Brunobkr/llama.cpp_AlgMor24_github
ΩFFFΣLLIa • llama.cpp • AlgMor24 ██████╗ ███████╗███████╗███████╗██╗ ██╗ ██╗ █████╗ ██╔═══██╗██╔════╝██╔════╝██╔════╝██║ ██║ ██║██╔══██╗ ██║ ██║█████╗ █████╗ █████╗ ██║ ██║ ██║███████║ ██║ ██║██╔══╝ ██╔══╝ ██╔══╝ ██║ ██║ ██║██╔══██║ ╚██████╔╝██║ ██║ ███████╗███████╗███████╗██║██║ ██║ ╚═════╝ ╚═╝ ╚═╝ ╚══════╝╚══════╝╚══════╝╚═╝╚═╝ ╚═╝ High-Performance LLM / VLM Inference & Autonomous Agentic Ecosystem… See the full description on the dataset page: https://huggingface.co/datasets/Brunobkr/llama.cpp_AlgMor24_github.
03.1k
1Prism.languages.unrealscript = {2 'comment': /\/\/.*|\/\*[\s\S]*?\*\//,3 'string': {4 pattern: /(["'])(?:\\(?:\r\n|[\s\S])|(?!\1)[^\\\r\n])*\1/,5 greedy: true6 },7 'category': {8 pattern: /(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/,9 lookbehind: true,10 greedy: true,11 alias: 'property'12 },13 'metadata': {14 pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\r\n]+(?:\|\s*\w+\s*=[^<>|=\r\n]+)*>/,15 lookbehind: true,16 greedy: true,17 inside: {18 'property': /\b\w+(?=\s*=)/,19 'operator': /=/,20 'punctuation': /[<>|]/21 }22 },23 'macro': {24 pattern: /`\w+/,25 alias: 'property'26 },27 'class-name': {28 pattern: /(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/,29 lookbehind: true30 },31 32 'keyword': /\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/,33 'function': /\b[a-z_]\w*(?=\s*\()/i,34 35 'boolean': /\b(?:false|true)\b/,36 'number': /\b0x[\da-f]+\b|(?:\b\d+(?:\.\d*)?|\B\.\d+)(?:e[+-]?\d+)?/i,37 // https://docs.unrealengine.com/udk/Three/UnrealScriptExpressions.html38 'operator': />>|<<|--|\+\+|\*\*|[-+*/~!=<>$@]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/,39 'punctuation': /[()[\]{};,.]/40};41 42Prism.languages.uc = Prism.languages.uscript = Prism.languages.unrealscript;43 