codekingpro/portable-devtools
114k
1"use strict"
2var Buffer = require("safer-buffer").Buffer
3
4// UTF-7 codec, according to https://tools.ietf.org/html/rfc2152
5// See also below a UTF-7-IMAP codec, according to http://tools.ietf.org/html/rfc3501#section-5.1.3
6
7exports.utf7 = Utf7Codec
8exports.unicode11utf7 = "utf7" // Alias UNICODE-1-1-UTF-7
9function Utf7Codec (codecOptions, iconv) {
10 this.iconv = iconv
11};
12
13Utf7Codec.prototype.encoder = Utf7Encoder
14Utf7Codec.prototype.decoder = Utf7Decoder
15Utf7Codec.prototype.bomAware = true
16
17// -- Encoding
18
19// Why scape ()?./?
20// eslint-disable-next-line no-useless-escape
21var nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g
22
23function Utf7Encoder (options, codec) {
24 this.iconv = codec.iconv
25}
26
27Utf7Encoder.prototype.write = function (str) {
28 // Naive implementation.
29 // Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-".
30 return Buffer.from(str.replace(nonDirectChars, function (chunk) {
31 return "+" + (chunk === "+"
32 ? ""
33 : this.iconv.encode(chunk, "utf16-be").toString("base64").replace(/=+$/, "")) +
34 "-"
35 }.bind(this)))
36}
37
38Utf7Encoder.prototype.end = function () {
39}
40
41// -- Decoding
42
43function Utf7Decoder (options, codec) {
44 this.iconv = codec.iconv
45 this.inBase64 = false
46 this.base64Accum = ""
47}
48
49// Why scape /?
50// eslint-disable-next-line no-useless-escape
51var base64Regex = /[A-Za-z0-9\/+]/
52var base64Chars = []
53for (var i = 0; i < 256; i++) { base64Chars[i] = base64Regex.test(String.fromCharCode(i)) }
54
55var plusChar = "+".charCodeAt(0)
56var minusChar = "-".charCodeAt(0)
57var andChar = "&".charCodeAt(0)
58
59Utf7Decoder.prototype.write = function (buf) {
60 var res = ""; var lastI = 0
61 var inBase64 = this.inBase64
62 var base64Accum = this.base64Accum
63
64 // The decoder is more involved as we must handle chunks in stream.
65
66 for (var i = 0; i < buf.length; i++) {
67 if (!inBase64) { // We're in direct mode.
68 // Write direct chars until '+'
69 if (buf[i] == plusChar) {
70 res += this.iconv.decode(buf.slice(lastI, i), "ascii") // Write direct chars.
71 lastI = i + 1
72 inBase64 = true
73 }
74 } else { // We decode base64.
75 if (!base64Chars[buf[i]]) { // Base64 ended.
76 if (i == lastI && buf[i] == minusChar) { // "+-" -> "+"
77 res += "+"
78 } else {
79 var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii")
80 res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be")
81 }
82
83 if (buf[i] != minusChar) // Minus is absorbed after base64.
84 { i-- }
85
86 lastI = i + 1
87 inBase64 = false
88 base64Accum = ""
89 }
90 }
91 }
92
93 if (!inBase64) {
94 res += this.iconv.decode(buf.slice(lastI), "ascii") // Write direct chars.
95 } else {
96 var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii")
97
98 var canBeDecoded = b64str.length - (b64str.length % 8) // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
99 base64Accum = b64str.slice(canBeDecoded) // The rest will be decoded in future.
100 b64str = b64str.slice(0, canBeDecoded)
101
102 res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be")
103 }
104
105 this.inBase64 = inBase64
106 this.base64Accum = base64Accum
107
108 return res
109}
110
111Utf7Decoder.prototype.end = function () {
112 var res = ""
113 if (this.inBase64 && this.base64Accum.length > 0) { res = this.iconv.decode(Buffer.from(this.base64Accum, "base64"), "utf16-be") }
114
115 this.inBase64 = false
116 this.base64Accum = ""
117 return res
118}
119
120// UTF-7-IMAP codec.
121// RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3)
122// Differences:
123// * Base64 part is started by "&" instead of "+"
124// * Direct characters are 0x20-0x7E, except "&" (0x26)
125// * In Base64, "," is used instead of "/"
126// * Base64 must not be used to represent direct characters.
127// * No implicit shift back from Base64 (should always end with '-')
128// * String must end in non-shifted position.
129// * "-&" while in base64 is not allowed.
130
131exports.utf7imap = Utf7IMAPCodec
132function Utf7IMAPCodec (codecOptions, iconv) {
133 this.iconv = iconv
134};
135
136Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoder
137Utf7IMAPCodec.prototype.decoder = Utf7IMAPDecoder
138Utf7IMAPCodec.prototype.bomAware = true
139
140// -- Encoding
141
142function Utf7IMAPEncoder (options, codec) {
143 this.iconv = codec.iconv
144 this.inBase64 = false
145 this.base64Accum = Buffer.alloc(6)
146 this.base64AccumIdx = 0
147}
148
149Utf7IMAPEncoder.prototype.write = function (str) {
150 var inBase64 = this.inBase64
151 var base64Accum = this.base64Accum
152 var base64AccumIdx = this.base64AccumIdx
153 var buf = Buffer.alloc(str.length * 5 + 10); var bufIdx = 0
154
155 for (var i = 0; i < str.length; i++) {
156 var uChar = str.charCodeAt(i)
157 if (uChar >= 0x20 && uChar <= 0x7E) { // Direct character or '&'.
158 if (inBase64) {
159 if (base64AccumIdx > 0) {
160 bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString("base64").replace(/\//g, ",").replace(/=+$/, ""), bufIdx)
161 base64AccumIdx = 0
162 }
163
164 buf[bufIdx++] = minusChar // Write '-', then go to direct mode.
165 inBase64 = false
166 }
167
168 if (!inBase64) {
169 buf[bufIdx++] = uChar // Write direct character
170
171 if (uChar === andChar) // Ampersand -> '&-'
172 { buf[bufIdx++] = minusChar }
173 }
174 } else { // Non-direct character
175 if (!inBase64) {
176 buf[bufIdx++] = andChar // Write '&', then go to base64 mode.
177 inBase64 = true
178 }
179 if (inBase64) {
180 base64Accum[base64AccumIdx++] = uChar >> 8
181 base64Accum[base64AccumIdx++] = uChar & 0xFF
182
183 if (base64AccumIdx == base64Accum.length) {
184 bufIdx += buf.write(base64Accum.toString("base64").replace(/\//g, ","), bufIdx)
185 base64AccumIdx = 0
186 }
187 }
188 }
189 }
190
191 this.inBase64 = inBase64
192 this.base64AccumIdx = base64AccumIdx
193
194 return buf.slice(0, bufIdx)
195}
196
197Utf7IMAPEncoder.prototype.end = function () {
198 var buf = Buffer.alloc(10); var bufIdx = 0
199 if (this.inBase64) {
200 if (this.base64AccumIdx > 0) {
201 bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString("base64").replace(/\//g, ",").replace(/=+$/, ""), bufIdx)
202 this.base64AccumIdx = 0
203 }
204
205 buf[bufIdx++] = minusChar // Write '-', then go to direct mode.
206 this.inBase64 = false
207 }
208
209 return buf.slice(0, bufIdx)
210}
211
212// -- Decoding
213
214function Utf7IMAPDecoder (options, codec) {
215 this.iconv = codec.iconv
216 this.inBase64 = false
217 this.base64Accum = ""
218}
219
220var base64IMAPChars = base64Chars.slice()
221base64IMAPChars[",".charCodeAt(0)] = true
222
223Utf7IMAPDecoder.prototype.write = function (buf) {
224 var res = ""; var lastI = 0
225 var inBase64 = this.inBase64
226 var base64Accum = this.base64Accum
227
228 // The decoder is more involved as we must handle chunks in stream.
229 // It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end).
230
231 for (var i = 0; i < buf.length; i++) {
232 if (!inBase64) { // We're in direct mode.
233 // Write direct chars until '&'
234 if (buf[i] == andChar) {
235 res += this.iconv.decode(buf.slice(lastI, i), "ascii") // Write direct chars.
236 lastI = i + 1
237 inBase64 = true
238 }
239 } else { // We decode base64.
240 if (!base64IMAPChars[buf[i]]) { // Base64 ended.
241 if (i == lastI && buf[i] == minusChar) { // "&-" -> "&"
242 res += "&"
243 } else {
244 var b64str = base64Accum + this.iconv.decode(buf.slice(lastI, i), "ascii").replace(/,/g, "/")
245 res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be")
246 }
247
248 if (buf[i] != minusChar) // Minus may be absorbed after base64.
249 { i-- }
250
251 lastI = i + 1
252 inBase64 = false
253 base64Accum = ""
254 }
255 }
256 }
257
258 if (!inBase64) {
259 res += this.iconv.decode(buf.slice(lastI), "ascii") // Write direct chars.
260 } else {
261 var b64str = base64Accum + this.iconv.decode(buf.slice(lastI), "ascii").replace(/,/g, "/")
262
263 var canBeDecoded = b64str.length - (b64str.length % 8) // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
264 base64Accum = b64str.slice(canBeDecoded) // The rest will be decoded in future.
265 b64str = b64str.slice(0, canBeDecoded)
266
267 res += this.iconv.decode(Buffer.from(b64str, "base64"), "utf16-be")
268 }
269
270 this.inBase64 = inBase64
271 this.base64Accum = base64Accum
272
273 return res
274}
275
276Utf7IMAPDecoder.prototype.end = function () {
277 var res = ""
278 if (this.inBase64 && this.base64Accum.length > 0) { res = this.iconv.decode(Buffer.from(this.base64Accum, "base64"), "utf16-be") }
279
280 this.inBase64 = false
281 this.base64Accum = ""
282 return res
283}
284 