Brunobkr/llama.cpp_AlgMor24_github
ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.
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1import Quad from "./quad.js";2 3export default function(x, y, radius) {4 var data,5 x0 = this._x0,6 y0 = this._y0,7 x1,8 y1,9 x2,10 y2,11 x3 = this._x1,12 y3 = this._y1,13 quads = [],14 node = this._root,15 q,16 i;17 18 if (node) quads.push(new Quad(node, x0, y0, x3, y3));19 if (radius == null) radius = Infinity;20 else {21 x0 = x - radius, y0 = y - radius;22 x3 = x + radius, y3 = y + radius;23 radius *= radius;24 }25 26 while (q = quads.pop()) {27 28 // Stop searching if this quadrant can’t contain a closer node.29 if (!(node = q.node)30 || (x1 = q.x0) > x331 || (y1 = q.y0) > y332 || (x2 = q.x1) < x033 || (y2 = q.y1) < y0) continue;34 35 // Bisect the current quadrant.36 if (node.length) {37 var xm = (x1 + x2) / 2,38 ym = (y1 + y2) / 2;39 40 quads.push(41 new Quad(node[3], xm, ym, x2, y2),42 new Quad(node[2], x1, ym, xm, y2),43 new Quad(node[1], xm, y1, x2, ym),44 new Quad(node[0], x1, y1, xm, ym)45 );46 47 // Visit the closest quadrant first.48 if (i = (y >= ym) << 1 | (x >= xm)) {49 q = quads[quads.length - 1];50 quads[quads.length - 1] = quads[quads.length - 1 - i];51 quads[quads.length - 1 - i] = q;52 }53 }54 55 // Visit this point. (Visiting coincident points isn’t necessary!)56 else {57 var dx = x - +this._x.call(null, node.data),58 dy = y - +this._y.call(null, node.data),59 d2 = dx * dx + dy * dy;60 if (d2 < radius) {61 var d = Math.sqrt(radius = d2);62 x0 = x - d, y0 = y - d;63 x3 = x + d, y3 = y + d;64 data = node.data;65 }66 }67 }68 69 return data;70}71 