0.8f,859    reflection_roughness:  reflection_roughness,860    anisotropy:  0.f,861    anisotropy_rotation:  0.f,862    transparency:  0.f,863    transmission_color:  color ( 1.f , 1.f , 1.f),864    volume_color:  color ( 1.f , 1.f , 1.f),865    transmission_roughness:  0.f,866    base_thickness:  0.1f,867    ior:  ior,868    thin_walled:  false,869    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(870        factor:  bump_strength* 0.75f,871        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),872        noise_levels:  1,873        object_space:  true,874        absolute_noise:  false,875        noise_threshold_high:  1.f,876        noise_threshold_low:  0.f,877        translation:  float3 ( 0.f),878        rotation:  float3 ( 0.f),879        texture_space:  0));880 881 882export material Paint_Eggshell_Camel(883    color base_color =  color (0.456411, 0.351533, 0.223228)884    [[885        ::anno::display_name("Color"),886        ::anno::description("Choose the color of the paint."),887        ::anno::in_group("Appearance")888    ]],889    uniform float bump_strength =  1.f890    [[891        ::anno::display_name("Bump Strength"),892        ::anno::description("Specifies the strength of the bump."),893        ::anno::in_group("Appearance")894    ]],895    float reflection_roughness =  0.6f896    [[897        ::anno::display_name("Finish Roughness"),898        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),899        ::anno::hard_range(0.0,1.0),900        ::anno::in_group("Appearance")901    ]],902    uniform float texture_scale = 1.f903    [[904        ::anno::display_name("Scale"),905        ::anno::description("Larger numbers increase the texture size."),906		::nvidia::core_definitions::dimension(1.0f),907        ::anno::in_group("Transform")908    ]],909    uniform float ior =  1.4f910    [[911        ::anno::display_name("IOR"),912        ::anno::description("Index of refraction."),913        ::anno::soft_range(1.0,4.0),914        ::anno::in_group("Advanced")915    ]])916[[917	::anno::display_name("Eggshell Paint - Camel"),918    ::anno::description("An eggshell paint for walls and other surfaces."),919    ::anno::author("NVIDIA vMaterials"),920	::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "camel", "sand", "brown")),921	::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Camel.png"),922    ::anno::copyright_notice(COPYRIGHT)923]]= 924::nvidia::core_definitions::flex_material_v2(  925    base_color:  base_color,926    diffuse_roughness:  0.f,927    is_metal:  false,928    reflectivity:  0.8f,929    reflection_roughness:  reflection_roughness,930    anisotropy:  0.f,931    anisotropy_rotation:  0.f,932    transparency:  0.f,933    transmission_color:  color ( 1.f , 1.f , 1.f),934    volume_color:  color ( 1.f , 1.f , 1.f),935    transmission_roughness:  0.f,936    base_thickness:  0.1f,937    ior:  ior,938    thin_walled:  false,939    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(940        factor:  bump_strength* 0.75f,941        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),942        noise_levels:  1,943        object_space:  true,944        absolute_noise:  false,945        noise_threshold_high:  1.f,946        noise_threshold_low:  0.f,947        translation:  float3 ( 0.f),948        rotation:  float3 ( 0.f),949        texture_space:  0));950 951 952export material Paint_Eggshell_Vanilla(953    color base_color =  color (0.814847, 0.783538, 0.603827)954    [[955        ::anno::display_name("Color"),956        ::anno::description("Choose the color of the paint."),957        ::anno::in_group("Appearance")958    ]],959    uniform float bump_strength =  1.f960    [[961        ::anno::display_name("Bump Strength"),962        ::anno::description("Specifies the strength of the bump."),963        ::anno::in_group("Appearance")964    ]],965    float reflection_roughness =  0.6f966    [[967        ::anno::display_name("Finish Roughness"),968        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),969        ::anno::hard_range(0.0,1.0),970        ::anno::in_group("Appearance")971    ]],972    uniform float texture_scale = 1.f973    [[974        ::anno::display_name("Scale"),975        ::anno::description("Larger numbers increase the texture size."),976		::nvidia::core_definitions::dimension(1.0f),977        ::anno::in_group("Transform")978    ]],979    uniform float ior =  1.4f980    [[981        ::anno::display_name("IOR"),982        ::anno::description("Index of refraction."),983        ::anno::soft_range(1.0,4.0),984        ::anno::in_group("Advanced")985    ]])986[[987	::anno::display_name("Eggshell Paint - Vanilla"),988    ::anno::description("An eggshell paint for walls and other surfaces."),989    ::anno::author("NVIDIA vMaterials"),990	::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "pastel", "vanilla", "yellow", "light")),991	::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Vanilla.png"),992    ::anno::copyright_notice(COPYRIGHT)993]]= 994::nvidia::core_definitions::flex_material_v2(  995    base_color:  base_color,996    diffuse_roughness:  0.f,997    is_metal:  false,998    reflectivity:  0.8f,999    reflection_roughness:  reflection_roughness,1000    anisotropy:  0.f,1001    anisotropy_rotation:  0.f,1002    transparency:  0.f,1003    transmission_color:  color ( 1.f , 1.f , 1.f),1004    volume_color:  color ( 1.f , 1.f , 1.f),1005    transmission_roughness:  0.f,1006    base_thickness:  0.1f,1007    ior:  ior,1008    thin_walled:  false,1009    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(1010        factor:  bump_strength* 0.75f,1011        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),1012        noise_levels:  1,1013        object_space:  true,1014        absolute_noise:  false,1015        noise_threshold_high:  1.f,1016        noise_threshold_low:  0.f,1017        translation:  float3 ( 0.f),1018        rotation:  float3 ( 0.f),1019        texture_space:  0));1020 1021 1022export material Paint_Eggshell_Taupe(1023    color base_color =  color (0.246201, 0.194618, 0.158961)1024    [[1025        ::anno::display_name("Color"),1026        ::anno::description("Choose the color of the paint."),1027        ::anno::in_group("Appearance")1028    ]],1029    uniform float bump_strength =  1.f1030    [[1031        ::anno::display_name("Bump Strength"),1032        ::anno::description("Specifies the strength of the bump."),1033        ::anno::in_group("Appearance")1034    ]],1035    float reflection_roughness =  0.6f1036    [[1037        ::anno::display_name("Finish Roughness"),1038        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),1039        ::anno::hard_range(0.0,1.0),1040        ::anno::in_group("Appearance")1041    ]],1042    uniform float texture_scale = 1.f1043    [[1044        ::anno::display_name("Scale"),1045        ::anno::description("Larger numbers increase the texture size."),1046		::nvidia::core_definitions::dimension(1.0f),1047        ::anno::in_group("Transform")1048    ]],1049    uniform float ior =  1.4f1050    [[1051        ::anno::display_name("IOR"),1052        ::anno::description("Index of refraction."),1053        ::anno::soft_range(1.0,4.0),1054        ::anno::in_group("Advanced")1055    ]])1056[[1057	::anno::display_name("Eggshell Paint - Taupe"),1058    ::anno::description("An eggshell paint for walls and other surfaces."),1059    ::anno::author("NVIDIA vMaterials"),1060	::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "taupe", "brown", "gray")),1061	::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Taupe.png"),1062    ::anno::copyright_notice(COPYRIGHT)1063]]= 1064::nvidia::core_definitions::flex_material_v2(  1065    base_color:  base_color,1066    diffuse_roughness:  0.f,1067    is_metal:  false,1068    reflectivity:  0.8f,1069    reflection_roughness:  reflection_roughness,1070    anisotropy:  0.f,1071    anisotropy_rotation:  0.f,1072    transparency:  0.f,1073    transmission_color:  color ( 1.f , 1.f , 1.f),1074    volume_color:  color ( 1.f , 1.f , 1.f),1075    transmission_roughness:  0.f,1076    base_thickness:  0.1f,1077    ior:  ior,1078    thin_walled:  false,1079    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(1080        factor:  bump_strength* 0.75f,1081        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),1082        noise_levels:  1,1083        object_space:  true,1084        absolute_noise:  false,1085        noise_threshold_high:  1.f,1086        noise_threshold_low:  0.f,1087        translation:  float3 ( 0.f),1088        rotation:  float3 ( 0.f),1089        texture_space:  0));1090 1091 1092export material Paint_Eggshell_Cashmere(1093    color base_color =  color (0.644480, 0.603827, 0.564712)1094    [[1095        ::anno::display_name("Color"),1096        ::anno::description("Choose the color of the paint."),1097        ::anno::in_group("Appearance")1098    ]],1099    uniform float bump_strength =  1.f1100    [[1101        ::anno::display_name("Bump Strength"),1102        ::anno::description("Specifies the strength of the bump."),1103        ::anno::in_group("Appearance")1104    ]],1105    float reflection_roughness =  0.6f1106    [[1107        ::anno::display_name("Finish Roughness"),1108        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),1109        ::anno::hard_range(0.0,1.0),1110        ::anno::in_group("Appearance")1111    ]],1112    uniform float texture_scale = 1.f1113    [[1114        ::anno::display_name("Scale"),1115        ::anno::description("Larger numbers increase the texture size."),1116		::nvidia::core_definitions::dimension(1.0f),1117        ::anno::in_group("Transform")1118    ]],1119    uniform float ior =  1.4f1120    [[1121        ::anno::display_name("IOR"),1122        ::anno::description("Index of refraction."),1123        ::anno::soft_range(1.0,4.0),1124        ::anno::in_group("Advanced")1125    ]])1126[[1127	::anno::display_name("Eggshell Paint - Cashmere"),1128    ::anno::description("An eggshell paint for walls and other surfaces."),1129    ::anno::author("NVIDIA vMaterials"),1130	::anno::key_words(string[]("aec", "paint", "pastel", "eggshell", "interior", "cashmere", "light", "white", "gray")),1131	::anno::thumbnail("./.thumbs/Paint_Eggshell.Paint_Eggshell_Cashmere.png"),1132    ::anno::copyright_notice(COPYRIGHT)1133]]= 1134::nvidia::core_definitions::flex_material_v2(  1135    base_color:  base_color,1136    diffuse_roughness:  0.f,1137    is_metal:  false,1138    reflectivity:  0.8f,1139    reflection_roughness:  reflection_roughness,1140    anisotropy:  0.f,1141    anisotropy_rotation:  0.f,1142    transparency:  0.f,1143    transmission_color:  color ( 1.f , 1.f , 1.f),1144    volume_color:  color ( 1.f , 1.f , 1.f),1145    transmission_roughness:  0.f,1146    base_thickness:  0.1f,1147    ior:  ior,1148    thin_walled:  false,1149    normal:  ::nvidia::core_definitions::perlin_noise_bump_texture(1150        factor:  bump_strength* 0.75f,1151        scaling:  (1.f/texture_scale) *  float3 ( 3000.f , 3000.f , 3000.f),1152        noise_levels:  1,1153        object_space:  true,1154        absolute_noise:  false,1155        noise_threshold_high:  1.f,1156        noise_threshold_low:  0.f,1157        translation:  float3 ( 0.f),1158        rotation:  float3 ( 0.f),1159        texture_space:  0));1160 1161 1162export material Paint_Eggshell_Ash(1163    color base_color =  color (0.127438, 0.132868, 0.124772)1164    [[1165        ::anno::display_name("Color"),1166        ::anno::description("Choose the color of the paint."),1167        ::anno::in_group("Appearance")1168    ]],1169    uniform float bump_strength =  1.f1170    [[1171        ::anno::display_name("Bump Strength"),1172        ::anno::description("Specifies the strength of the bump."),1173        ::anno::in_group("Appearance")1174    ]],1175    float reflection_roughness =  0.6f1176    [[1177        ::anno::display_name("Finish Roughness"),1178        ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),1179        ::anno::hard_range(0.0,1.0),1180        ::anno::in_group("Appearance")1181    ]],1182    uniform float texture_scale = 1.f1183    [[1184        ::anno::display_name("Scale"),1185        ::anno::description("Larger numbers increase the texture size."),1186		::nvidia::core_definitions::dimension(1.0f),1187        ::anno::in_group("Transform")1188    ]],1189    uniform float ior =  1.4f1190    [[1191        ::anno::display_name("IOR"),1192        ::anno::description("Index of refraction."),1193        ::anno::soft_range(1.0,4.0),1194        ::anno::in_group("Advanced")1195    ]])1196[[1197	::anno::display_name("Eggshell Paint - Ash"),1198    ::anno::description("An eggshell paint for walls and other surfaces."),1199    ::anno::author("NVIDIA vMaterials"),1200	::anno::key_words(string[]("aec", "paint", "eggshell", "interior", "ash", "dark", "gray")),

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AVSim/simulation-package · Team Ai