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Brunobkr/llama.cpp_AlgMor24_github

ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.

sourceHugging Faceupdated 2mo agoView on Hugging Face
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utf7.js291 linesDownload Raw Back to encodings
1"use strict";2var Buffer = require("safer-buffer").Buffer;3 4// UTF-7 codec, according to https://tools.ietf.org/html/rfc21525// See also below a UTF-7-IMAP codec, according to http://tools.ietf.org/html/rfc3501#section-5.1.36 7exports.utf7 = Utf7Codec;8exports.unicode11utf7 = 'utf7'; // Alias UNICODE-1-1-UTF-79function Utf7Codec(codecOptions, iconv) {10    this.iconv = iconv;11};12 13Utf7Codec.prototype.encoder = Utf7Encoder;14Utf7Codec.prototype.decoder = Utf7Decoder;15Utf7Codec.prototype.bomAware = true;16 17 18// -- Encoding19 20var nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g;21 22function Utf7Encoder(options, codec) {23    this.iconv = codec.iconv;24}25 26Utf7Encoder.prototype.write = function(str) {27    // Naive implementation.28    // Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-".29    return Buffer.from(str.replace(nonDirectChars, function(chunk) {30        return "+" + (chunk === '+' ? '' : 31            this.iconv.encode(chunk, 'utf16-be').toString('base64').replace(/=+$/, '')) 32            + "-";33    }.bind(this)));34}35 36Utf7Encoder.prototype.end = function() {37}38 39 40// -- Decoding41 42function Utf7Decoder(options, codec) {43    this.iconv = codec.iconv;44    this.inBase64 = false;45    this.base64Accum = '';46}47 48var base64Regex = /[A-Za-z0-9\/+]/;49var base64Chars = [];50for (var i = 0; i < 256; i++)51    base64Chars[i] = base64Regex.test(String.fromCharCode(i));52 53var plusChar = '+'.charCodeAt(0), 54    minusChar = '-'.charCodeAt(0),55    andChar = '&'.charCodeAt(0);56 57Utf7Decoder.prototype.write = function(buf) {58    var res = "", lastI = 0,59        inBase64 = this.inBase64,60        base64Accum = this.base64Accum;61 62    // The decoder is more involved as we must handle chunks in stream.63 64    for (var i = 0; i < buf.length; i++) {65        if (!inBase64) { // We're in direct mode.66            // Write direct chars until '+'67            if (buf[i] == plusChar) {68                res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.69                lastI = i+1;70                inBase64 = true;71            }72        } else { // We decode base64.73            if (!base64Chars[buf[i]]) { // Base64 ended.74                if (i == lastI && buf[i] == minusChar) {// "+-" -> "+"75                    res += "+";76                } else {77                    var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii");78                    res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");79                }80 81                if (buf[i] != minusChar) // Minus is absorbed after base64.82                    i--;83 84                lastI = i+1;85                inBase64 = false;86                base64Accum = '';87            }88        }89    }90 91    if (!inBase64) {92        res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.93    } else {94        var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii");95 96        var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.97        base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.98        b64str = b64str.slice(0, canBeDecoded);99 100        res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");101    }102 103    this.inBase64 = inBase64;104    this.base64Accum = base64Accum;105 106    return res;107}108 109Utf7Decoder.prototype.end = function() {110    var res = "";111    if (this.inBase64 && this.base64Accum.length > 0)112        res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");113 114    this.inBase64 = false;115    this.base64Accum = '';116    return res;117}118 119 120// UTF-7-IMAP codec.121// RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3)122// Differences:123//  * Base64 part is started by "&" instead of "+"124//  * Direct characters are 0x20-0x7E, except "&" (0x26)125//  * In Base64, "," is used instead of "/"126//  * Base64 must not be used to represent direct characters.127//  * No implicit shift back from Base64 (should always end with '-')128//  * String must end in non-shifted position.129//  * "-&" while in base64 is not allowed.130 131 132exports.utf7imap = Utf7IMAPCodec;133function Utf7IMAPCodec(codecOptions, iconv) {134    this.iconv = iconv;135};136 137Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoder;138Utf7IMAPCodec.prototype.decoder = Utf7IMAPDecoder;139Utf7IMAPCodec.prototype.bomAware = true;140 141 142// -- Encoding143 144function Utf7IMAPEncoder(options, codec) {145    this.iconv = codec.iconv;146    this.inBase64 = false;147    this.base64Accum = Buffer.alloc(6);148    this.base64AccumIdx = 0;149}150 151Utf7IMAPEncoder.prototype.write = function(str) {152    var inBase64 = this.inBase64,153        base64Accum = this.base64Accum,154        base64AccumIdx = this.base64AccumIdx,155        buf = Buffer.alloc(str.length*5 + 10), bufIdx = 0;156 157    for (var i = 0; i < str.length; i++) {158        var uChar = str.charCodeAt(i);159        if (0x20 <= uChar && uChar <= 0x7E) { // Direct character or '&'.160            if (inBase64) {161                if (base64AccumIdx > 0) {162                    bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);163                    base64AccumIdx = 0;164                }165 166                buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.167                inBase64 = false;168            }169 170            if (!inBase64) {171                buf[bufIdx++] = uChar; // Write direct character172 173                if (uChar === andChar)  // Ampersand -> '&-'174                    buf[bufIdx++] = minusChar;175            }176 177        } else { // Non-direct character178            if (!inBase64) {179                buf[bufIdx++] = andChar; // Write '&', then go to base64 mode.180                inBase64 = true;181            }182            if (inBase64) {183                base64Accum[base64AccumIdx++] = uChar >> 8;184                base64Accum[base64AccumIdx++] = uChar & 0xFF;185 186                if (base64AccumIdx == base64Accum.length) {187                    bufIdx += buf.write(base64Accum.toString('base64').replace(/\//g, ','), bufIdx);188                    base64AccumIdx = 0;189                }190            }191        }192    }193 194    this.inBase64 = inBase64;195    this.base64AccumIdx = base64AccumIdx;196 197    return buf.slice(0, bufIdx);198}199 200Utf7IMAPEncoder.prototype.end = function() {201    var buf = Buffer.alloc(10), bufIdx = 0;202    if (this.inBase64) {203        if (this.base64AccumIdx > 0) {204            bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);205            this.base64AccumIdx = 0;206        }207 208        buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.209        this.inBase64 = false;210    }211 212    return buf.slice(0, bufIdx);213}214 215 216// -- Decoding217 218function Utf7IMAPDecoder(options, codec) {219    this.iconv = codec.iconv;220    this.inBase64 = false;221    this.base64Accum = '';222}223 224var base64IMAPChars = base64Chars.slice();225base64IMAPChars[','.charCodeAt(0)] = true;226 227Utf7IMAPDecoder.prototype.write = function(buf) {228    var res = "", lastI = 0,229        inBase64 = this.inBase64,230        base64Accum = this.base64Accum;231 232    // The decoder is more involved as we must handle chunks in stream.233    // It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end).234 235    for (var i = 0; i < buf.length; i++) {236        if (!inBase64) { // We're in direct mode.237            // Write direct chars until '&'238            if (buf[i] == andChar) {239                res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.240                lastI = i+1;241                inBase64 = true;242            }243        } else { // We decode base64.244            if (!base64IMAPChars[buf[i]]) { // Base64 ended.245                if (i == lastI && buf[i] == minusChar) { // "&-" -> "&"246                    res += "&";247                } else {248                    var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii").replace(/,/g, '/');249                    res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");250                }251 252                if (buf[i] != minusChar) // Minus may be absorbed after base64.253                    i--;254 255                lastI = i+1;256                inBase64 = false;257                base64Accum = '';258            }259        }260    }261 262    if (!inBase64) {263        res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.264    } else {265        var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii").replace(/,/g, '/');266 267        var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.268        base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.269        b64str = b64str.slice(0, canBeDecoded);270 271        res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");272    }273 274    this.inBase64 = inBase64;275    this.base64Accum = base64Accum;276 277    return res;278}279 280Utf7IMAPDecoder.prototype.end = function() {281    var res = "";282    if (this.inBase64 && this.base64Accum.length > 0)283        res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");284 285    this.inBase64 = false;286    this.base64Accum = '';287    return res;288}289 290 291 
Brunobkr/llama.cpp_AlgMor24_github · Team Ai