codekingpro/portable-devtools
114k
1"""Drag-and-drop support for Tkinter.2 3This is very preliminary. I currently only support dnd *within* one4application, between different windows (or within the same window).5 6I am trying to make this as generic as possible -- not dependent on7the use of a particular widget or icon type, etc. I also hope that8this will work with Pmw.9 10To enable an object to be dragged, you must create an event binding11for it that starts the drag-and-drop process. Typically, you should12bind <ButtonPress> to a callback function that you write. The function13should call Tkdnd.dnd_start(source, event), where 'source' is the14object to be dragged, and 'event' is the event that invoked the call15(the argument to your callback function). Even though this is a class16instantiation, the returned instance should not be stored -- it will17be kept alive automatically for the duration of the drag-and-drop.18 19When a drag-and-drop is already in process for the Tk interpreter, the20call is *ignored*; this normally averts starting multiple simultaneous21dnd processes, e.g. because different button callbacks all22dnd_start().23 24The object is *not* necessarily a widget -- it can be any25application-specific object that is meaningful to potential26drag-and-drop targets.27 28Potential drag-and-drop targets are discovered as follows. Whenever29the mouse moves, and at the start and end of a drag-and-drop move, the30Tk widget directly under the mouse is inspected. This is the target31widget (not to be confused with the target object, yet to be32determined). If there is no target widget, there is no dnd target33object. If there is a target widget, and it has an attribute34dnd_accept, this should be a function (or any callable object). The35function is called as dnd_accept(source, event), where 'source' is the36object being dragged (the object passed to dnd_start() above), and37'event' is the most recent event object (generally a <Motion> event;38it can also be <ButtonPress> or <ButtonRelease>). If the dnd_accept()39function returns something other than None, this is the new dnd target40object. If dnd_accept() returns None, or if the target widget has no41dnd_accept attribute, the target widget's parent is considered as the42target widget, and the search for a target object is repeated from43there. If necessary, the search is repeated all the way up to the44root widget. If none of the target widgets can produce a target45object, there is no target object (the target object is None).46 47The target object thus produced, if any, is called the new target48object. It is compared with the old target object (or None, if there49was no old target widget). There are several cases ('source' is the50source object, and 'event' is the most recent event object):51 52- Both the old and new target objects are None. Nothing happens.53 54- The old and new target objects are the same object. Its method55dnd_motion(source, event) is called.56 57- The old target object was None, and the new target object is not58None. The new target object's method dnd_enter(source, event) is59called.60 61- The new target object is None, and the old target object is not62None. The old target object's method dnd_leave(source, event) is63called.64 65- The old and new target objects differ and neither is None. The old66target object's method dnd_leave(source, event), and then the new67target object's method dnd_enter(source, event) is called.68 69Once this is done, the new target object replaces the old one, and the70Tk mainloop proceeds. The return value of the methods mentioned above71is ignored; if they raise an exception, the normal exception handling72mechanisms take over.73 74The drag-and-drop processes can end in two ways: a final target object75is selected, or no final target object is selected. When a final76target object is selected, it will always have been notified of the77potential drop by a call to its dnd_enter() method, as described78above, and possibly one or more calls to its dnd_motion() method; its79dnd_leave() method has not been called since the last call to80dnd_enter(). The target is notified of the drop by a call to its81method dnd_commit(source, event).82 83If no final target object is selected, and there was an old target84object, its dnd_leave(source, event) method is called to complete the85dnd sequence.86 87Finally, the source object is notified that the drag-and-drop process88is over, by a call to source.dnd_end(target, event), specifying either89the selected target object, or None if no target object was selected.90The source object can use this to implement the commit action; this is91sometimes simpler than to do it in the target's dnd_commit(). The92target's dnd_commit() method could then simply be aliased to93dnd_leave().94 95At any time during a dnd sequence, the application can cancel the96sequence by calling the cancel() method on the object returned by97dnd_start(). This will call dnd_leave() if a target is currently98active; it will never call dnd_commit().99 100"""101 102import tkinter103 104__all__ = ["dnd_start", "DndHandler"]105 106 107# The factory function108 109def dnd_start(source, event):110 h = DndHandler(source, event)111 if h.root is not None:112 return h113 else:114 return None115 116 117# The class that does the work118 119class DndHandler:120 121 root = None122 123 def __init__(self, source, event):124 if event.num > 5:125 return126 root = event.widget._root()127 try:128 root.__dnd129 return # Don't start recursive dnd130 except AttributeError:131 root.__dnd = self132 self.root = root133 self.source = source134 self.target = None135 self.initial_button = button = event.num136 self.initial_widget = widget = event.widget137 self.release_pattern = "<B%d-ButtonRelease-%d>" % (button, button)138 self.save_cursor = widget['cursor'] or ""139 widget.bind(self.release_pattern, self.on_release)140 widget.bind("<Motion>", self.on_motion)141 widget['cursor'] = "hand2"142 143 def __del__(self):144 root = self.root145 self.root = None146 if root is not None:147 try:148 del root.__dnd149 except AttributeError:150 pass151 152 def on_motion(self, event):153 x, y = event.x_root, event.y_root154 target_widget = self.initial_widget.winfo_containing(x, y)155 source = self.source156 new_target = None157 while target_widget is not None:158 try:159 attr = target_widget.dnd_accept160 except AttributeError:161 pass162 else:163 new_target = attr(source, event)164 if new_target is not None:165 break166 target_widget = target_widget.master167 old_target = self.target168 if old_target is new_target:169 if old_target is not None:170 old_target.dnd_motion(source, event)171 else:172 if old_target is not None:173 self.target = None174 old_target.dnd_leave(source, event)175 if new_target is not None:176 new_target.dnd_enter(source, event)177 self.target = new_target178 179 def on_release(self, event):180 self.finish(event, 1)181 182 def cancel(self, event=None):183 self.finish(event, 0)184 185 def finish(self, event, commit=0):186 target = self.target187 source = self.source188 widget = self.initial_widget189 root = self.root190 try:191 del root.__dnd192 self.initial_widget.unbind(self.release_pattern)193 self.initial_widget.unbind("<Motion>")194 widget['cursor'] = self.save_cursor195 self.target = self.source = self.initial_widget = self.root = None196 if target is not None:197 if commit:198 target.dnd_commit(source, event)199 else:200 target.dnd_leave(source, event)201 finally:202 source.dnd_end(target, event)203 204 205# ----------------------------------------------------------------------206# The rest is here for testing and demonstration purposes only!207 208class Icon:209 210 def __init__(self, name):211 self.name = name212 self.canvas = self.label = self.id = None213 214 def attach(self, canvas, x=10, y=10):215 if canvas is self.canvas:216 self.canvas.coords(self.id, x, y)217 return218 if self.canvas is not None:219 self.detach()220 if canvas is None:221 return222 label = tkinter.Label(canvas, text=self.name,223 borderwidth=2, relief="raised")224 id = canvas.create_window(x, y, window=label, anchor="nw")225 self.canvas = canvas226 self.label = label227 self.id = id228 label.bind("<ButtonPress>", self.press)229 230 def detach(self):231 canvas = self.canvas232 if canvas is None:233 return234 id = self.id235 label = self.label236 self.canvas = self.label = self.id = None237 canvas.delete(id)238 label.destroy()239 240 def press(self, event):241 if dnd_start(self, event):242 # where the pointer is relative to the label widget:243 self.x_off = event.x244 self.y_off = event.y245 # where the widget is relative to the canvas:246 self.x_orig, self.y_orig = self.canvas.coords(self.id)247 248 def move(self, event):249 x, y = self.where(self.canvas, event)250 self.canvas.coords(self.id, x, y)251 252 def putback(self):253 self.canvas.coords(self.id, self.x_orig, self.y_orig)254 255 def where(self, canvas, event):256 # where the corner of the canvas is relative to the screen:257 x_org = canvas.winfo_rootx()258 y_org = canvas.winfo_rooty()259 # where the pointer is relative to the canvas widget:260 x = event.x_root - x_org261 y = event.y_root - y_org262 # compensate for initial pointer offset263 return x - self.x_off, y - self.y_off264 265 def dnd_end(self, target, event):266 pass267 268 269class Tester:270 271 def __init__(self, root):272 self.top = tkinter.Toplevel(root)273 self.canvas = tkinter.Canvas(self.top, width=100, height=100)274 self.canvas.pack(fill="both", expand=1)275 self.canvas.dnd_accept = self.dnd_accept276 277 def dnd_accept(self, source, event):278 return self279 280 def dnd_enter(self, source, event):281 self.canvas.focus_set() # Show highlight border282 x, y = source.where(self.canvas, event)283 x1, y1, x2, y2 = source.canvas.bbox(source.id)284 dx, dy = x2-x1, y2-y1285 self.dndid = self.canvas.create_rectangle(x, y, x+dx, y+dy)286 self.dnd_motion(source, event)287 288 def dnd_motion(self, source, event):289 x, y = source.where(self.canvas, event)290 x1, y1, x2, y2 = self.canvas.bbox(self.dndid)291 self.canvas.move(self.dndid, x-x1, y-y1)292 293 def dnd_leave(self, source, event):294 self.top.focus_set() # Hide highlight border295 self.canvas.delete(self.dndid)296 self.dndid = None297 298 def dnd_commit(self, source, event):299 self.dnd_leave(source, event)300 x, y = source.where(self.canvas, event)301 source.attach(self.canvas, x, y)302 303 304def test():305 root = tkinter.Tk()306 root.geometry("+1+1")307 tkinter.Button(command=root.quit, text="Quit").pack()308 t1 = Tester(root)309 t1.top.geometry("+1+60")310 t2 = Tester(root)311 t2.top.geometry("+120+60")312 t3 = Tester(root)313 t3.top.geometry("+240+60")314 i1 = Icon("ICON1")315 i2 = Icon("ICON2")316 i3 = Icon("ICON3")317 i1.attach(t1.canvas)318 i2.attach(t2.canvas)319 i3.attach(t3.canvas)320 root.mainloop()321 322 323if __name__ == '__main__':324 test()325 