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Brunobkr/llama.cpp_AlgMor24_github

ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.

sourceHugging Faceupdated 2mo agoView on Hugging Face
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simulation.js157 linesDownload Raw Back to src
1import {dispatch} from "d3-dispatch";2import {timer} from "d3-timer";3import lcg from "./lcg.js";4 5export function x(d) {6  return d.x;7}8 9export function y(d) {10  return d.y;11}12 13var initialRadius = 10,14    initialAngle = Math.PI * (3 - Math.sqrt(5));15 16export default function(nodes) {17  var simulation,18      alpha = 1,19      alphaMin = 0.001,20      alphaDecay = 1 - Math.pow(alphaMin, 1 / 300),21      alphaTarget = 0,22      velocityDecay = 0.6,23      forces = new Map(),24      stepper = timer(step),25      event = dispatch("tick", "end"),26      random = lcg();27 28  if (nodes == null) nodes = [];29 30  function step() {31    tick();32    event.call("tick", simulation);33    if (alpha < alphaMin) {34      stepper.stop();35      event.call("end", simulation);36    }37  }38 39  function tick(iterations) {40    var i, n = nodes.length, node;41 42    if (iterations === undefined) iterations = 1;43 44    for (var k = 0; k < iterations; ++k) {45      alpha += (alphaTarget - alpha) * alphaDecay;46 47      forces.forEach(function(force) {48        force(alpha);49      });50 51      for (i = 0; i < n; ++i) {52        node = nodes[i];53        if (node.fx == null) node.x += node.vx *= velocityDecay;54        else node.x = node.fx, node.vx = 0;55        if (node.fy == null) node.y += node.vy *= velocityDecay;56        else node.y = node.fy, node.vy = 0;57      }58    }59 60    return simulation;61  }62 63  function initializeNodes() {64    for (var i = 0, n = nodes.length, node; i < n; ++i) {65      node = nodes[i], node.index = i;66      if (node.fx != null) node.x = node.fx;67      if (node.fy != null) node.y = node.fy;68      if (isNaN(node.x) || isNaN(node.y)) {69        var radius = initialRadius * Math.sqrt(0.5 + i), angle = i * initialAngle;70        node.x = radius * Math.cos(angle);71        node.y = radius * Math.sin(angle);72      }73      if (isNaN(node.vx) || isNaN(node.vy)) {74        node.vx = node.vy = 0;75      }76    }77  }78 79  function initializeForce(force) {80    if (force.initialize) force.initialize(nodes, random);81    return force;82  }83 84  initializeNodes();85 86  return simulation = {87    tick: tick,88 89    restart: function() {90      return stepper.restart(step), simulation;91    },92 93    stop: function() {94      return stepper.stop(), simulation;95    },96 97    nodes: function(_) {98      return arguments.length ? (nodes = _, initializeNodes(), forces.forEach(initializeForce), simulation) : nodes;99    },100 101    alpha: function(_) {102      return arguments.length ? (alpha = +_, simulation) : alpha;103    },104 105    alphaMin: function(_) {106      return arguments.length ? (alphaMin = +_, simulation) : alphaMin;107    },108 109    alphaDecay: function(_) {110      return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay;111    },112 113    alphaTarget: function(_) {114      return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget;115    },116 117    velocityDecay: function(_) {118      return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay;119    },120 121    randomSource: function(_) {122      return arguments.length ? (random = _, forces.forEach(initializeForce), simulation) : random;123    },124 125    force: function(name, _) {126      return arguments.length > 1 ? ((_ == null ? forces.delete(name) : forces.set(name, initializeForce(_))), simulation) : forces.get(name);127    },128 129    find: function(x, y, radius) {130      var i = 0,131          n = nodes.length,132          dx,133          dy,134          d2,135          node,136          closest;137 138      if (radius == null) radius = Infinity;139      else radius *= radius;140 141      for (i = 0; i < n; ++i) {142        node = nodes[i];143        dx = x - node.x;144        dy = y - node.y;145        d2 = dx * dx + dy * dy;146        if (d2 < radius) closest = node, radius = d2;147      }148 149      return closest;150    },151 152    on: function(name, _) {153      return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name);154    }155  };156}157 
Brunobkr/llama.cpp_AlgMor24_github · Team Ai