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hschumann2/TempleOS-Source-Code

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ScrollBars.txt71 linesDownload Raw Back to Graphics
1 2 3 4 5 6 7 8<1>/* Graphics Not Rendered in HTML */9 10#define MAP_HEIGHT      204811#define MAP_WIDTH       204812 13#define TREES_NUM       25614 15I64 tree_x[TREES_NUM],tree_y[TREES_NUM];16 17U0 DrawIt(CTask *task,CDC *dc)18{19  I64 i,h,v;20 21  task->horz_scroll.min=0;22  task->horz_scroll.max=MAP_WIDTH-task->pix_width;23  task->vert_scroll.min=0;24  task->vert_scroll.max=MAP_HEIGHT-task->pix_height;25  TaskDerivedValsUpdate(task);26 27  h=task->horz_scroll.pos;28  v=task->vert_scroll.pos;29 30  dc->color=BROWN;31  dc->thick=4;32  GrLine3(dc,2-h,2-v,0,MAP_WIDTH-3-h,2-v,0);33  GrLine3(dc,2-h,MAP_HEIGHT-3-v,0,MAP_WIDTH-3-h,MAP_HEIGHT-3-v,0);34  GrLine3(dc,2-h,2-v,0,2-h,MAP_HEIGHT-3-v,0);35  GrLine3(dc,MAP_WIDTH-3-h,2-v,0,MAP_WIDTH-3-h,MAP_HEIGHT-3-v,0);36 37  //Check bounds if you wish better performance.38  for (i=0;i<TREES_NUM;i++)39    Sprite3(dc,tree_x[i]-h,tree_y[i]-v,0,<Tree>);40}41 42U0 Init()43{44  I64 i;45  for (i=0;i<TREES_NUM;i++) {46    tree_x[i]=RandU16%MAP_WIDTH;47    tree_y[i]=RandU16%MAP_HEIGHT;48  }49}50 51U0 ScrollBars()52{53  SettingsPush; //See SettingsPush54  Init;55  Fs->draw_it=&DrawIt;56  WinBorder(ON);57  DocCursor;58  DocClear;59  DocScroll;60 61  Fs->horz_scroll.pos=0;62  Fs->vert_scroll.pos=0;63  GetChar(,FALSE);64  SettingsPop;65//If you care, you might want to66  //save the original state of the67  //scroll bars.68}69 70ScrollBars;71