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codekingpro/portable-devtools

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NvInferPlugin.h43 linesDownload Raw Back to include
1/*
2 * SPDX-FileCopyrightText: Copyright (c) 1993-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3 * SPDX-License-Identifier: Apache-2.0
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17
18#ifndef NV_INFER_PLUGIN_H
19#define NV_INFER_PLUGIN_H
20
21#include "NvInfer.h"
22#include "NvInferPluginUtils.h"
23//!
24//! \file NvInferPlugin.h
25//!
26//! This is the API for the Nvidia provided TensorRT plugins.
27//!
28
29extern "C"
30{
31    //!
32    //! \brief Initialize and register all the existing TensorRT plugins to the Plugin Registry with an optional
33    //! namespace. The plugin library author should ensure that this function name is unique to the library. This
34    //! function should be called once before accessing the Plugin Registry.
35    //! \param logger Logger object to print plugin registration information
36    //! \param libNamespace Namespace used to register all the plugins in this library
37    //!
38    TENSORRTAPI bool initLibNvInferPlugins(void* logger, char const* libNamespace);
39
40} // extern "C"
41
42#endif // NV_INFER_PLUGIN_H
43 
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