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Brunobkr/llama.cpp_AlgMor24_github

ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.

sourceHugging Faceupdated 2mo agoView on Hugging Face
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monotone.js105 linesDownload Raw Back to curve
1function sign(x) {2  return x < 0 ? -1 : 1;3}4 5// Calculate the slopes of the tangents (Hermite-type interpolation) based on6// the following paper: Steffen, M. 1990. A Simple Method for Monotonic7// Interpolation in One Dimension. Astronomy and Astrophysics, Vol. 239, NO.8// NOV(II), P. 443, 1990.9function slope3(that, x2, y2) {10  var h0 = that._x1 - that._x0,11      h1 = x2 - that._x1,12      s0 = (that._y1 - that._y0) / (h0 || h1 < 0 && -0),13      s1 = (y2 - that._y1) / (h1 || h0 < 0 && -0),14      p = (s0 * h1 + s1 * h0) / (h0 + h1);15  return (sign(s0) + sign(s1)) * Math.min(Math.abs(s0), Math.abs(s1), 0.5 * Math.abs(p)) || 0;16}17 18// Calculate a one-sided slope.19function slope2(that, t) {20  var h = that._x1 - that._x0;21  return h ? (3 * (that._y1 - that._y0) / h - t) / 2 : t;22}23 24// According to https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Representations25// "you can express cubic Hermite interpolation in terms of cubic Bézier curves26// with respect to the four values p0, p0 + m0 / 3, p1 - m1 / 3, p1".27function point(that, t0, t1) {28  var x0 = that._x0,29      y0 = that._y0,30      x1 = that._x1,31      y1 = that._y1,32      dx = (x1 - x0) / 3;33  that._context.bezierCurveTo(x0 + dx, y0 + dx * t0, x1 - dx, y1 - dx * t1, x1, y1);34}35 36function MonotoneX(context) {37  this._context = context;38}39 40MonotoneX.prototype = {41  areaStart: function() {42    this._line = 0;43  },44  areaEnd: function() {45    this._line = NaN;46  },47  lineStart: function() {48    this._x0 = this._x1 =49    this._y0 = this._y1 =50    this._t0 = NaN;51    this._point = 0;52  },53  lineEnd: function() {54    switch (this._point) {55      case 2: this._context.lineTo(this._x1, this._y1); break;56      case 3: point(this, this._t0, slope2(this, this._t0)); break;57    }58    if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();59    this._line = 1 - this._line;60  },61  point: function(x, y) {62    var t1 = NaN;63 64    x = +x, y = +y;65    if (x === this._x1 && y === this._y1) return; // Ignore coincident points.66    switch (this._point) {67      case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;68      case 1: this._point = 2; break;69      case 2: this._point = 3; point(this, slope2(this, t1 = slope3(this, x, y)), t1); break;70      default: point(this, this._t0, t1 = slope3(this, x, y)); break;71    }72 73    this._x0 = this._x1, this._x1 = x;74    this._y0 = this._y1, this._y1 = y;75    this._t0 = t1;76  }77}78 79function MonotoneY(context) {80  this._context = new ReflectContext(context);81}82 83(MonotoneY.prototype = Object.create(MonotoneX.prototype)).point = function(x, y) {84  MonotoneX.prototype.point.call(this, y, x);85};86 87function ReflectContext(context) {88  this._context = context;89}90 91ReflectContext.prototype = {92  moveTo: function(x, y) { this._context.moveTo(y, x); },93  closePath: function() { this._context.closePath(); },94  lineTo: function(x, y) { this._context.lineTo(y, x); },95  bezierCurveTo: function(x1, y1, x2, y2, x, y) { this._context.bezierCurveTo(y1, x1, y2, x2, y, x); }96};97 98export function monotoneX(context) {99  return new MonotoneX(context);100}101 102export function monotoneY(context) {103  return new MonotoneY(context);104}105 
Brunobkr/llama.cpp_AlgMor24_github · Team Ai