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Brunobkr/llama.cpp_AlgMor24_github

ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.

sourceHugging Faceupdated 2mo agoView on Hugging Face
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cover.js44 linesDownload Raw Back to src
1export default function(x, y) {2  if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points3 4  var x0 = this._x0,5      y0 = this._y0,6      x1 = this._x1,7      y1 = this._y1;8 9  // If the quadtree has no extent, initialize them.10  // Integer extent are necessary so that if we later double the extent,11  // the existing quadrant boundaries don’t change due to floating point error!12  if (isNaN(x0)) {13    x1 = (x0 = Math.floor(x)) + 1;14    y1 = (y0 = Math.floor(y)) + 1;15  }16 17  // Otherwise, double repeatedly to cover.18  else {19    var z = x1 - x0 || 1,20        node = this._root,21        parent,22        i;23 24    while (x0 > x || x >= x1 || y0 > y || y >= y1) {25      i = (y < y0) << 1 | (x < x0);26      parent = new Array(4), parent[i] = node, node = parent, z *= 2;27      switch (i) {28        case 0: x1 = x0 + z, y1 = y0 + z; break;29        case 1: x0 = x1 - z, y1 = y0 + z; break;30        case 2: x1 = x0 + z, y0 = y1 - z; break;31        case 3: x0 = x1 - z, y0 = y1 - z; break;32      }33    }34 35    if (this._root && this._root.length) this._root = node;36  }37 38  this._x0 = x0;39  this._y0 = y0;40  this._x1 = x1;41  this._y1 = y1;42  return this;43}44 
Brunobkr/llama.cpp_AlgMor24_github · Team Ai