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Alexhas2/unitysamples

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DefaultEditorPerProjectUserSettings.ini30 linesDownload Raw Back to Config
1; This file is used to specify the default values for editor settings
2; These are set for new users but individuals can override that in the editor settings UI
3
4[/Script/UnrealEd.LevelEditorPlaySettings]
5GameGetsMouseControl=True
6RouteGamepadToSecondWindow=True
7NetworkEmulationSettings=(bIsNetworkEmulationEnabled=True,EmulationTarget=Server,CurrentProfile="Average",OutPackets=(MinLatency=30,MaxLatency=60,PacketLossPercentage=1),InPackets=(MinLatency=30,MaxLatency=60,PacketLossPercentage=1))
8
9; Enable the plugins and favorites to be displayed by default
10[/Script/UnrealEd.ContentBrowserSettings]
11DisplayPluginFolders=True
12DisplayFavorites=True
13
14[ContentBrowser]
15FavoritePaths=/LyraGame/Content,/ShooterCore,/ShooterMaps,/ShooterTests,/TopDownArena
16; Make all the content browsers have the Favorites expanded too
17ContentBrowserTab1.FavoritesAreaExpanded=True
18ContentBrowserTab2.FavoritesAreaExpanded=True
19ContentBrowserTab3.FavoritesAreaExpanded=True
20ContentBrowserTab4.FavoritesAreaExpanded=True
21ContentBrowserDrawer.FavoritesAreaExpanded=True
22
23
24; Some commonly used editor maps that will be displayed in the editor task bar
25[/Script/LyraGame.LyraDeveloperSettings]
26+CommonEditorMaps=/Game/System/FrontEnd/Maps/L_LyraFrontEnd.L_LyraFrontEnd
27+CommonEditorMaps=/Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview
28+CommonEditorMaps=/ShooterMaps/Maps/L_Expanse.L_Expanse
29+CommonEditorMaps=/ShooterCore/Maps/L_ShooterGym.L_ShooterGym
30+CommonEditorMaps=/ShooterTests/Maps/L_ShooterTest_DeviceProperties.L_ShooterTest_DeviceProperties