Brunobkr/llama.cpp_AlgMor24_github
ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.
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1var LNode = require('../LNode');2 3function FDLayoutNode(gm, loc, size, vNode) {4 // alternative constructor is handled inside LNode5 LNode.call(this, gm, loc, size, vNode);6 //Spring, repulsion and gravitational forces acting on this node7 this.springForceX = 0;8 this.springForceY = 0;9 this.repulsionForceX = 0;10 this.repulsionForceY = 0;11 this.gravitationForceX = 0;12 this.gravitationForceY = 0;13 //Amount by which this node is to be moved in this iteration14 this.displacementX = 0;15 this.displacementY = 0;16 17 //Start and finish grid coordinates that this node is fallen into18 this.startX = 0;19 this.finishX = 0;20 this.startY = 0;21 this.finishY = 0;22 23 //Geometric neighbors of this node24 this.surrounding = [];25}26 27FDLayoutNode.prototype = Object.create(LNode.prototype);28 29for (var prop in LNode) {30 FDLayoutNode[prop] = LNode[prop];31}32 33FDLayoutNode.prototype.setGridCoordinates = function (_startX, _finishX, _startY, _finishY)34{35 this.startX = _startX;36 this.finishX = _finishX;37 this.startY = _startY;38 this.finishY = _finishY;39 40};41 42module.exports = FDLayoutNode;43 