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Brunobkr/llama.cpp_AlgMor24_github

ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.

sourceHugging Faceupdated 2mo agoView on Hugging Face
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find.js71 linesDownload Raw Back to src
1import Quad from "./quad.js";2 3export default function(x, y, radius) {4  var data,5      x0 = this._x0,6      y0 = this._y0,7      x1,8      y1,9      x2,10      y2,11      x3 = this._x1,12      y3 = this._y1,13      quads = [],14      node = this._root,15      q,16      i;17 18  if (node) quads.push(new Quad(node, x0, y0, x3, y3));19  if (radius == null) radius = Infinity;20  else {21    x0 = x - radius, y0 = y - radius;22    x3 = x + radius, y3 = y + radius;23    radius *= radius;24  }25 26  while (q = quads.pop()) {27 28    // Stop searching if this quadrant can’t contain a closer node.29    if (!(node = q.node)30        || (x1 = q.x0) > x331        || (y1 = q.y0) > y332        || (x2 = q.x1) < x033        || (y2 = q.y1) < y0) continue;34 35    // Bisect the current quadrant.36    if (node.length) {37      var xm = (x1 + x2) / 2,38          ym = (y1 + y2) / 2;39 40      quads.push(41        new Quad(node[3], xm, ym, x2, y2),42        new Quad(node[2], x1, ym, xm, y2),43        new Quad(node[1], xm, y1, x2, ym),44        new Quad(node[0], x1, y1, xm, ym)45      );46 47      // Visit the closest quadrant first.48      if (i = (y >= ym) << 1 | (x >= xm)) {49        q = quads[quads.length - 1];50        quads[quads.length - 1] = quads[quads.length - 1 - i];51        quads[quads.length - 1 - i] = q;52      }53    }54 55    // Visit this point. (Visiting coincident points isn’t necessary!)56    else {57      var dx = x - +this._x.call(null, node.data),58          dy = y - +this._y.call(null, node.data),59          d2 = dx * dx + dy * dy;60      if (d2 < radius) {61        var d = Math.sqrt(radius = d2);62        x0 = x - d, y0 = y - d;63        x3 = x + d, y3 = y + d;64        data = node.data;65      }66    }67  }68 69  return data;70}71 
Brunobkr/llama.cpp_AlgMor24_github · Team Ai