codekingpro/portable-devtools
114k
1################################################################2# The core state machine3################################################################4#5# Rule 1: everything that affects the state machine and state transitions must6# live here in this file. As much as possible goes into the table-based7# representation, but for the bits that don't quite fit, the actual code and8# state must nonetheless live here.9#10# Rule 2: this file does not know about what role we're playing; it only knows11# about HTTP request/response cycles in the abstract. This ensures that we12# don't cheat and apply different rules to local and remote parties.13#14#15# Theory of operation16# ===================17#18# Possibly the simplest way to think about this is that we actually have 519# different state machines here. Yes, 5. These are:20#21# 1) The client state, with its complicated automaton (see the docs)22# 2) The server state, with its complicated automaton (see the docs)23# 3) The keep-alive state, with possible states {True, False}24# 4) The SWITCH_CONNECT state, with possible states {False, True}25# 5) The SWITCH_UPGRADE state, with possible states {False, True}26#27# For (3)-(5), the first state listed is the initial state.28#29# (1)-(3) are stored explicitly in member variables. The last30# two are stored implicitly in the pending_switch_proposals set as:31# (state of 4) == (_SWITCH_CONNECT in pending_switch_proposals)32# (state of 5) == (_SWITCH_UPGRADE in pending_switch_proposals)33#34# And each of these machines has two different kinds of transitions:35#36# a) Event-triggered37# b) State-triggered38#39# Event triggered is the obvious thing that you'd think it is: some event40# happens, and if it's the right event at the right time then a transition41# happens. But there are somewhat complicated rules for which machines can42# "see" which events. (As a rule of thumb, if a machine "sees" an event, this43# means two things: the event can affect the machine, and if the machine is44# not in a state where it expects that event then it's an error.) These rules45# are:46#47# 1) The client machine sees all h11.events objects emitted by the client.48#49# 2) The server machine sees all h11.events objects emitted by the server.50#51# It also sees the client's Request event.52#53# And sometimes, server events are annotated with a _SWITCH_* event. For54# example, we can have a (Response, _SWITCH_CONNECT) event, which is55# different from a regular Response event.56#57# 3) The keep-alive machine sees the process_keep_alive_disabled() event58# (which is derived from Request/Response events), and this event59# transitions it from True -> False, or from False -> False. There's no way60# to transition back.61#62# 4&5) The _SWITCH_* machines transition from False->True when we get a63# Request that proposes the relevant type of switch (via64# process_client_switch_proposals), and they go from True->False when we65# get a Response that has no _SWITCH_* annotation.66#67# So that's event-triggered transitions.68#69# State-triggered transitions are less standard. What they do here is couple70# the machines together. The way this works is, when certain *joint*71# configurations of states are achieved, then we automatically transition to a72# new *joint* state. So, for example, if we're ever in a joint state with73#74# client: DONE75# keep-alive: False76#77# then the client state immediately transitions to:78#79# client: MUST_CLOSE80#81# This is fundamentally different from an event-based transition, because it82# doesn't matter how we arrived at the {client: DONE, keep-alive: False} state83# -- maybe the client transitioned SEND_BODY -> DONE, or keep-alive84# transitioned True -> False. Either way, once this precondition is satisfied,85# this transition is immediately triggered.86#87# What if two conflicting state-based transitions get enabled at the same88# time? In practice there's only one case where this arises (client DONE ->89# MIGHT_SWITCH_PROTOCOL versus DONE -> MUST_CLOSE), and we resolve it by90# explicitly prioritizing the DONE -> MIGHT_SWITCH_PROTOCOL transition.91#92# Implementation93# --------------94#95# The event-triggered transitions for the server and client machines are all96# stored explicitly in a table. Ditto for the state-triggered transitions that97# involve just the server and client state.98#99# The transitions for the other machines, and the state-triggered transitions100# that involve the other machines, are written out as explicit Python code.101#102# It'd be nice if there were some cleaner way to do all this. This isn't103# *too* terrible, but I feel like it could probably be better.104#105# WARNING106# -------107#108# The script that generates the state machine diagrams for the docs knows how109# to read out the EVENT_TRIGGERED_TRANSITIONS and STATE_TRIGGERED_TRANSITIONS110# tables. But it can't automatically read the transitions that are written111# directly in Python code. So if you touch those, you need to also update the112# script to keep it in sync!113from typing import cast, Dict, Optional, Set, Tuple, Type, Union114 115from ._events import *116from ._util import LocalProtocolError, Sentinel117 118# Everything in __all__ gets re-exported as part of the h11 public API.119__all__ = [120 "CLIENT",121 "SERVER",122 "IDLE",123 "SEND_RESPONSE",124 "SEND_BODY",125 "DONE",126 "MUST_CLOSE",127 "CLOSED",128 "MIGHT_SWITCH_PROTOCOL",129 "SWITCHED_PROTOCOL",130 "ERROR",131]132 133 134class CLIENT(Sentinel, metaclass=Sentinel):135 pass136 137 138class SERVER(Sentinel, metaclass=Sentinel):139 pass140 141 142# States143class IDLE(Sentinel, metaclass=Sentinel):144 pass145 146 147class SEND_RESPONSE(Sentinel, metaclass=Sentinel):148 pass149 150 151class SEND_BODY(Sentinel, metaclass=Sentinel):152 pass153 154 155class DONE(Sentinel, metaclass=Sentinel):156 pass157 158 159class MUST_CLOSE(Sentinel, metaclass=Sentinel):160 pass161 162 163class CLOSED(Sentinel, metaclass=Sentinel):164 pass165 166 167class ERROR(Sentinel, metaclass=Sentinel):168 pass169 170 171# Switch types172class MIGHT_SWITCH_PROTOCOL(Sentinel, metaclass=Sentinel):173 pass174 175 176class SWITCHED_PROTOCOL(Sentinel, metaclass=Sentinel):177 pass178 179 180class _SWITCH_UPGRADE(Sentinel, metaclass=Sentinel):181 pass182 183 184class _SWITCH_CONNECT(Sentinel, metaclass=Sentinel):185 pass186 187 188EventTransitionType = Dict[189 Type[Sentinel],190 Dict[191 Type[Sentinel],192 Dict[Union[Type[Event], Tuple[Type[Event], Type[Sentinel]]], Type[Sentinel]],193 ],194]195 196EVENT_TRIGGERED_TRANSITIONS: EventTransitionType = {197 CLIENT: {198 IDLE: {Request: SEND_BODY, ConnectionClosed: CLOSED},199 SEND_BODY: {Data: SEND_BODY, EndOfMessage: DONE},200 DONE: {ConnectionClosed: CLOSED},201 MUST_CLOSE: {ConnectionClosed: CLOSED},202 CLOSED: {ConnectionClosed: CLOSED},203 MIGHT_SWITCH_PROTOCOL: {},204 SWITCHED_PROTOCOL: {},205 ERROR: {},206 },207 SERVER: {208 IDLE: {209 ConnectionClosed: CLOSED,210 Response: SEND_BODY,211 # Special case: server sees client Request events, in this form212 (Request, CLIENT): SEND_RESPONSE,213 },214 SEND_RESPONSE: {215 InformationalResponse: SEND_RESPONSE,216 Response: SEND_BODY,217 (InformationalResponse, _SWITCH_UPGRADE): SWITCHED_PROTOCOL,218 (Response, _SWITCH_CONNECT): SWITCHED_PROTOCOL,219 },220 SEND_BODY: {Data: SEND_BODY, EndOfMessage: DONE},221 DONE: {ConnectionClosed: CLOSED},222 MUST_CLOSE: {ConnectionClosed: CLOSED},223 CLOSED: {ConnectionClosed: CLOSED},224 SWITCHED_PROTOCOL: {},225 ERROR: {},226 },227}228 229StateTransitionType = Dict[230 Tuple[Type[Sentinel], Type[Sentinel]], Dict[Type[Sentinel], Type[Sentinel]]231]232 233# NB: there are also some special-case state-triggered transitions hard-coded234# into _fire_state_triggered_transitions below.235STATE_TRIGGERED_TRANSITIONS: StateTransitionType = {236 # (Client state, Server state) -> new states237 # Protocol negotiation238 (MIGHT_SWITCH_PROTOCOL, SWITCHED_PROTOCOL): {CLIENT: SWITCHED_PROTOCOL},239 # Socket shutdown240 (CLOSED, DONE): {SERVER: MUST_CLOSE},241 (CLOSED, IDLE): {SERVER: MUST_CLOSE},242 (ERROR, DONE): {SERVER: MUST_CLOSE},243 (DONE, CLOSED): {CLIENT: MUST_CLOSE},244 (IDLE, CLOSED): {CLIENT: MUST_CLOSE},245 (DONE, ERROR): {CLIENT: MUST_CLOSE},246}247 248 249class ConnectionState:250 def __init__(self) -> None:251 # Extra bits of state that don't quite fit into the state model.252 253 # If this is False then it enables the automatic DONE -> MUST_CLOSE254 # transition. Don't set this directly; call .keep_alive_disabled()255 self.keep_alive = True256 257 # This is a subset of {UPGRADE, CONNECT}, containing the proposals258 # made by the client for switching protocols.259 self.pending_switch_proposals: Set[Type[Sentinel]] = set()260 261 self.states: Dict[Type[Sentinel], Type[Sentinel]] = {CLIENT: IDLE, SERVER: IDLE}262 263 def process_error(self, role: Type[Sentinel]) -> None:264 self.states[role] = ERROR265 self._fire_state_triggered_transitions()266 267 def process_keep_alive_disabled(self) -> None:268 self.keep_alive = False269 self._fire_state_triggered_transitions()270 271 def process_client_switch_proposal(self, switch_event: Type[Sentinel]) -> None:272 self.pending_switch_proposals.add(switch_event)273 self._fire_state_triggered_transitions()274 275 def process_event(276 self,277 role: Type[Sentinel],278 event_type: Type[Event],279 server_switch_event: Optional[Type[Sentinel]] = None,280 ) -> None:281 _event_type: Union[Type[Event], Tuple[Type[Event], Type[Sentinel]]] = event_type282 if server_switch_event is not None:283 assert role is SERVER284 if server_switch_event not in self.pending_switch_proposals:285 raise LocalProtocolError(286 "Received server {} event without a pending proposal".format(287 server_switch_event288 )289 )290 _event_type = (event_type, server_switch_event)291 if server_switch_event is None and _event_type is Response:292 self.pending_switch_proposals = set()293 self._fire_event_triggered_transitions(role, _event_type)294 # Special case: the server state does get to see Request295 # events.296 if _event_type is Request:297 assert role is CLIENT298 self._fire_event_triggered_transitions(SERVER, (Request, CLIENT))299 self._fire_state_triggered_transitions()300 301 def _fire_event_triggered_transitions(302 self,303 role: Type[Sentinel],304 event_type: Union[Type[Event], Tuple[Type[Event], Type[Sentinel]]],305 ) -> None:306 state = self.states[role]307 try:308 new_state = EVENT_TRIGGERED_TRANSITIONS[role][state][event_type]309 except KeyError:310 event_type = cast(Type[Event], event_type)311 raise LocalProtocolError(312 "can't handle event type {} when role={} and state={}".format(313 event_type.__name__, role, self.states[role]314 )315 ) from None316 self.states[role] = new_state317 318 def _fire_state_triggered_transitions(self) -> None:319 # We apply these rules repeatedly until converging on a fixed point320 while True:321 start_states = dict(self.states)322 323 # It could happen that both these special-case transitions are324 # enabled at the same time:325 #326 # DONE -> MIGHT_SWITCH_PROTOCOL327 # DONE -> MUST_CLOSE328 #329 # For example, this will always be true of a HTTP/1.0 client330 # requesting CONNECT. If this happens, the protocol switch takes331 # priority. From there the client will either go to332 # SWITCHED_PROTOCOL, in which case it's none of our business when333 # they close the connection, or else the server will deny the334 # request, in which case the client will go back to DONE and then335 # from there to MUST_CLOSE.336 if self.pending_switch_proposals:337 if self.states[CLIENT] is DONE:338 self.states[CLIENT] = MIGHT_SWITCH_PROTOCOL339 340 if not self.pending_switch_proposals:341 if self.states[CLIENT] is MIGHT_SWITCH_PROTOCOL:342 self.states[CLIENT] = DONE343 344 if not self.keep_alive:345 for role in (CLIENT, SERVER):346 if self.states[role] is DONE:347 self.states[role] = MUST_CLOSE348 349 # Tabular state-triggered transitions350 joint_state = (self.states[CLIENT], self.states[SERVER])351 changes = STATE_TRIGGERED_TRANSITIONS.get(joint_state, {})352 self.states.update(changes)353 354 if self.states == start_states:355 # Fixed point reached356 return357 358 def start_next_cycle(self) -> None:359 if self.states != {CLIENT: DONE, SERVER: DONE}:360 raise LocalProtocolError(361 "not in a reusable state. self.states={}".format(self.states)362 )363 # Can't reach DONE/DONE with any of these active, but still, let's be364 # sure.365 assert self.keep_alive366 assert not self.pending_switch_proposals367 self.states = {CLIENT: IDLE, SERVER: IDLE}368 