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Brunobkr/llama.cpp_AlgMor24_github

ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.

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1// https://d3js.org/d3-random/ v3.0.1 Copyright 2010-2021 Mike Bostock2(function (global, factory) {3typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :4typeof define === 'function' && define.amd ? define(['exports'], factory) :5(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.d3 = global.d3 || {}));6}(this, (function (exports) { 'use strict';7 8var defaultSource = Math.random;9 10var uniform = (function sourceRandomUniform(source) {11  function randomUniform(min, max) {12    min = min == null ? 0 : +min;13    max = max == null ? 1 : +max;14    if (arguments.length === 1) max = min, min = 0;15    else max -= min;16    return function() {17      return source() * max + min;18    };19  }20 21  randomUniform.source = sourceRandomUniform;22 23  return randomUniform;24})(defaultSource);25 26var int = (function sourceRandomInt(source) {27  function randomInt(min, max) {28    if (arguments.length < 2) max = min, min = 0;29    min = Math.floor(min);30    max = Math.floor(max) - min;31    return function() {32      return Math.floor(source() * max + min);33    };34  }35 36  randomInt.source = sourceRandomInt;37 38  return randomInt;39})(defaultSource);40 41var normal = (function sourceRandomNormal(source) {42  function randomNormal(mu, sigma) {43    var x, r;44    mu = mu == null ? 0 : +mu;45    sigma = sigma == null ? 1 : +sigma;46    return function() {47      var y;48 49      // If available, use the second previously-generated uniform random.50      if (x != null) y = x, x = null;51 52      // Otherwise, generate a new x and y.53      else do {54        x = source() * 2 - 1;55        y = source() * 2 - 1;56        r = x * x + y * y;57      } while (!r || r > 1);58 59      return mu + sigma * y * Math.sqrt(-2 * Math.log(r) / r);60    };61  }62 63  randomNormal.source = sourceRandomNormal;64 65  return randomNormal;66})(defaultSource);67 68var logNormal = (function sourceRandomLogNormal(source) {69  var N = normal.source(source);70 71  function randomLogNormal() {72    var randomNormal = N.apply(this, arguments);73    return function() {74      return Math.exp(randomNormal());75    };76  }77 78  randomLogNormal.source = sourceRandomLogNormal;79 80  return randomLogNormal;81})(defaultSource);82 83var irwinHall = (function sourceRandomIrwinHall(source) {84  function randomIrwinHall(n) {85    if ((n = +n) <= 0) return () => 0;86    return function() {87      for (var sum = 0, i = n; i > 1; --i) sum += source();88      return sum + i * source();89    };90  }91 92  randomIrwinHall.source = sourceRandomIrwinHall;93 94  return randomIrwinHall;95})(defaultSource);96 97var bates = (function sourceRandomBates(source) {98  var I = irwinHall.source(source);99 100  function randomBates(n) {101    // use limiting distribution at n === 0102    if ((n = +n) === 0) return source;103    var randomIrwinHall = I(n);104    return function() {105      return randomIrwinHall() / n;106    };107  }108 109  randomBates.source = sourceRandomBates;110 111  return randomBates;112})(defaultSource);113 114var exponential = (function sourceRandomExponential(source) {115  function randomExponential(lambda) {116    return function() {117      return -Math.log1p(-source()) / lambda;118    };119  }120 121  randomExponential.source = sourceRandomExponential;122 123  return randomExponential;124})(defaultSource);125 126var pareto = (function sourceRandomPareto(source) {127  function randomPareto(alpha) {128    if ((alpha = +alpha) < 0) throw new RangeError("invalid alpha");129    alpha = 1 / -alpha;130    return function() {131      return Math.pow(1 - source(), alpha);132    };133  }134 135  randomPareto.source = sourceRandomPareto;136 137  return randomPareto;138})(defaultSource);139 140var bernoulli = (function sourceRandomBernoulli(source) {141  function randomBernoulli(p) {142    if ((p = +p) < 0 || p > 1) throw new RangeError("invalid p");143    return function() {144      return Math.floor(source() + p);145    };146  }147 148  randomBernoulli.source = sourceRandomBernoulli;149 150  return randomBernoulli;151})(defaultSource);152 153var geometric = (function sourceRandomGeometric(source) {154  function randomGeometric(p) {155    if ((p = +p) < 0 || p > 1) throw new RangeError("invalid p");156    if (p === 0) return () => Infinity;157    if (p === 1) return () => 1;158    p = Math.log1p(-p);159    return function() {160      return 1 + Math.floor(Math.log1p(-source()) / p);161    };162  }163 164  randomGeometric.source = sourceRandomGeometric;165 166  return randomGeometric;167})(defaultSource);168 169var gamma = (function sourceRandomGamma(source) {170  var randomNormal = normal.source(source)();171 172  function randomGamma(k, theta) {173    if ((k = +k) < 0) throw new RangeError("invalid k");174    // degenerate distribution if k === 0175    if (k === 0) return () => 0;176    theta = theta == null ? 1 : +theta;177    // exponential distribution if k === 1178    if (k === 1) return () => -Math.log1p(-source()) * theta;179 180    var d = (k < 1 ? k + 1 : k) - 1 / 3,181        c = 1 / (3 * Math.sqrt(d)),182        multiplier = k < 1 ? () => Math.pow(source(), 1 / k) : () => 1;183    return function() {184      do {185        do {186          var x = randomNormal(),187              v = 1 + c * x;188        } while (v <= 0);189        v *= v * v;190        var u = 1 - source();191      } while (u >= 1 - 0.0331 * x * x * x * x && Math.log(u) >= 0.5 * x * x + d * (1 - v + Math.log(v)));192      return d * v * multiplier() * theta;193    };194  }195 196  randomGamma.source = sourceRandomGamma;197 198  return randomGamma;199})(defaultSource);200 201var beta = (function sourceRandomBeta(source) {202  var G = gamma.source(source);203 204  function randomBeta(alpha, beta) {205    var X = G(alpha),206        Y = G(beta);207    return function() {208      var x = X();209      return x === 0 ? 0 : x / (x + Y());210    };211  }212 213  randomBeta.source = sourceRandomBeta;214 215  return randomBeta;216})(defaultSource);217 218var binomial = (function sourceRandomBinomial(source) {219  var G = geometric.source(source),220      B = beta.source(source);221 222  function randomBinomial(n, p) {223    n = +n;224    if ((p = +p) >= 1) return () => n;225    if (p <= 0) return () => 0;226    return function() {227      var acc = 0, nn = n, pp = p;228      while (nn * pp > 16 && nn * (1 - pp) > 16) {229        var i = Math.floor((nn + 1) * pp),230            y = B(i, nn - i + 1)();231        if (y <= pp) {232          acc += i;233          nn -= i;234          pp = (pp - y) / (1 - y);235        } else {236          nn = i - 1;237          pp /= y;238        }239      }240      var sign = pp < 0.5,241          pFinal = sign ? pp : 1 - pp,242          g = G(pFinal);243      for (var s = g(), k = 0; s <= nn; ++k) s += g();244      return acc + (sign ? k : nn - k);245    };246  }247 248  randomBinomial.source = sourceRandomBinomial;249 250  return randomBinomial;251})(defaultSource);252 253var weibull = (function sourceRandomWeibull(source) {254  function randomWeibull(k, a, b) {255    var outerFunc;256    if ((k = +k) === 0) {257      outerFunc = x => -Math.log(x);258    } else {259      k = 1 / k;260      outerFunc = x => Math.pow(x, k);261    }262    a = a == null ? 0 : +a;263    b = b == null ? 1 : +b;264    return function() {265      return a + b * outerFunc(-Math.log1p(-source()));266    };267  }268 269  randomWeibull.source = sourceRandomWeibull;270 271  return randomWeibull;272})(defaultSource);273 274var cauchy = (function sourceRandomCauchy(source) {275  function randomCauchy(a, b) {276    a = a == null ? 0 : +a;277    b = b == null ? 1 : +b;278    return function() {279      return a + b * Math.tan(Math.PI * source());280    };281  }282 283  randomCauchy.source = sourceRandomCauchy;284 285  return randomCauchy;286})(defaultSource);287 288var logistic = (function sourceRandomLogistic(source) {289  function randomLogistic(a, b) {290    a = a == null ? 0 : +a;291    b = b == null ? 1 : +b;292    return function() {293      var u = source();294      return a + b * Math.log(u / (1 - u));295    };296  }297 298  randomLogistic.source = sourceRandomLogistic;299 300  return randomLogistic;301})(defaultSource);302 303var poisson = (function sourceRandomPoisson(source) {304  var G = gamma.source(source),305      B = binomial.source(source);306 307  function randomPoisson(lambda) {308    return function() {309      var acc = 0, l = lambda;310      while (l > 16) {311        var n = Math.floor(0.875 * l),312            t = G(n)();313        if (t > l) return acc + B(n - 1, l / t)();314        acc += n;315        l -= t;316      }317      for (var s = -Math.log1p(-source()), k = 0; s <= l; ++k) s -= Math.log1p(-source());318      return acc + k;319    };320  }321 322  randomPoisson.source = sourceRandomPoisson;323 324  return randomPoisson;325})(defaultSource);326 327// https://en.wikipedia.org/wiki/Linear_congruential_generator#Parameters_in_common_use328const mul = 0x19660D;329const inc = 0x3C6EF35F;330const eps = 1 / 0x100000000;331 332function lcg(seed = Math.random()) {333  let state = (0 <= seed && seed < 1 ? seed / eps : Math.abs(seed)) | 0;334  return () => (state = mul * state + inc | 0, eps * (state >>> 0));335}336 337exports.randomBates = bates;338exports.randomBernoulli = bernoulli;339exports.randomBeta = beta;340exports.randomBinomial = binomial;341exports.randomCauchy = cauchy;342exports.randomExponential = exponential;343exports.randomGamma = gamma;344exports.randomGeometric = geometric;345exports.randomInt = int;346exports.randomIrwinHall = irwinHall;347exports.randomLcg = lcg;348exports.randomLogNormal = logNormal;349exports.randomLogistic = logistic;350exports.randomNormal = normal;351exports.randomPareto = pareto;352exports.randomPoisson = poisson;353exports.randomUniform = uniform;354exports.randomWeibull = weibull;355 356Object.defineProperty(exports, '__esModule', { value: true });357 358})));359 
Brunobkr/llama.cpp_AlgMor24_github · Team Ai