Team Ai
Datasetpublic

Alexhas2/unitysamples

sourceHugging Faceupdated 6mo agoView on Hugging Face
0likes54downloads
AndroidDeviceProfiles.ini79 linesDownload Raw Back to Android
1[Android DeviceProfile]
2!TextureLODGroups=ClearArray
3+TextureLODGroups=(Group=TEXTUREGROUP_World,				MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
4+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,		MaxLODSize=512,		LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
5+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,		MaxLODSize=512,		LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
6+TextureLODGroups=(Group=TEXTUREGROUP_Character,			MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
7+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,	MaxLODSize=512,		LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
8+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,	MaxLODSize=512,		LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
9+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,				MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
10+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,		MaxLODSize=512,		LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
11+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,		MaxLODSize=512,		LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
12+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,				MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
13+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,		MaxLODSize=512,		LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
14+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,		MaxLODSize=512,		LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
15+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,			MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
16+TextureLODGroups=(Group=TEXTUREGROUP_Effects,				MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
17+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,	MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
18+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,				MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
19+TextureLODGroups=(Group=TEXTUREGROUP_UI,					MaxLODSize=4096,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_NoMipmaps)
20+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,				MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
21+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,			MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		NumStreamedMips=3,		MipGenSettings=TMGS_SimpleAverage)
22+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,			MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
23+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,		MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
24+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,	MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
25+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,	MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
26+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,				MaxLODSize=256,		LODBias=0,	MinMagFilter=linear,		MipFilter=linear,		MipGenSettings=TMGS_SimpleAverage)
27+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,				MaxLODSize=1024,	LODBias=0,	MinMagFilter=point,			MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
28+TextureLODGroups=(Group=TEXTUREGROUP_Impostor,				MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
29+TextureLODGroups=(Group=TEXTUREGROUP_ImpostorNormalDepth,	MaxLODSize=1024,	LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
30+TextureLODGroups=(Group=TEXTUREGROUP_HierarchicalLOD,		MaxLODSize=512,		LODBias=0,	MinMagFilter=linear,		MipFilter=point,		MipGenSettings=TMGS_SimpleAverage)
31
32; Scalability Groups
33+CVars=sg.ViewDistanceQuality=1
34
35; Shadows
36+CVars=r.Shadow.CSM.MaxCascades=1
37+CVars=r.Shadow.DistanceScale=0.4
38+CVars=r.Shadow.CSM.TransitionScale=0.8
39+CVars=r.DistanceFieldShadowing=1 
40
41+CVars=r.DistanceFields.AtlasSizeXY=320
42+CVars=r.DistanceFields.AtlasSizeZ=460
43+CVars=r.DistanceFields.ThrottleCopyToAtlasInBytes=32768
44
45; memory related
46+CVars=r.Streaming.PoolSize=490
47+CVars=fx.GPUSimulationTextureSizeX=512
48+CVars=fx.GPUSimulationTextureSizeY=256
49+CVars=r.FreeSkeletalMeshBuffers=1
50+CVars=r.RenderTargetPoolMin=140
51+CVars=r.Streaming.MaxTempMemoryAllowed=35
52; Force detail mode
53+CVars=r.DetailMode=1
54; Cook out data that does not match the detail mode
55+CVars=fx.PruneEmittersOnCookByDetailMode=1
56+CVars=r.CookOutUnusedDetailModeComponents=1
57+CVars=a.StripFramesOnCompression=1
58+CVars=a.StripOddFramesWhenFrameStripping=1
59+CVars=r.StaticMesh.StripDistanceFieldDataDuringLoad=0
60; Medium quality materials - Others discarded at cook
61+CVars=r.MaterialQualityLevel=2
62+CVars=r.DiscardUnusedQuality=1
63
64; Virtual texture settings
65+CVars=r.VT.MaxUploadsPerFrame=1
66+CVars=r.VT.NumFeedbackTasks=1
67+CVars=r.VT.NumGatherTasks=1
68+CVars=r.VT.PoolSizeScale=0.5
69; Disable VirtualHeightfieldMesh
70+CVars=r.VHM.Enable=0
71
72; Enable dynamic resolution
73+CVars=r.DynamicRes.OperationMode=2
74+CVars=r.TemporalAA.Upsampling=1
75+CVars=r.SecondaryScreenPercentage.GameViewport=83.33
76
77; Physics
78+CVars=p.RigidBodyNode=0
79