Brunobkr/llama.cpp_AlgMor24_github
ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.
03.1k
1import pointRadial from "../pointRadial.js";2 3class Bump {4 constructor(context, x) {5 this._context = context;6 this._x = x;7 }8 areaStart() {9 this._line = 0;10 }11 areaEnd() {12 this._line = NaN;13 }14 lineStart() {15 this._point = 0;16 }17 lineEnd() {18 if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();19 this._line = 1 - this._line;20 }21 point(x, y) {22 x = +x, y = +y;23 switch (this._point) {24 case 0: {25 this._point = 1;26 if (this._line) this._context.lineTo(x, y);27 else this._context.moveTo(x, y);28 break;29 }30 case 1: this._point = 2; // falls through31 default: {32 if (this._x) this._context.bezierCurveTo(this._x0 = (this._x0 + x) / 2, this._y0, this._x0, y, x, y);33 else this._context.bezierCurveTo(this._x0, this._y0 = (this._y0 + y) / 2, x, this._y0, x, y);34 break;35 }36 }37 this._x0 = x, this._y0 = y;38 }39}40 41class BumpRadial {42 constructor(context) {43 this._context = context;44 }45 lineStart() {46 this._point = 0;47 }48 lineEnd() {}49 point(x, y) {50 x = +x, y = +y;51 if (this._point === 0) {52 this._point = 1;53 } else {54 const p0 = pointRadial(this._x0, this._y0);55 const p1 = pointRadial(this._x0, this._y0 = (this._y0 + y) / 2);56 const p2 = pointRadial(x, this._y0);57 const p3 = pointRadial(x, y);58 this._context.moveTo(...p0);59 this._context.bezierCurveTo(...p1, ...p2, ...p3);60 }61 this._x0 = x, this._y0 = y;62 }63}64 65export function bumpX(context) {66 return new Bump(context, true);67}68 69export function bumpY(context) {70 return new Bump(context, false);71}72 73export function bumpRadial(context) {74 return new BumpRadial(context);75}76 