Brunobkr/llama.cpp_AlgMor24_github
ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.
03.1k
1#version 4502 3#include "dequant_head.glsl"4 5layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;6 7layout (binding = 0) readonly buffer A {A_TYPE data_a[];};8layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};9 10void main() {11 [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) {12 const uint i = uint(gl_WorkGroupID.x * 256 + wgy);13 if (i >= p.nel / QUANT_K) {14 return;15 }16 17 const uint r = gl_LocalInvocationID.x / 4;18 const uint tid = r / 2;19 const uint is0 = r % 2;20 const uint l0 = 16 * is0 + 4 * (gl_LocalInvocationID.x % 4);21 const uint n = tid / 4;22 const uint j = tid - 4*n;23 24 const uint8_t m = uint8_t(1 << (4*n + j));25 const uint is = 8*n + 2*j + is0;26 const uint shift = 2*j;27 28 const int8_t us = int8_t(is < 4 ? (data_a[i].scales[is-0] & 0xF) | (((data_a[i].scales[is+8] >> 0) & 3) << 4) :29 is < 8 ? (data_a[i].scales[is-0] & 0xF) | (((data_a[i].scales[is+4] >> 2) & 3) << 4) :30 is < 12 ? (data_a[i].scales[is-8] >> 4) | (((data_a[i].scales[is+0] >> 4) & 3) << 4) :31 (data_a[i].scales[is-8] >> 4) | (((data_a[i].scales[is-4] >> 6) & 3) << 4));32 const FLOAT_TYPE d_all = FLOAT_TYPE(data_a[i].d);33 const FLOAT_TYPE dl = d_all * FLOAT_TYPE(us - 32);34 35 const uint y_idx = i * QUANT_K + 128 * n + 32 * j;36 const uint qs_idx = 32*n;37 38 for (uint l = l0; l < l0 + 4; ++l) {39 data_b[y_idx + l] = D_TYPE(dl * FLOAT_TYPE(int8_t((data_a[i].qs[qs_idx + l] >> shift) & 3) - (((data_a[i].hmask[l] & m) != 0) ? 0 : 4)));40 }41 }42}43 