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codekingpro/portable-devtools

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1"""Utilities for parsing source text"""2 3from __future__ import annotations4 5import re6from re import Match7from typing import TypeVar8import unicodedata9 10from .entities import entities11 12 13def charCodeAt(src: str, pos: int) -> int | None:14    """15    Returns the Unicode value of the character at the specified location.16 17    @param - index The zero-based index of the desired character.18    If there is no character at the specified index, NaN is returned.19 20    This was added for compatibility with python21    """22    try:23        return ord(src[pos])24    except IndexError:25        return None26 27 28def charStrAt(src: str, pos: int) -> str | None:29    """30    Returns the Unicode value of the character at the specified location.31 32    @param - index The zero-based index of the desired character.33    If there is no character at the specified index, NaN is returned.34 35    This was added for compatibility with python36    """37    try:38        return src[pos]39    except IndexError:40        return None41 42 43_ItemTV = TypeVar("_ItemTV")44 45 46def arrayReplaceAt(47    src: list[_ItemTV], pos: int, newElements: list[_ItemTV]48) -> list[_ItemTV]:49    """50    Remove element from array and put another array at those position.51    Useful for some operations with tokens52    """53    return src[:pos] + newElements + src[pos + 1 :]54 55 56def isValidEntityCode(c: int) -> bool:57    # broken sequence58    if c >= 0xD800 and c <= 0xDFFF:59        return False60    # never used61    if c >= 0xFDD0 and c <= 0xFDEF:62        return False63    if ((c & 0xFFFF) == 0xFFFF) or ((c & 0xFFFF) == 0xFFFE):64        return False65    # control codes66    if c >= 0x00 and c <= 0x08:67        return False68    if c == 0x0B:69        return False70    if c >= 0x0E and c <= 0x1F:71        return False72    if c >= 0x7F and c <= 0x9F:73        return False74    # out of range75    return not (c > 0x10FFFF)76 77 78def fromCodePoint(c: int) -> str:79    """Convert ordinal to unicode.80 81    Note, in the original Javascript two string characters were required,82    for codepoints larger than `0xFFFF`.83    But Python 3 can represent any unicode codepoint in one character.84    """85    return chr(c)86 87 88# UNESCAPE_MD_RE = re.compile(r'\\([!"#$%&\'()*+,\-.\/:;<=>?@[\\\]^_`{|}~])')89# ENTITY_RE_g       = re.compile(r'&([a-z#][a-z0-9]{1,31})', re.IGNORECASE)90UNESCAPE_ALL_RE = re.compile(91    r'\\([!"#$%&\'()*+,\-.\/:;<=>?@[\\\]^_`{|}~])' + "|" + r"&([a-z#][a-z0-9]{1,31});",92    re.IGNORECASE,93)94DIGITAL_ENTITY_BASE10_RE = re.compile(r"#([0-9]{1,8})")95DIGITAL_ENTITY_BASE16_RE = re.compile(r"#x([a-f0-9]{1,8})", re.IGNORECASE)96 97 98def replaceEntityPattern(match: str, name: str) -> str:99    """Convert HTML entity patterns,100    see https://spec.commonmark.org/0.30/#entity-references101    """102    if name in entities:103        return entities[name]104 105    code: None | int = None106    if pat := DIGITAL_ENTITY_BASE10_RE.fullmatch(name):107        code = int(pat.group(1), 10)108    elif pat := DIGITAL_ENTITY_BASE16_RE.fullmatch(name):109        code = int(pat.group(1), 16)110 111    if code is not None and isValidEntityCode(code):112        return fromCodePoint(code)113 114    return match115 116 117def unescapeAll(string: str) -> str:118    def replacer_func(match: Match[str]) -> str:119        escaped = match.group(1)120        if escaped:121            return escaped122        entity = match.group(2)123        return replaceEntityPattern(match.group(), entity)124 125    if "\\" not in string and "&" not in string:126        return string127    return UNESCAPE_ALL_RE.sub(replacer_func, string)128 129 130ESCAPABLE = r"""\\!"#$%&'()*+,./:;<=>?@\[\]^`{}|_~-"""131ESCAPE_CHAR = re.compile(r"\\([" + ESCAPABLE + r"])")132 133 134def stripEscape(string: str) -> str:135    """Strip escape \\ characters"""136    return ESCAPE_CHAR.sub(r"\1", string)137 138 139def escapeHtml(raw: str) -> str:140    """Replace special characters "&", "<", ">" and '"' to HTML-safe sequences."""141    # like html.escape, but without escaping single quotes142    raw = raw.replace("&", "&amp;")  # Must be done first!143    raw = raw.replace("<", "&lt;")144    raw = raw.replace(">", "&gt;")145    raw = raw.replace('"', "&quot;")146    return raw147 148 149# //////////////////////////////////////////////////////////////////////////////150 151REGEXP_ESCAPE_RE = re.compile(r"[.?*+^$[\]\\(){}|-]")152 153 154def escapeRE(string: str) -> str:155    string = REGEXP_ESCAPE_RE.sub("\\$&", string)156    return string157 158 159# //////////////////////////////////////////////////////////////////////////////160 161 162def isSpace(code: int | None) -> bool:163    """Check if character code is a whitespace."""164    return code in (0x09, 0x20)165 166 167def isStrSpace(ch: str | None) -> bool:168    """Check if character is a whitespace."""169    return ch in ("\t", " ")170 171 172MD_WHITESPACE = {173    0x09,  # \t174    0x0A,  # \n175    0x0B,  # \v176    0x0C,  # \f177    0x0D,  # \r178    0x20,  # space179    0xA0,180    0x1680,181    0x202F,182    0x205F,183    0x3000,184}185 186 187def isWhiteSpace(code: int) -> bool:188    r"""Zs (unicode class) || [\t\f\v\r\n]"""189    if code >= 0x2000 and code <= 0x200A:190        return True191    return code in MD_WHITESPACE192 193 194# //////////////////////////////////////////////////////////////////////////////195 196 197def isPunctChar(ch: str) -> bool:198    """Check if character is a punctuation character."""199    return unicodedata.category(ch).startswith(("P", "S"))200 201 202MD_ASCII_PUNCT = {203    0x21,  # /* ! */204    0x22,  # /* " */205    0x23,  # /* # */206    0x24,  # /* $ */207    0x25,  # /* % */208    0x26,  # /* & */209    0x27,  # /* ' */210    0x28,  # /* ( */211    0x29,  # /* ) */212    0x2A,  # /* * */213    0x2B,  # /* + */214    0x2C,  # /* , */215    0x2D,  # /* - */216    0x2E,  # /* . */217    0x2F,  # /* / */218    0x3A,  # /* : */219    0x3B,  # /* ; */220    0x3C,  # /* < */221    0x3D,  # /* = */222    0x3E,  # /* > */223    0x3F,  # /* ? */224    0x40,  # /* @ */225    0x5B,  # /* [ */226    0x5C,  # /* \ */227    0x5D,  # /* ] */228    0x5E,  # /* ^ */229    0x5F,  # /* _ */230    0x60,  # /* ` */231    0x7B,  # /* { */232    0x7C,  # /* | */233    0x7D,  # /* } */234    0x7E,  # /* ~ */235}236 237 238def isMdAsciiPunct(ch: int) -> bool:239    """Markdown ASCII punctuation characters.240 241    ::242 243        !, ", #, $, %, &, ', (, ), *, +, ,, -, ., /, :, ;, <, =, >, ?, @, [, \\, ], ^, _, `, {, |, }, or ~244 245    See http://spec.commonmark.org/0.15/#ascii-punctuation-character246 247    Don't confuse with unicode punctuation !!! It lacks some chars in ascii range.248 249    """250    return ch in MD_ASCII_PUNCT251 252 253def normalizeReference(string: str) -> str:254    """Helper to unify [reference labels]."""255    # Trim and collapse whitespace256    #257    string = re.sub(r"\s+", " ", string.strip())258 259    # In node v10 'ẞ'.toLowerCase() === 'Ṿ', which is presumed to be a bug260    # fixed in v12 (couldn't find any details).261    #262    # So treat this one as a special case263    # (remove this when node v10 is no longer supported).264    #265    # if ('ẞ'.toLowerCase() === 'Ṿ') {266    #   str = str.replace(/ẞ/g, 'ß')267    # }268 269    # .toLowerCase().toUpperCase() should get rid of all differences270    # between letter variants.271    #272    # Simple .toLowerCase() doesn't normalize 125 code points correctly,273    # and .toUpperCase doesn't normalize 6 of them (list of exceptions:274    # İ, ϴ, ẞ, Ω, K, Å - those are already uppercased, but have differently275    # uppercased versions).276    #277    # Here's an example showing how it happens. Lets take greek letter omega:278    # uppercase U+0398 (Θ), U+03f4 (ϴ) and lowercase U+03b8 (θ), U+03d1 (ϑ)279    #280    # Unicode entries:281    # 0398;GREEK CAPITAL LETTER THETA;Lu;0;L;;;;;N;;;;03B8282    # 03B8;GREEK SMALL LETTER THETA;Ll;0;L;;;;;N;;;0398;;0398283    # 03D1;GREEK THETA SYMBOL;Ll;0;L;<compat> 03B8;;;;N;GREEK SMALL LETTER SCRIPT THETA;;0398;;0398284    # 03F4;GREEK CAPITAL THETA SYMBOL;Lu;0;L;<compat> 0398;;;;N;;;;03B8285    #286    # Case-insensitive comparison should treat all of them as equivalent.287    #288    # But .toLowerCase() doesn't change ϑ (it's already lowercase),289    # and .toUpperCase() doesn't change ϴ (already uppercase).290    #291    # Applying first lower then upper case normalizes any character:292    # '\u0398\u03f4\u03b8\u03d1'.toLowerCase().toUpperCase() === '\u0398\u0398\u0398\u0398'293    #294    # Note: this is equivalent to unicode case folding; unicode normalization295    # is a different step that is not required here.296    #297    # Final result should be uppercased, because it's later stored in an object298    # (this avoid a conflict with Object.prototype members,299    # most notably, `__proto__`)300    #301    return string.lower().upper()302 303 304LINK_OPEN_RE = re.compile(r"^<a[>\s]", flags=re.IGNORECASE)305LINK_CLOSE_RE = re.compile(r"^</a\s*>", flags=re.IGNORECASE)306 307 308def isLinkOpen(string: str) -> bool:309    return bool(LINK_OPEN_RE.search(string))310 311 312def isLinkClose(string: str) -> bool:313    return bool(LINK_CLOSE_RE.search(string))314 
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