Brunobkr/llama.cpp_AlgMor24_github
ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.
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1"use strict";2var Buffer = require("safer-buffer").Buffer;3 4// Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js5 6// == UTF16-BE codec. ==========================================================7 8exports.utf16be = Utf16BECodec;9function Utf16BECodec() {10}11 12Utf16BECodec.prototype.encoder = Utf16BEEncoder;13Utf16BECodec.prototype.decoder = Utf16BEDecoder;14Utf16BECodec.prototype.bomAware = true;15 16 17// -- Encoding18 19function Utf16BEEncoder() {20}21 22Utf16BEEncoder.prototype.write = function(str) {23 var buf = Buffer.from(str, 'ucs2');24 for (var i = 0; i < buf.length; i += 2) {25 var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;26 }27 return buf;28}29 30Utf16BEEncoder.prototype.end = function() {31}32 33 34// -- Decoding35 36function Utf16BEDecoder() {37 this.overflowByte = -1;38}39 40Utf16BEDecoder.prototype.write = function(buf) {41 if (buf.length == 0)42 return '';43 44 var buf2 = Buffer.alloc(buf.length + 1),45 i = 0, j = 0;46 47 if (this.overflowByte !== -1) {48 buf2[0] = buf[0];49 buf2[1] = this.overflowByte;50 i = 1; j = 2;51 }52 53 for (; i < buf.length-1; i += 2, j+= 2) {54 buf2[j] = buf[i+1];55 buf2[j+1] = buf[i];56 }57 58 this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;59 60 return buf2.slice(0, j).toString('ucs2');61}62 63Utf16BEDecoder.prototype.end = function() {64 this.overflowByte = -1;65}66 67 68// == UTF-16 codec =============================================================69// Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.70// Defaults to UTF-16LE, as it's prevalent and default in Node.71// http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le72// Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'});73 74// Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false).75 76exports.utf16 = Utf16Codec;77function Utf16Codec(codecOptions, iconv) {78 this.iconv = iconv;79}80 81Utf16Codec.prototype.encoder = Utf16Encoder;82Utf16Codec.prototype.decoder = Utf16Decoder;83 84 85// -- Encoding (pass-through)86 87function Utf16Encoder(options, codec) {88 options = options || {};89 if (options.addBOM === undefined)90 options.addBOM = true;91 this.encoder = codec.iconv.getEncoder('utf-16le', options);92}93 94Utf16Encoder.prototype.write = function(str) {95 return this.encoder.write(str);96}97 98Utf16Encoder.prototype.end = function() {99 return this.encoder.end();100}101 102 103// -- Decoding104 105function Utf16Decoder(options, codec) {106 this.decoder = null;107 this.initialBufs = [];108 this.initialBufsLen = 0;109 110 this.options = options || {};111 this.iconv = codec.iconv;112}113 114Utf16Decoder.prototype.write = function(buf) {115 if (!this.decoder) {116 // Codec is not chosen yet. Accumulate initial bytes.117 this.initialBufs.push(buf);118 this.initialBufsLen += buf.length;119 120 if (this.initialBufsLen < 16) // We need more bytes to use space heuristic (see below)121 return '';122 123 // We have enough bytes -> detect endianness.124 var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);125 this.decoder = this.iconv.getDecoder(encoding, this.options);126 127 var resStr = '';128 for (var i = 0; i < this.initialBufs.length; i++)129 resStr += this.decoder.write(this.initialBufs[i]);130 131 this.initialBufs.length = this.initialBufsLen = 0;132 return resStr;133 }134 135 return this.decoder.write(buf);136}137 138Utf16Decoder.prototype.end = function() {139 if (!this.decoder) {140 var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);141 this.decoder = this.iconv.getDecoder(encoding, this.options);142 143 var resStr = '';144 for (var i = 0; i < this.initialBufs.length; i++)145 resStr += this.decoder.write(this.initialBufs[i]);146 147 var trail = this.decoder.end();148 if (trail)149 resStr += trail;150 151 this.initialBufs.length = this.initialBufsLen = 0;152 return resStr;153 }154 return this.decoder.end();155}156 157function detectEncoding(bufs, defaultEncoding) {158 var b = [];159 var charsProcessed = 0;160 var asciiCharsLE = 0, asciiCharsBE = 0; // Number of ASCII chars when decoded as LE or BE.161 162 outer_loop:163 for (var i = 0; i < bufs.length; i++) {164 var buf = bufs[i];165 for (var j = 0; j < buf.length; j++) {166 b.push(buf[j]);167 if (b.length === 2) {168 if (charsProcessed === 0) {169 // Check BOM first.170 if (b[0] === 0xFF && b[1] === 0xFE) return 'utf-16le';171 if (b[0] === 0xFE && b[1] === 0xFF) return 'utf-16be';172 }173 174 if (b[0] === 0 && b[1] !== 0) asciiCharsBE++;175 if (b[0] !== 0 && b[1] === 0) asciiCharsLE++;176 177 b.length = 0;178 charsProcessed++;179 180 if (charsProcessed >= 100) {181 break outer_loop;182 }183 }184 }185 }186 187 // Make decisions.188 // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.189 // So, we count ASCII as if it was LE or BE, and decide from that.190 if (asciiCharsBE > asciiCharsLE) return 'utf-16be';191 if (asciiCharsBE < asciiCharsLE) return 'utf-16le';192 193 // Couldn't decide (likely all zeros or not enough data).194 return defaultEncoding || 'utf-16le';195}196 197 198 