Team Ai
Datasetpublic

Brunobkr/llama.cpp_AlgMor24_github

ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.

sourceHugging Faceupdated 2mo agoView on Hugging Face
0likes3.1kdownloads
sub.comp30 linesDownload Raw Back to vulkan-shaders
1#version 4502 3#extension GL_EXT_shader_16bit_storage : require4 5#include "types.glsl"6#include "generic_binary_head.glsl"7 8const uint num_threads = 256;9 10layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;11 12void main() {13    uint idx = get_idx();14 15    // num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation16    const uint num_iter = 2;17 18    [[unroll]] for (uint i = 0; i < num_iter; ++i) {19        if (idx >= p.ne) {20            continue;21        }22        uint i00, i01, i02, i03;23        get_indices(idx, i00, i01, i02, i03);24 25        data_d[get_doffset() + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[get_aoffset() + src0_idx(i00, i01, i02, i03)]) - FLOAT_TYPE(data_b[get_boffset() + src1_idx(i00, i01, i02, i03)]));26 27        idx += num_threads;28    }29}30 
Brunobkr/llama.cpp_AlgMor24_github · Team Ai