Brunobkr/llama.cpp_AlgMor24_github
ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.
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1var frame = 0, // is an animation frame pending?2 timeout = 0, // is a timeout pending?3 interval = 0, // are any timers active?4 pokeDelay = 1000, // how frequently we check for clock skew5 taskHead,6 taskTail,7 clockLast = 0,8 clockNow = 0,9 clockSkew = 0,10 clock = typeof performance === "object" && performance.now ? performance : Date,11 setFrame = typeof window === "object" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); };12 13export function now() {14 return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew);15}16 17function clearNow() {18 clockNow = 0;19}20 21export function Timer() {22 this._call =23 this._time =24 this._next = null;25}26 27Timer.prototype = timer.prototype = {28 constructor: Timer,29 restart: function(callback, delay, time) {30 if (typeof callback !== "function") throw new TypeError("callback is not a function");31 time = (time == null ? now() : +time) + (delay == null ? 0 : +delay);32 if (!this._next && taskTail !== this) {33 if (taskTail) taskTail._next = this;34 else taskHead = this;35 taskTail = this;36 }37 this._call = callback;38 this._time = time;39 sleep();40 },41 stop: function() {42 if (this._call) {43 this._call = null;44 this._time = Infinity;45 sleep();46 }47 }48};49 50export function timer(callback, delay, time) {51 var t = new Timer;52 t.restart(callback, delay, time);53 return t;54}55 56export function timerFlush() {57 now(); // Get the current time, if not already set.58 ++frame; // Pretend we’ve set an alarm, if we haven’t already.59 var t = taskHead, e;60 while (t) {61 if ((e = clockNow - t._time) >= 0) t._call.call(undefined, e);62 t = t._next;63 }64 --frame;65}66 67function wake() {68 clockNow = (clockLast = clock.now()) + clockSkew;69 frame = timeout = 0;70 try {71 timerFlush();72 } finally {73 frame = 0;74 nap();75 clockNow = 0;76 }77}78 79function poke() {80 var now = clock.now(), delay = now - clockLast;81 if (delay > pokeDelay) clockSkew -= delay, clockLast = now;82}83 84function nap() {85 var t0, t1 = taskHead, t2, time = Infinity;86 while (t1) {87 if (t1._call) {88 if (time > t1._time) time = t1._time;89 t0 = t1, t1 = t1._next;90 } else {91 t2 = t1._next, t1._next = null;92 t1 = t0 ? t0._next = t2 : taskHead = t2;93 }94 }95 taskTail = t0;96 sleep(time);97}98 99function sleep(time) {100 if (frame) return; // Soonest alarm already set, or will be.101 if (timeout) timeout = clearTimeout(timeout);102 var delay = time - clockNow; // Strictly less than if we recomputed clockNow.103 if (delay > 24) {104 if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew);105 if (interval) interval = clearInterval(interval);106 } else {107 if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay);108 frame = 1, setFrame(wake);109 }110}111 