Brunobkr/llama.cpp_AlgMor24_github
ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.
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1// https://d3js.org/d3-random/ v3.0.1 Copyright 2010-2021 Mike Bostock2(function (global, factory) {3typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :4typeof define === 'function' && define.amd ? define(['exports'], factory) :5(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.d3 = global.d3 || {}));6}(this, (function (exports) { 'use strict';7 8var defaultSource = Math.random;9 10var uniform = (function sourceRandomUniform(source) {11 function randomUniform(min, max) {12 min = min == null ? 0 : +min;13 max = max == null ? 1 : +max;14 if (arguments.length === 1) max = min, min = 0;15 else max -= min;16 return function() {17 return source() * max + min;18 };19 }20 21 randomUniform.source = sourceRandomUniform;22 23 return randomUniform;24})(defaultSource);25 26var int = (function sourceRandomInt(source) {27 function randomInt(min, max) {28 if (arguments.length < 2) max = min, min = 0;29 min = Math.floor(min);30 max = Math.floor(max) - min;31 return function() {32 return Math.floor(source() * max + min);33 };34 }35 36 randomInt.source = sourceRandomInt;37 38 return randomInt;39})(defaultSource);40 41var normal = (function sourceRandomNormal(source) {42 function randomNormal(mu, sigma) {43 var x, r;44 mu = mu == null ? 0 : +mu;45 sigma = sigma == null ? 1 : +sigma;46 return function() {47 var y;48 49 // If available, use the second previously-generated uniform random.50 if (x != null) y = x, x = null;51 52 // Otherwise, generate a new x and y.53 else do {54 x = source() * 2 - 1;55 y = source() * 2 - 1;56 r = x * x + y * y;57 } while (!r || r > 1);58 59 return mu + sigma * y * Math.sqrt(-2 * Math.log(r) / r);60 };61 }62 63 randomNormal.source = sourceRandomNormal;64 65 return randomNormal;66})(defaultSource);67 68var logNormal = (function sourceRandomLogNormal(source) {69 var N = normal.source(source);70 71 function randomLogNormal() {72 var randomNormal = N.apply(this, arguments);73 return function() {74 return Math.exp(randomNormal());75 };76 }77 78 randomLogNormal.source = sourceRandomLogNormal;79 80 return randomLogNormal;81})(defaultSource);82 83var irwinHall = (function sourceRandomIrwinHall(source) {84 function randomIrwinHall(n) {85 if ((n = +n) <= 0) return () => 0;86 return function() {87 for (var sum = 0, i = n; i > 1; --i) sum += source();88 return sum + i * source();89 };90 }91 92 randomIrwinHall.source = sourceRandomIrwinHall;93 94 return randomIrwinHall;95})(defaultSource);96 97var bates = (function sourceRandomBates(source) {98 var I = irwinHall.source(source);99 100 function randomBates(n) {101 // use limiting distribution at n === 0102 if ((n = +n) === 0) return source;103 var randomIrwinHall = I(n);104 return function() {105 return randomIrwinHall() / n;106 };107 }108 109 randomBates.source = sourceRandomBates;110 111 return randomBates;112})(defaultSource);113 114var exponential = (function sourceRandomExponential(source) {115 function randomExponential(lambda) {116 return function() {117 return -Math.log1p(-source()) / lambda;118 };119 }120 121 randomExponential.source = sourceRandomExponential;122 123 return randomExponential;124})(defaultSource);125 126var pareto = (function sourceRandomPareto(source) {127 function randomPareto(alpha) {128 if ((alpha = +alpha) < 0) throw new RangeError("invalid alpha");129 alpha = 1 / -alpha;130 return function() {131 return Math.pow(1 - source(), alpha);132 };133 }134 135 randomPareto.source = sourceRandomPareto;136 137 return randomPareto;138})(defaultSource);139 140var bernoulli = (function sourceRandomBernoulli(source) {141 function randomBernoulli(p) {142 if ((p = +p) < 0 || p > 1) throw new RangeError("invalid p");143 return function() {144 return Math.floor(source() + p);145 };146 }147 148 randomBernoulli.source = sourceRandomBernoulli;149 150 return randomBernoulli;151})(defaultSource);152 153var geometric = (function sourceRandomGeometric(source) {154 function randomGeometric(p) {155 if ((p = +p) < 0 || p > 1) throw new RangeError("invalid p");156 if (p === 0) return () => Infinity;157 if (p === 1) return () => 1;158 p = Math.log1p(-p);159 return function() {160 return 1 + Math.floor(Math.log1p(-source()) / p);161 };162 }163 164 randomGeometric.source = sourceRandomGeometric;165 166 return randomGeometric;167})(defaultSource);168 169var gamma = (function sourceRandomGamma(source) {170 var randomNormal = normal.source(source)();171 172 function randomGamma(k, theta) {173 if ((k = +k) < 0) throw new RangeError("invalid k");174 // degenerate distribution if k === 0175 if (k === 0) return () => 0;176 theta = theta == null ? 1 : +theta;177 // exponential distribution if k === 1178 if (k === 1) return () => -Math.log1p(-source()) * theta;179 180 var d = (k < 1 ? k + 1 : k) - 1 / 3,181 c = 1 / (3 * Math.sqrt(d)),182 multiplier = k < 1 ? () => Math.pow(source(), 1 / k) : () => 1;183 return function() {184 do {185 do {186 var x = randomNormal(),187 v = 1 + c * x;188 } while (v <= 0);189 v *= v * v;190 var u = 1 - source();191 } while (u >= 1 - 0.0331 * x * x * x * x && Math.log(u) >= 0.5 * x * x + d * (1 - v + Math.log(v)));192 return d * v * multiplier() * theta;193 };194 }195 196 randomGamma.source = sourceRandomGamma;197 198 return randomGamma;199})(defaultSource);200 201var beta = (function sourceRandomBeta(source) {202 var G = gamma.source(source);203 204 function randomBeta(alpha, beta) {205 var X = G(alpha),206 Y = G(beta);207 return function() {208 var x = X();209 return x === 0 ? 0 : x / (x + Y());210 };211 }212 213 randomBeta.source = sourceRandomBeta;214 215 return randomBeta;216})(defaultSource);217 218var binomial = (function sourceRandomBinomial(source) {219 var G = geometric.source(source),220 B = beta.source(source);221 222 function randomBinomial(n, p) {223 n = +n;224 if ((p = +p) >= 1) return () => n;225 if (p <= 0) return () => 0;226 return function() {227 var acc = 0, nn = n, pp = p;228 while (nn * pp > 16 && nn * (1 - pp) > 16) {229 var i = Math.floor((nn + 1) * pp),230 y = B(i, nn - i + 1)();231 if (y <= pp) {232 acc += i;233 nn -= i;234 pp = (pp - y) / (1 - y);235 } else {236 nn = i - 1;237 pp /= y;238 }239 }240 var sign = pp < 0.5,241 pFinal = sign ? pp : 1 - pp,242 g = G(pFinal);243 for (var s = g(), k = 0; s <= nn; ++k) s += g();244 return acc + (sign ? k : nn - k);245 };246 }247 248 randomBinomial.source = sourceRandomBinomial;249 250 return randomBinomial;251})(defaultSource);252 253var weibull = (function sourceRandomWeibull(source) {254 function randomWeibull(k, a, b) {255 var outerFunc;256 if ((k = +k) === 0) {257 outerFunc = x => -Math.log(x);258 } else {259 k = 1 / k;260 outerFunc = x => Math.pow(x, k);261 }262 a = a == null ? 0 : +a;263 b = b == null ? 1 : +b;264 return function() {265 return a + b * outerFunc(-Math.log1p(-source()));266 };267 }268 269 randomWeibull.source = sourceRandomWeibull;270 271 return randomWeibull;272})(defaultSource);273 274var cauchy = (function sourceRandomCauchy(source) {275 function randomCauchy(a, b) {276 a = a == null ? 0 : +a;277 b = b == null ? 1 : +b;278 return function() {279 return a + b * Math.tan(Math.PI * source());280 };281 }282 283 randomCauchy.source = sourceRandomCauchy;284 285 return randomCauchy;286})(defaultSource);287 288var logistic = (function sourceRandomLogistic(source) {289 function randomLogistic(a, b) {290 a = a == null ? 0 : +a;291 b = b == null ? 1 : +b;292 return function() {293 var u = source();294 return a + b * Math.log(u / (1 - u));295 };296 }297 298 randomLogistic.source = sourceRandomLogistic;299 300 return randomLogistic;301})(defaultSource);302 303var poisson = (function sourceRandomPoisson(source) {304 var G = gamma.source(source),305 B = binomial.source(source);306 307 function randomPoisson(lambda) {308 return function() {309 var acc = 0, l = lambda;310 while (l > 16) {311 var n = Math.floor(0.875 * l),312 t = G(n)();313 if (t > l) return acc + B(n - 1, l / t)();314 acc += n;315 l -= t;316 }317 for (var s = -Math.log1p(-source()), k = 0; s <= l; ++k) s -= Math.log1p(-source());318 return acc + k;319 };320 }321 322 randomPoisson.source = sourceRandomPoisson;323 324 return randomPoisson;325})(defaultSource);326 327// https://en.wikipedia.org/wiki/Linear_congruential_generator#Parameters_in_common_use328const mul = 0x19660D;329const inc = 0x3C6EF35F;330const eps = 1 / 0x100000000;331 332function lcg(seed = Math.random()) {333 let state = (0 <= seed && seed < 1 ? seed / eps : Math.abs(seed)) | 0;334 return () => (state = mul * state + inc | 0, eps * (state >>> 0));335}336 337exports.randomBates = bates;338exports.randomBernoulli = bernoulli;339exports.randomBeta = beta;340exports.randomBinomial = binomial;341exports.randomCauchy = cauchy;342exports.randomExponential = exponential;343exports.randomGamma = gamma;344exports.randomGeometric = geometric;345exports.randomInt = int;346exports.randomIrwinHall = irwinHall;347exports.randomLcg = lcg;348exports.randomLogNormal = logNormal;349exports.randomLogistic = logistic;350exports.randomNormal = normal;351exports.randomPareto = pareto;352exports.randomPoisson = poisson;353exports.randomUniform = uniform;354exports.randomWeibull = weibull;355 356Object.defineProperty(exports, '__esModule', { value: true });357 358})));359 