Brunobkr/llama.cpp_AlgMor24_github
ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.
03.1k
1import {dispatch} from "d3-dispatch";2import {timer} from "d3-timer";3import lcg from "./lcg.js";4 5export function x(d) {6 return d.x;7}8 9export function y(d) {10 return d.y;11}12 13var initialRadius = 10,14 initialAngle = Math.PI * (3 - Math.sqrt(5));15 16export default function(nodes) {17 var simulation,18 alpha = 1,19 alphaMin = 0.001,20 alphaDecay = 1 - Math.pow(alphaMin, 1 / 300),21 alphaTarget = 0,22 velocityDecay = 0.6,23 forces = new Map(),24 stepper = timer(step),25 event = dispatch("tick", "end"),26 random = lcg();27 28 if (nodes == null) nodes = [];29 30 function step() {31 tick();32 event.call("tick", simulation);33 if (alpha < alphaMin) {34 stepper.stop();35 event.call("end", simulation);36 }37 }38 39 function tick(iterations) {40 var i, n = nodes.length, node;41 42 if (iterations === undefined) iterations = 1;43 44 for (var k = 0; k < iterations; ++k) {45 alpha += (alphaTarget - alpha) * alphaDecay;46 47 forces.forEach(function(force) {48 force(alpha);49 });50 51 for (i = 0; i < n; ++i) {52 node = nodes[i];53 if (node.fx == null) node.x += node.vx *= velocityDecay;54 else node.x = node.fx, node.vx = 0;55 if (node.fy == null) node.y += node.vy *= velocityDecay;56 else node.y = node.fy, node.vy = 0;57 }58 }59 60 return simulation;61 }62 63 function initializeNodes() {64 for (var i = 0, n = nodes.length, node; i < n; ++i) {65 node = nodes[i], node.index = i;66 if (node.fx != null) node.x = node.fx;67 if (node.fy != null) node.y = node.fy;68 if (isNaN(node.x) || isNaN(node.y)) {69 var radius = initialRadius * Math.sqrt(0.5 + i), angle = i * initialAngle;70 node.x = radius * Math.cos(angle);71 node.y = radius * Math.sin(angle);72 }73 if (isNaN(node.vx) || isNaN(node.vy)) {74 node.vx = node.vy = 0;75 }76 }77 }78 79 function initializeForce(force) {80 if (force.initialize) force.initialize(nodes, random);81 return force;82 }83 84 initializeNodes();85 86 return simulation = {87 tick: tick,88 89 restart: function() {90 return stepper.restart(step), simulation;91 },92 93 stop: function() {94 return stepper.stop(), simulation;95 },96 97 nodes: function(_) {98 return arguments.length ? (nodes = _, initializeNodes(), forces.forEach(initializeForce), simulation) : nodes;99 },100 101 alpha: function(_) {102 return arguments.length ? (alpha = +_, simulation) : alpha;103 },104 105 alphaMin: function(_) {106 return arguments.length ? (alphaMin = +_, simulation) : alphaMin;107 },108 109 alphaDecay: function(_) {110 return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay;111 },112 113 alphaTarget: function(_) {114 return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget;115 },116 117 velocityDecay: function(_) {118 return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay;119 },120 121 randomSource: function(_) {122 return arguments.length ? (random = _, forces.forEach(initializeForce), simulation) : random;123 },124 125 force: function(name, _) {126 return arguments.length > 1 ? ((_ == null ? forces.delete(name) : forces.set(name, initializeForce(_))), simulation) : forces.get(name);127 },128 129 find: function(x, y, radius) {130 var i = 0,131 n = nodes.length,132 dx,133 dy,134 d2,135 node,136 closest;137 138 if (radius == null) radius = Infinity;139 else radius *= radius;140 141 for (i = 0; i < n; ++i) {142 node = nodes[i];143 dx = x - node.x;144 dy = y - node.y;145 d2 = dx * dx + dy * dy;146 if (d2 < radius) closest = node, radius = d2;147 }148 149 return closest;150 },151 152 on: function(name, _) {153 return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name);154 }155 };156}157 