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dbcs-codec.js533 linesDownload Raw Back to encodings
1"use strict"
2var Buffer = require("safer-buffer").Buffer
3
4// Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
5// Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
6// To save memory and loading time, we read table files only when requested.
7
8exports._dbcs = DBCSCodec
9
10var UNASSIGNED = -1
11var GB18030_CODE = -2
12var SEQ_START = -10
13var NODE_START = -1000
14var UNASSIGNED_NODE = new Array(0x100)
15var DEF_CHAR = -1
16
17for (var i = 0; i < 0x100; i++) { UNASSIGNED_NODE[i] = UNASSIGNED }
18
19// Class DBCSCodec reads and initializes mapping tables.
20function DBCSCodec (codecOptions, iconv) {
21  this.encodingName = codecOptions.encodingName
22  if (!codecOptions) { throw new Error("DBCS codec is called without the data.") }
23  if (!codecOptions.table) { throw new Error("Encoding '" + this.encodingName + "' has no data.") }
24
25  // Load tables.
26  var mappingTable = codecOptions.table()
27
28  // Decode tables: MBCS -> Unicode.
29
30  // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
31  // Trie root is decodeTables[0].
32  // Values: >=  0 -> unicode character code. can be > 0xFFFF
33  //         == UNASSIGNED -> unknown/unassigned sequence.
34  //         == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
35  //         <= NODE_START -> index of the next node in our trie to process next byte.
36  //         <= SEQ_START  -> index of the start of a character code sequence, in decodeTableSeq.
37  this.decodeTables = []
38  this.decodeTables[0] = UNASSIGNED_NODE.slice(0) // Create root node.
39
40  // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here.
41  this.decodeTableSeq = []
42
43  // Actual mapping tables consist of chunks. Use them to fill up decode tables.
44  for (var i = 0; i < mappingTable.length; i++) { this._addDecodeChunk(mappingTable[i]) }
45
46  // Load & create GB18030 tables when needed.
47  if (typeof codecOptions.gb18030 === "function") {
48    this.gb18030 = codecOptions.gb18030() // Load GB18030 ranges.
49
50    // Add GB18030 common decode nodes.
51    var commonThirdByteNodeIdx = this.decodeTables.length
52    this.decodeTables.push(UNASSIGNED_NODE.slice(0))
53
54    var commonFourthByteNodeIdx = this.decodeTables.length
55    this.decodeTables.push(UNASSIGNED_NODE.slice(0))
56
57    // Fill out the tree
58    var firstByteNode = this.decodeTables[0]
59    for (var i = 0x81; i <= 0xFE; i++) {
60      var secondByteNode = this.decodeTables[NODE_START - firstByteNode[i]]
61      for (var j = 0x30; j <= 0x39; j++) {
62        if (secondByteNode[j] === UNASSIGNED) {
63          secondByteNode[j] = NODE_START - commonThirdByteNodeIdx
64        } else if (secondByteNode[j] > NODE_START) {
65          throw new Error("gb18030 decode tables conflict at byte 2")
66        }
67
68        var thirdByteNode = this.decodeTables[NODE_START - secondByteNode[j]]
69        for (var k = 0x81; k <= 0xFE; k++) {
70          if (thirdByteNode[k] === UNASSIGNED) {
71            thirdByteNode[k] = NODE_START - commonFourthByteNodeIdx
72          } else if (thirdByteNode[k] === NODE_START - commonFourthByteNodeIdx) {
73            continue
74          } else if (thirdByteNode[k] > NODE_START) {
75            throw new Error("gb18030 decode tables conflict at byte 3")
76          }
77
78          var fourthByteNode = this.decodeTables[NODE_START - thirdByteNode[k]]
79          for (var l = 0x30; l <= 0x39; l++) {
80            if (fourthByteNode[l] === UNASSIGNED) { fourthByteNode[l] = GB18030_CODE }
81          }
82        }
83      }
84    }
85  }
86
87  this.defaultCharUnicode = iconv.defaultCharUnicode
88
89  // Encode tables: Unicode -> DBCS.
90
91  // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
92  // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
93  // Values: >=  0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
94  //         == UNASSIGNED -> no conversion found. Output a default char.
95  //         <= SEQ_START  -> it's an index in encodeTableSeq, see below. The character starts a sequence.
96  this.encodeTable = []
97
98  // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
99  // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
100  // means end of sequence (needed when one sequence is a strict subsequence of another).
101  // Objects are kept separately from encodeTable to increase performance.
102  this.encodeTableSeq = []
103
104  // Some chars can be decoded, but need not be encoded.
105  var skipEncodeChars = {}
106  if (codecOptions.encodeSkipVals) {
107    for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
108      var val = codecOptions.encodeSkipVals[i]
109      if (typeof val === "number") { skipEncodeChars[val] = true } else {
110        for (var j = val.from; j <= val.to; j++) { skipEncodeChars[j] = true }
111      }
112    }
113  }
114
115  // Use decode trie to recursively fill out encode tables.
116  this._fillEncodeTable(0, 0, skipEncodeChars)
117
118  // Add more encoding pairs when needed.
119  if (codecOptions.encodeAdd) {
120    for (var uChar in codecOptions.encodeAdd) {
121      if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar)) { this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]) }
122    }
123  }
124
125  this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)]
126  if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]["?"]
127  if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0)
128}
129
130DBCSCodec.prototype.encoder = DBCSEncoder
131DBCSCodec.prototype.decoder = DBCSDecoder
132
133// Decoder helpers
134DBCSCodec.prototype._getDecodeTrieNode = function (addr) {
135  var bytes = []
136  for (; addr > 0; addr >>>= 8) { bytes.push(addr & 0xFF) }
137  if (bytes.length == 0) { bytes.push(0) }
138
139  var node = this.decodeTables[0]
140  for (var i = bytes.length - 1; i > 0; i--) { // Traverse nodes deeper into the trie.
141    var val = node[bytes[i]]
142
143    if (val == UNASSIGNED) { // Create new node.
144      node[bytes[i]] = NODE_START - this.decodeTables.length
145      this.decodeTables.push(node = UNASSIGNED_NODE.slice(0))
146    } else if (val <= NODE_START) { // Existing node.
147      node = this.decodeTables[NODE_START - val]
148    } else { throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16)) }
149  }
150  return node
151}
152
153DBCSCodec.prototype._addDecodeChunk = function (chunk) {
154  // First element of chunk is the hex mbcs code where we start.
155  var curAddr = parseInt(chunk[0], 16)
156
157  // Choose the decoding node where we'll write our chars.
158  var writeTable = this._getDecodeTrieNode(curAddr)
159  curAddr = curAddr & 0xFF
160
161  // Write all other elements of the chunk to the table.
162  for (var k = 1; k < chunk.length; k++) {
163    var part = chunk[k]
164    if (typeof part === "string") { // String, write as-is.
165      for (var l = 0; l < part.length;) {
166        var code = part.charCodeAt(l++)
167        if (code >= 0xD800 && code < 0xDC00) { // Decode surrogate
168          var codeTrail = part.charCodeAt(l++)
169          if (codeTrail >= 0xDC00 && codeTrail < 0xE000) { writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00) } else { throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]) }
170        } else if (code > 0x0FF0 && code <= 0x0FFF) { // Character sequence (our own encoding used)
171          var len = 0xFFF - code + 2
172          var seq = []
173          for (var m = 0; m < len; m++) { seq.push(part.charCodeAt(l++)) } // Simple variation: don't support surrogates or subsequences in seq.
174
175          writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length
176          this.decodeTableSeq.push(seq)
177        } else { writeTable[curAddr++] = code } // Basic char
178      }
179    } else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
180      var charCode = writeTable[curAddr - 1] + 1
181      for (var l = 0; l < part; l++) { writeTable[curAddr++] = charCode++ }
182    } else { throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]) }
183  }
184  if (curAddr > 0xFF) { throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr) }
185}
186
187// Encoder helpers
188DBCSCodec.prototype._getEncodeBucket = function (uCode) {
189  var high = uCode >> 8 // This could be > 0xFF because of astral characters.
190  if (this.encodeTable[high] === undefined) {
191    this.encodeTable[high] = UNASSIGNED_NODE.slice(0)
192  } // Create bucket on demand.
193  return this.encodeTable[high]
194}
195
196DBCSCodec.prototype._setEncodeChar = function (uCode, dbcsCode) {
197  var bucket = this._getEncodeBucket(uCode)
198  var low = uCode & 0xFF
199  if (bucket[low] <= SEQ_START) { this.encodeTableSeq[SEQ_START - bucket[low]][DEF_CHAR] = dbcsCode } // There's already a sequence, set a single-char subsequence of it.
200  else if (bucket[low] == UNASSIGNED) { bucket[low] = dbcsCode }
201}
202
203DBCSCodec.prototype._setEncodeSequence = function (seq, dbcsCode) {
204  // Get the root of character tree according to first character of the sequence.
205  var uCode = seq[0]
206  var bucket = this._getEncodeBucket(uCode)
207  var low = uCode & 0xFF
208
209  var node
210  if (bucket[low] <= SEQ_START) {
211    // There's already a sequence with  - use it.
212    node = this.encodeTableSeq[SEQ_START - bucket[low]]
213  } else {
214    // There was no sequence object - allocate a new one.
215    node = {}
216    if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low] // If a char was set before - make it a single-char subsequence.
217    bucket[low] = SEQ_START - this.encodeTableSeq.length
218    this.encodeTableSeq.push(node)
219  }
220
221  // Traverse the character tree, allocating new nodes as needed.
222  for (var j = 1; j < seq.length - 1; j++) {
223    var oldVal = node[uCode]
224    if (typeof oldVal === "object") { node = oldVal } else {
225      node = node[uCode] = {}
226      if (oldVal !== undefined) { node[DEF_CHAR] = oldVal }
227    }
228  }
229
230  // Set the leaf to given dbcsCode.
231  uCode = seq[seq.length - 1]
232  node[uCode] = dbcsCode
233}
234
235DBCSCodec.prototype._fillEncodeTable = function (nodeIdx, prefix, skipEncodeChars) {
236  var node = this.decodeTables[nodeIdx]
237  var hasValues = false
238  var subNodeEmpty = {}
239  for (var i = 0; i < 0x100; i++) {
240    var uCode = node[i]
241    var mbCode = prefix + i
242    if (skipEncodeChars[mbCode]) { continue }
243
244    if (uCode >= 0) {
245      this._setEncodeChar(uCode, mbCode)
246      hasValues = true
247    } else if (uCode <= NODE_START) {
248      var subNodeIdx = NODE_START - uCode
249      if (!subNodeEmpty[subNodeIdx]) {  // Skip empty subtrees (they are too large in gb18030).
250        var newPrefix = (mbCode << 8) >>> 0  // NOTE: '>>> 0' keeps 32-bit num positive.
251        if (this._fillEncodeTable(subNodeIdx, newPrefix, skipEncodeChars)) { hasValues = true } else { subNodeEmpty[subNodeIdx] = true }
252      }
253    } else if (uCode <= SEQ_START) {
254      this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode)
255      hasValues = true
256    }
257  }
258  return hasValues
259}
260
261// == Encoder ==================================================================
262
263function DBCSEncoder (options, codec) {
264  // Encoder state
265  this.leadSurrogate = -1
266  this.seqObj = undefined
267
268  // Static data
269  this.encodeTable = codec.encodeTable
270  this.encodeTableSeq = codec.encodeTableSeq
271  this.defaultCharSingleByte = codec.defCharSB
272  this.gb18030 = codec.gb18030
273}
274
275DBCSEncoder.prototype.write = function (str) {
276  var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3))
277  var leadSurrogate = this.leadSurrogate
278  var seqObj = this.seqObj
279  var nextChar = -1
280  var i = 0; var j = 0
281
282  while (true) {
283    // 0. Get next character.
284    if (nextChar === -1) {
285      if (i == str.length) break
286      var uCode = str.charCodeAt(i++)
287    } else {
288      var uCode = nextChar
289      nextChar = -1
290    }
291
292    // 1. Handle surrogates.
293    if (uCode >= 0xD800 && uCode < 0xE000) { // Char is one of surrogates.
294      if (uCode < 0xDC00) { // We've got lead surrogate.
295        if (leadSurrogate === -1) {
296          leadSurrogate = uCode
297          continue
298        } else {
299          leadSurrogate = uCode
300          // Double lead surrogate found.
301          uCode = UNASSIGNED
302        }
303      } else { // We've got trail surrogate.
304        if (leadSurrogate !== -1) {
305          uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00)
306          leadSurrogate = -1
307        } else {
308          // Incomplete surrogate pair - only trail surrogate found.
309          uCode = UNASSIGNED
310        }
311      }
312    } else if (leadSurrogate !== -1) {
313      // Incomplete surrogate pair - only lead surrogate found.
314      nextChar = uCode; uCode = UNASSIGNED // Write an error, then current char.
315      leadSurrogate = -1
316    }
317
318    // 2. Convert uCode character.
319    var dbcsCode = UNASSIGNED
320    if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
321      var resCode = seqObj[uCode]
322      if (typeof resCode === "object") { // Sequence continues.
323        seqObj = resCode
324        continue
325      } else if (typeof resCode === "number") { // Sequence finished. Write it.
326        dbcsCode = resCode
327      } else if (resCode == undefined) { // Current character is not part of the sequence.
328        // Try default character for this sequence
329        resCode = seqObj[DEF_CHAR]
330        if (resCode !== undefined) {
331          dbcsCode = resCode // Found. Write it.
332          nextChar = uCode // Current character will be written too in the next iteration.
333        } else {
334          // TODO: What if we have no default? (resCode == undefined)
335          // Then, we should write first char of the sequence as-is and try the rest recursively.
336          // Didn't do it for now because no encoding has this situation yet.
337          // Currently, just skip the sequence and write current char.
338        }
339      }
340      seqObj = undefined
341    } else if (uCode >= 0) {  // Regular character
342      var subtable = this.encodeTable[uCode >> 8]
343      if (subtable !== undefined) { dbcsCode = subtable[uCode & 0xFF] }
344
345      if (dbcsCode <= SEQ_START) { // Sequence start
346        seqObj = this.encodeTableSeq[SEQ_START - dbcsCode]
347        continue
348      }
349
350      if (dbcsCode == UNASSIGNED && this.gb18030) {
351        // Use GB18030 algorithm to find character(s) to write.
352        var idx = findIdx(this.gb18030.uChars, uCode)
353        if (idx != -1) {
354          var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx])
355          newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600
356          newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260
357          newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10
358          newBuf[j++] = 0x30 + dbcsCode
359          continue
360        }
361      }
362    }
363
364    // 3. Write dbcsCode character.
365    if (dbcsCode === UNASSIGNED) { dbcsCode = this.defaultCharSingleByte }
366
367    if (dbcsCode < 0x100) {
368      newBuf[j++] = dbcsCode
369    } else if (dbcsCode < 0x10000) {
370      newBuf[j++] = dbcsCode >> 8   // high byte
371      newBuf[j++] = dbcsCode & 0xFF // low byte
372    } else if (dbcsCode < 0x1000000) {
373      newBuf[j++] = dbcsCode >> 16
374      newBuf[j++] = (dbcsCode >> 8) & 0xFF
375      newBuf[j++] = dbcsCode & 0xFF
376    } else {
377      newBuf[j++] = dbcsCode >>> 24
378      newBuf[j++] = (dbcsCode >>> 16) & 0xFF
379      newBuf[j++] = (dbcsCode >>> 8) & 0xFF
380      newBuf[j++] = dbcsCode & 0xFF
381    }
382  }
383
384  this.seqObj = seqObj
385  this.leadSurrogate = leadSurrogate
386  return newBuf.slice(0, j)
387}
388
389DBCSEncoder.prototype.end = function () {
390  if (this.leadSurrogate === -1 && this.seqObj === undefined) { return } // All clean. Most often case.
391
392  var newBuf = Buffer.alloc(10); var j = 0
393
394  if (this.seqObj) { // We're in the sequence.
395    var dbcsCode = this.seqObj[DEF_CHAR]
396    if (dbcsCode !== undefined) { // Write beginning of the sequence.
397      if (dbcsCode < 0x100) {
398        newBuf[j++] = dbcsCode
399      } else {
400        newBuf[j++] = dbcsCode >> 8   // high byte
401        newBuf[j++] = dbcsCode & 0xFF // low byte
402      }
403    } else {
404      // See todo above.
405    }
406    this.seqObj = undefined
407  }
408
409  if (this.leadSurrogate !== -1) {
410    // Incomplete surrogate pair - only lead surrogate found.
411    newBuf[j++] = this.defaultCharSingleByte
412    this.leadSurrogate = -1
413  }
414
415  return newBuf.slice(0, j)
416}
417
418// Export for testing
419DBCSEncoder.prototype.findIdx = findIdx
420
421// == Decoder ==================================================================
422
423function DBCSDecoder (options, codec) {
424  // Decoder state
425  this.nodeIdx = 0
426  this.prevBytes = []
427
428  // Static data
429  this.decodeTables = codec.decodeTables
430  this.decodeTableSeq = codec.decodeTableSeq
431  this.defaultCharUnicode = codec.defaultCharUnicode
432  this.gb18030 = codec.gb18030
433}
434
435DBCSDecoder.prototype.write = function (buf) {
436  var newBuf = Buffer.alloc(buf.length * 2)
437  var nodeIdx = this.nodeIdx
438  var prevBytes = this.prevBytes; var prevOffset = this.prevBytes.length
439  var seqStart = -this.prevBytes.length // idx of the start of current parsed sequence.
440  var uCode
441
442  for (var i = 0, j = 0; i < buf.length; i++) {
443    var curByte = (i >= 0) ? buf[i] : prevBytes[i + prevOffset]
444
445    // Lookup in current trie node.
446    var uCode = this.decodeTables[nodeIdx][curByte]
447
448    if (uCode >= 0) {
449      // Normal character, just use it.
450    } else if (uCode === UNASSIGNED) { // Unknown char.
451      // TODO: Callback with seq.
452      uCode = this.defaultCharUnicode.charCodeAt(0)
453      i = seqStart // Skip one byte ('i' will be incremented by the for loop) and try to parse again.
454    } else if (uCode === GB18030_CODE) {
455      if (i >= 3) {
456        var ptr = (buf[i - 3] - 0x81) * 12600 + (buf[i - 2] - 0x30) * 1260 + (buf[i - 1] - 0x81) * 10 + (curByte - 0x30)
457      } else {
458        var ptr = (prevBytes[i - 3 + prevOffset] - 0x81) * 12600 +
459                          (((i - 2 >= 0) ? buf[i - 2] : prevBytes[i - 2 + prevOffset]) - 0x30) * 1260 +
460                          (((i - 1 >= 0) ? buf[i - 1] : prevBytes[i - 1 + prevOffset]) - 0x81) * 10 +
461                          (curByte - 0x30)
462      }
463      var idx = findIdx(this.gb18030.gbChars, ptr)
464      uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx]
465    } else if (uCode <= NODE_START) { // Go to next trie node.
466      nodeIdx = NODE_START - uCode
467      continue
468    } else if (uCode <= SEQ_START) { // Output a sequence of chars.
469      var seq = this.decodeTableSeq[SEQ_START - uCode]
470      for (var k = 0; k < seq.length - 1; k++) {
471        uCode = seq[k]
472        newBuf[j++] = uCode & 0xFF
473        newBuf[j++] = uCode >> 8
474      }
475      uCode = seq[seq.length - 1]
476    } else { throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte) }
477
478    // Write the character to buffer, handling higher planes using surrogate pair.
479    if (uCode >= 0x10000) {
480      uCode -= 0x10000
481      var uCodeLead = 0xD800 | (uCode >> 10)
482      newBuf[j++] = uCodeLead & 0xFF
483      newBuf[j++] = uCodeLead >> 8
484
485      uCode = 0xDC00 | (uCode & 0x3FF)
486    }
487    newBuf[j++] = uCode & 0xFF
488    newBuf[j++] = uCode >> 8
489
490    // Reset trie node.
491    nodeIdx = 0; seqStart = i + 1
492  }
493
494  this.nodeIdx = nodeIdx
495  this.prevBytes = (seqStart >= 0)
496    ? Array.prototype.slice.call(buf, seqStart)
497    : prevBytes.slice(seqStart + prevOffset).concat(Array.prototype.slice.call(buf))
498
499  return newBuf.slice(0, j).toString("ucs2")
500}
501
502DBCSDecoder.prototype.end = function () {
503  var ret = ""
504
505  // Try to parse all remaining chars.
506  while (this.prevBytes.length > 0) {
507    // Skip 1 character in the buffer.
508    ret += this.defaultCharUnicode
509    var bytesArr = this.prevBytes.slice(1)
510
511    // Parse remaining as usual.
512    this.prevBytes = []
513    this.nodeIdx = 0
514    if (bytesArr.length > 0) { ret += this.write(bytesArr) }
515  }
516
517  this.prevBytes = []
518  this.nodeIdx = 0
519  return ret
520}
521
522// Binary search for GB18030. Returns largest i such that table[i] <= val.
523function findIdx (table, val) {
524  if (table[0] > val) { return -1 }
525
526  var l = 0; var r = table.length
527  while (l < r - 1) { // always table[l] <= val < table[r]
528    var mid = l + ((r - l + 1) >> 1)
529    if (table[mid] <= val) { l = mid } else { r = mid }
530  }
531  return l
532}
533 
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