codekingpro/portable-devtools
114k
1// Copyright 2018 The Go Authors. All rights reserved.2// Use of this source code is governed by a BSD-style3// license that can be found in the LICENSE file.4 5package math6 7import (8 "math/bits"9)10 11// reduceThreshold is the maximum value of x where the reduction using Pi/412// in 3 float64 parts still gives accurate results. This threshold13// is set by y*C being representable as a float64 without error14// where y is given by y = floor(x * (4 / Pi)) and C is the leading partial15// terms of 4/Pi. Since the leading terms (PI4A and PI4B in sin.go) have 3016// and 32 trailing zero bits, y should have less than 30 significant bits.17//18// y < 1<<30 -> floor(x*4/Pi) < 1<<30 -> x < (1<<30 - 1) * Pi/419//20// So, conservatively we can take x < 1<<29.21// Above this threshold Payne-Hanek range reduction must be used.22const reduceThreshold = 1 << 2923 24// trigReduce implements Payne-Hanek range reduction by Pi/425// for x > 0. It returns the integer part mod 8 (j) and26// the fractional part (z) of x / (Pi/4).27// The implementation is based on:28// "ARGUMENT REDUCTION FOR HUGE ARGUMENTS: Good to the Last Bit"29// K. C. Ng et al, March 24, 199230// The simulated multi-precision calculation of x*B uses 64-bit integer arithmetic.31func trigReduce(x float64) (j uint64, z float64) {32 const PI4 = Pi / 433 if x < PI4 {34 return 0, x35 }36 // Extract out the integer and exponent such that,37 // x = ix * 2 ** exp.38 ix := Float64bits(x)39 exp := int(ix>>shift&mask) - bias - shift40 ix &^= mask << shift41 ix |= 1 << shift42 // Use the exponent to extract the 3 appropriate uint64 digits from mPi4,43 // B ~ (z0, z1, z2), such that the product leading digit has the exponent -61.44 // Note, exp >= -53 since x >= PI4 and exp < 971 for maximum float64.45 digit, bitshift := uint(exp+61)/64, uint(exp+61)%6446 z0 := (mPi4[digit] << bitshift) | (mPi4[digit+1] >> (64 - bitshift))47 z1 := (mPi4[digit+1] << bitshift) | (mPi4[digit+2] >> (64 - bitshift))48 z2 := (mPi4[digit+2] << bitshift) | (mPi4[digit+3] >> (64 - bitshift))49 // Multiply mantissa by the digits and extract the upper two digits (hi, lo).50 z2hi, _ := bits.Mul64(z2, ix)51 z1hi, z1lo := bits.Mul64(z1, ix)52 z0lo := z0 * ix53 lo, c := bits.Add64(z1lo, z2hi, 0)54 hi, _ := bits.Add64(z0lo, z1hi, c)55 // The top 3 bits are j.56 j = hi >> 6157 // Extract the fraction and find its magnitude.58 hi = hi<<3 | lo>>6159 lz := uint(bits.LeadingZeros64(hi))60 e := uint64(bias - (lz + 1))61 // Clear implicit mantissa bit and shift into place.62 hi = (hi << (lz + 1)) | (lo >> (64 - (lz + 1)))63 hi >>= 64 - shift64 // Include the exponent and convert to a float.65 hi |= e << shift66 z = Float64frombits(hi)67 // Map zeros to origin.68 if j&1 == 1 {69 j++70 j &= 771 z--72 }73 // Multiply the fractional part by pi/4.74 return j, z * PI475}76 77// mPi4 is the binary digits of 4/pi as a uint64 array,78// that is, 4/pi = Sum mPi4[i]*2^(-64*i)79// 19 64-bit digits and the leading one bit give 1217 bits80// of precision to handle the largest possible float64 exponent.81var mPi4 = [...]uint64{82 0x0000000000000001,83 0x45f306dc9c882a53,84 0xf84eafa3ea69bb81,85 0xb6c52b3278872083,86 0xfca2c757bd778ac3,87 0x6e48dc74849ba5c0,88 0x0c925dd413a32439,89 0xfc3bd63962534e7d,90 0xd1046bea5d768909,91 0xd338e04d68befc82,92 0x7323ac7306a673e9,93 0x3908bf177bf25076,94 0x3ff12fffbc0b301f,95 0xde5e2316b414da3e,96 0xda6cfd9e4f96136e,97 0x9e8c7ecd3cbfd45a,98 0xea4f758fd7cbe2f6,99 0x7a0e73ef14a525d4,100 0xd7f6bf623f1aba10,101 0xac06608df8f6d757,102}103 