Alexhas2/unitysamples
041
1
2
3[/Script/EngineSettings.GameMapsSettings]
4GameDefaultMap=/Game/MainMenu.MainMenu
5EditorStartupMap=/Game/Village.Village
6GameInstanceClass=/Game/Blueprint/Core/GameMode/BP_GI.BP_GI_C
7bUseSplitscreen=False
8GlobalDefaultGameMode=/Game/Blueprint/Core/GameMode/BP_GM.BP_GM_C
9ServerDefaultMap=/Game/MainMenu.MainMenu
10
11[/Script/HardwareTargeting.HardwareTargetingSettings]
12TargetedHardwareClass=Desktop
13AppliedTargetedHardwareClass=Desktop
14DefaultGraphicsPerformance=Maximum
15AppliedDefaultGraphicsPerformance=Maximum
16
17[/Script/WindowsTargetPlatform.WindowsTargetSettings]
18Compiler=Default
19-TargetedRHIs=PCD3D_SM5
20+TargetedRHIs=PCD3D_SM5
21+TargetedRHIs=PCD3D_SM6
22DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
23AudioSampleRate=48000
24AudioCallbackBufferFrameSize=1024
25AudioNumBuffersToEnqueue=1
26AudioMaxChannels=0
27AudioNumSourceWorkers=4
28SpatializationPlugin=
29SourceDataOverridePlugin=
30ReverbPlugin=
31OcclusionPlugin=
32CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
33CacheSizeKB=65536
34MaxChunkSizeOverrideKB=0
35bResampleForDevice=False
36MaxSampleRate=48000.000000
37HighSampleRate=32000.000000
38MedSampleRate=24000.000000
39LowSampleRate=12000.000000
40MinSampleRate=8000.000000
41CompressionQualityModifier=1.000000
42AutoStreamingThreshold=0.000000
43SoundCueCookQualityIndex=-1
44
45[/Script/Engine.RendererSettings]
46r.GenerateMeshDistanceFields=True
47r.DynamicGlobalIlluminationMethod=1
48r.ReflectionMethod=1
49r.Shadow.Virtual.Enable=1
50r.AllowStaticLighting=False
51r.Lumen.TraceMeshSDFs=0
52r.SkinCache.CompileShaders=True
53r.RayTracing=True
54r.RayTracing.Shadows=False
55r.RayTracing.Skylight=False
56r.Lumen.HardwareRayTracing=True
57r.VirtualTextures=True
58r.SeparateTranslucency=False
59r.Mobile.ShadingPath=1
60r.Mobile.AntiAliasing=1
61r.Mobile.VirtualTextures=False
62r.Mobile.AmbientOcclusion=True
63r.CustomDepth=3
64r.DiscardUnusedQuality=True
65
66[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
67CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
68
69[/Script/Engine.Engine]
70+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/Buildable")
71+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/Buildable")
72GameViewportClientClassName=/Script/CommonUI.CommonGameViewportClient
73
74[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
75bEnablePlugin=True
76bAllowNetworkConnection=True
77SecurityToken=02CDB0584DF0BC391A5105B3CC1ACFFB
78bIncludeInShipping=False
79bAllowExternalStartInShipping=False
80bCompileAFSProject=False
81bUseCompression=False
82bLogFiles=False
83bReportStats=False
84ConnectionType=USBOnly
85bUseManualIPAddress=False
86ManualIPAddress=
87
88[/Script/Engine.CollisionProfile]
89-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
90-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
91-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
92-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
93-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
94-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
95-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
96-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
97-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
98-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
99-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
100-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
101-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
102-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
103-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
104-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
105-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
106-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
107+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
108+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
109+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
110+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
111+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
112+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
113+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
114+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
115+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
116+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
117+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
118+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
119+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
120+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
121+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
122+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
123+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
124+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
125+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
126-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
127-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
128-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
129-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
130-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
131+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
132+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
133+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
134+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
135+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
136-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
137-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
138-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
139-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
140+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
141+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
142+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
143+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
144
145[/Script/NavigationSystem.NavigationSystemV1]
146DefaultAgentName=None
147CrowdManagerClass=/Script/AIModule.CrowdManager
148bAutoCreateNavigationData=True
149bSpawnNavDataInNavBoundsLevel=False
150bAllowClientSideNavigation=False
151bShouldDiscardSubLevelNavData=True
152bTickWhilePaused=False
153bInitialBuildingLocked=False
154bSkipAgentHeightCheckWhenPickingNavData=False
155GeometryExportVertexCountWarningThreshold=1000000
156bGenerateNavigationOnlyAroundNavigationInvokers=False
157ActiveTilesUpdateInterval=1.000000
158DataGatheringMode=Instant
159DirtyAreaWarningSizeThreshold=-1.000000
160GatheringNavModifiersWarningLimitTime=-1.000000
161+SupportedAgents=(Name="Main",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=50.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
162+SupportedAgents=(Name="EdgePadding",Color=(B=0,G=128,R=224,A=164),DefaultQueryExtent=(X=300.000000,Y=300.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=400.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
163SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
164
165[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
166PackageName=com.Demo.DemoGame
167StoreVersion=1
168StoreVersionOffsetArm64=0
169StoreVersionOffsetX8664=0
170ApplicationDisplayName=
171VersionDisplayName=1.0
172MinSDKVersion=31
173TargetSDKVersion=31
174InstallLocation=InternalOnly
175bEnableLint=False
176bPackageDataInsideApk=False
177bCreateAllPlatformsInstall=False
178bDisableVerifyOBBOnStartUp=True
179bForceSmallOBBFiles=False
180bAllowLargeOBBFiles=False
181bAllowPatchOBBFile=False
182bAllowOverflowOBBFiles=False
183bUseExternalFilesDir=False
184bPublicLogFiles=True
185Orientation=Sensor
186MaxAspectRatio=2.100000
187bUseDisplayCutout=True
188bRestoreNotificationsOnReboot=False
189bFullScreen=True
190bEnableNewKeyboard=True
191DepthBufferPreference=Bits32
192bValidateTextureFormats=True
193bForceCompressNativeLibs=False
194bEnableAdvancedBinaryCompression=False
195bEnableBundle=True
196bEnableUniversalAPK=True
197bBundleABISplit=True
198bBundleLanguageSplit=True
199bBundleDensitySplit=True
200ExtraApplicationSettings=
201ExtraActivitySettings=
202+ExtraPermissions=com.android.vending.BILLING
203bAndroidVoiceEnabled=False
204bEnableMulticastSupport=False
205bRemoveOSIG=False
206KeyStore=
207KeyAlias=
208KeyStorePassword=
209KeyPassword=
210bBuildForArm64=True
211bBuildForX8664=False
212bBuildForES31=True
213bSupportsVulkan=True
214bSupportsVulkanSM5=False
215DebugVulkanLayerDirectory=(Path="")
216bAndroidOpenGLSupportsBackbufferSampling=False
217bDetectVulkanByDefault=True
218bBuildWithHiddenSymbolVisibility=False
219bDisableStackProtector=False
220bDisableLibCppSharedDependencyValidation=False
221bSaveSymbols=False
222bStripShaderReflection=True
223bEnableGooglePlaySupport=True
224bUseGetAccounts=False
225GamesAppID=158213359633
226bEnableSnapshots=False
227bSupportAdMob=False
228AdMobAdUnitID=
229GooglePlayLicenseKey=MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAuBADpdAm9Gnwptvv9RAJ5t7BsfId7lyQYJ4l2L/3Es2+15F/a3T5qUiC160iiczmC0/Rz3m4oRGmbWJ+lgLb3P8s/uJkJcHcSIk/BDBsu6m2n14feCFbqygzPLlaj0sud6dORREo8dVLUwaMVmP7i8gYdkF1hZspEaoiED3XQQAygIWK3i0j6zpGQDZBxkhIAzhWKMQA0LifL6Wuu3i9qe/2yCryyxtt6a7YmvOssliiTA4v7JNBFgVqnoPcbutzm/0fwwCnjADr5hVWf8ViwJV2ZCaPyjrZlL3OKzNkLmw7wXPCEHFK0M86apfjOFfDgKU1eqpf4ps0dHYBlMhvRwIDAQAB
230GCMClientSenderID=
231bShowLaunchImage=True
232bAllowIMU=False
233bAllowControllers=True
234bBlockAndroidKeysOnControllers=False
235bControllersBlockDeviceFeedback=False
236AndroidAudio=Default
237AudioSampleRate=44100
238AudioCallbackBufferFrameSize=1024
239AudioNumBuffersToEnqueue=4
240AudioMaxChannels=0
241AudioNumSourceWorkers=0
242SpatializationPlugin=
243SourceDataOverridePlugin=
244ReverbPlugin=
245OcclusionPlugin=
246CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
247CacheSizeKB=65536
248MaxChunkSizeOverrideKB=0
249bResampleForDevice=False
250SoundCueCookQualityIndex=-1
251MaxSampleRate=48000.000000
252HighSampleRate=32000.000000
253MedSampleRate=24000.000000
254LowSampleRate=12000.000000
255MinSampleRate=8000.000000
256CompressionQualityModifier=1.000000
257AutoStreamingThreshold=0.000000
258AndroidGraphicsDebugger=None
259MaliGraphicsDebuggerPath=(Path="")
260bEnableMaliPerfCounters=False
261bMultiTargetFormat_ETC2=True
262bMultiTargetFormat_DXT=True
263bMultiTargetFormat_ASTC=True
264TextureFormatPriority_ETC2=0.200000
265TextureFormatPriority_DXT=0.600000
266TextureFormatPriority_ASTC=0.900000
267SDKAPILevelOverride=
268NDKAPILevelOverride=
269BuildToolsOverride=
270bStreamLandscapeMeshLODs=False
271bEnableDomStorage=False
272
273[/Script/UnrealEd.CookerSettings]
274bEnableCookOnTheSide=False
275bEnableBuildDDCInBackground=False
276bIterativeCookingForLaunchOn=False
277bIterativeCookingForFileCookContent=False
278bCookOnTheFlyForLaunchOn=False
279cook.displaymode=1
280bIgnoreIniSettingsOutOfDateForIteration=False
281bIgnoreScriptPackagesOutOfDateForIteration=False
282bCompileBlueprintsInDevelopmentMode=True
283BlueprintComponentDataCookingMethod=EnabledBlueprintsOnly
284-ClassesExcludedOnDedicatedServer=WidgetBlueprint
285-ClassesExcludedOnDedicatedServer=GroupActor
286-ClassesExcludedOnDedicatedServer=MetaData
287-ClassesExcludedOnDedicatedServer=ObjectRedirector
288-ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent
289-ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent
290-ClassesExcludedOnDedicatedServer=TextRenderComponent
291-ClassesExcludedOnDedicatedServer=Font
292-ClassesExcludedOnDedicatedServer=InterpCurveEdSetup
293-ClassesExcludedOnDedicatedServer=MaterialExpression
294-ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim
295-ClassesExcludedOnDedicatedServer=NiagaraEmitter
296-ClassesExcludedOnDedicatedServer=NiagaraScript
297-ClassesExcludedOnDedicatedServer=ParticleEmitter
298-ClassesExcludedOnDedicatedServer=ParticleLODLevel
299-ClassesExcludedOnDedicatedServer=ParticleModule
300-ClassesExcludedOnDedicatedServer=SubUVAnimation
301-ClassesExcludedOnDedicatedServer=SoundNode
302-ClassesExcludedOnDedicatedServer=GameplayEffectUIData
303+ClassesExcludedOnDedicatedServer=WidgetBlueprint
304+ClassesExcludedOnDedicatedServer=GroupActor
305+ClassesExcludedOnDedicatedServer=MetaData
306+ClassesExcludedOnDedicatedServer=ObjectRedirector
307+ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent
308+ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent
309+ClassesExcludedOnDedicatedServer=TextRenderComponent
310+ClassesExcludedOnDedicatedServer=Font
311+ClassesExcludedOnDedicatedServer=InterpCurveEdSetup
312+ClassesExcludedOnDedicatedServer=MaterialExpression
313+ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim
314+ClassesExcludedOnDedicatedServer=NiagaraEmitter
315+ClassesExcludedOnDedicatedServer=NiagaraScript
316+ClassesExcludedOnDedicatedServer=ParticleEmitter
317+ClassesExcludedOnDedicatedServer=ParticleLODLevel
318+ClassesExcludedOnDedicatedServer=ParticleModule
319+ClassesExcludedOnDedicatedServer=SubUVAnimation
320+ClassesExcludedOnDedicatedServer=SoundNode
321+ClassesExcludedOnDedicatedServer=GameplayEffectUIData
322-ClassesExcludedOnDedicatedClient=WidgetBlueprint
323-ClassesExcludedOnDedicatedClient=GroupActor
324-ClassesExcludedOnDedicatedClient=MetaData
325-ClassesExcludedOnDedicatedClient=ObjectRedirector
326-ClassesExcludedOnDedicatedClient=InterpCurveEdSetup
327-ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim
328+ClassesExcludedOnDedicatedClient=WidgetBlueprint
329+ClassesExcludedOnDedicatedClient=GroupActor
330+ClassesExcludedOnDedicatedClient=MetaData
331+ClassesExcludedOnDedicatedClient=ObjectRedirector
332+ClassesExcludedOnDedicatedClient=InterpCurveEdSetup
333+ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim
334-VersionedIntRValues=r.AllowStaticLighting
335-VersionedIntRValues=r.GBuffer
336-VersionedIntRValues=r.VelocityOutputPass
337-VersionedIntRValues=r.SelectiveBasePassOutputs
338-VersionedIntRValues=r.DBuffer
339-VersionedIntRValues=r.Shaders.Symbols
340-VersionedIntRValues=r.Shaders.GenerateSymbols
341-VersionedIntRValues=r.Shaders.WriteSymbols
342-VersionedIntRValues=r.Shaders.AllowUniqueSymbols
343-VersionedIntRValues=r.Shaders.ExtraData
344-VersionedIntRValues=r.Shaders.Optimize
345-VersionedIntRValues=r.CompileShadersForDevelopment
346-VersionedIntRValues=r.MobileHDR
347-VersionedIntRValues=r.UsePreExposure
348+VersionedIntRValues=r.AllowStaticLighting
349+VersionedIntRValues=r.GBuffer
350+VersionedIntRValues=r.VelocityOutputPass
351+VersionedIntRValues=r.SelectiveBasePassOutputs
352+VersionedIntRValues=r.DBuffer
353+VersionedIntRValues=r.Shaders.Symbols
354+VersionedIntRValues=r.Shaders.GenerateSymbols
355+VersionedIntRValues=r.Shaders.WriteSymbols
356+VersionedIntRValues=r.Shaders.AllowUniqueSymbols
357+VersionedIntRValues=r.Shaders.ExtraData
358+VersionedIntRValues=r.Shaders.Optimize
359+VersionedIntRValues=r.CompileShadersForDevelopment
360+VersionedIntRValues=r.MobileHDR 1
361+VersionedIntRValues=r.UsePreExposure
362DefaultASTCQualityBySpeed=1
363DefaultASTCQualityBySize=3
364cook.ASTCTextureCompressor=0
365cook.AllowASTCHDRProfile=False
366cook.AllowCookedDataInEditorBuilds=False
367bCookBlueprintComponentTemplateData=False
368
369[/Script/Engine.UserInterfaceSettings]
370bAllowHighDPIInGameMode=False
371UIScaleRule=ShortestSide
372UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
373ApplicationScale=1.000000
374
375[/Script/AIModule.AISystem]
376bEnableDebuggerPlugin=True
377
378[/Script/Engine.AudioSettings]
379DefaultBaseSoundMix=/Game/Audio/DATA/SoundClass/SMX_Lead.SMX_Lead
380
381 