hschumann2/TempleOS-Source-Code
0847
1 2F64 theta,phi,omega,s;3CDC *dc0,*dc1;4 5 6 7 8 9 10 11 12 <1>/* Graphics Not Rendered in HTML */13 14 15 16 17 18 19 20 21 22U0 GrBlackLighting(CDC *dc,CD3I32 *,CD3I32 *,CD3I32 *,CColorROPU32)23{24 dc->color=0;25}26 27U0 DrawShadow(CTask *task)28{29 I64 r[4][4],*r2;30 31 Mat4x4IdentEqu(dc1->r);32 Mat4x4RotZ(dc1->r,theta);33 Mat4x4RotX(dc1->r,phi);34 Mat4x4RotZ(dc1->r,omega);35 Mat4x4Scale(dc1->r,s);36 Mat4x4TranslationEqu(dc1->r,200,200,5000);37 dc1->flags|=DCF_TRANSFORMATION;38 DCMat4x4Set(dc1,dc1->r);39 40 MemSet(r,0,sizeof(r));41 42 r[0][0]=GR_SCALE;43 r[1][1]=GR_SCALE/2; //Pick a plane for the shadow, to suit your taste.44 r[1][2]=GR_SCALE/2; //It doesn't have to have a norm of 1.0.45 r[2][2]=GR_SCALE;46 r[3][3]=GR_SCALE;47 48 Mat4x4TranslationEqu(r,0,-2200,1000);49 r2=Mat4x4MulMat4x4New(r,dc1->r,task);50 Free(dc1->r);51 DCMat4x4Set(dc1,r2);52 53 dc1->lighting=&GrBlackLighting;54 Sprite3(dc1,0,0,0,<1>);55}56 57U0 DrawIt(CTask *task,CDC *)58{59 DCDepthBufRst(dc0);60 Mat4x4IdentEqu(dc0->r);61 Mat4x4RotZ(dc0->r,theta);62 Mat4x4RotX(dc0->r,phi);63 Mat4x4RotZ(dc0->r,omega);64 Mat4x4Scale(dc0->r,s);65 Mat4x4TranslationEqu(dc0->r,200,200,5000);66 dc0->flags|=DCF_TRANSFORMATION;67 DCMat4x4Set(dc0,dc0->r);68 if (mp_cnt>1)69 JobQue(&DrawShadow,task,1);70 else71 DrawShadow(task);72 Sprite3(dc0,0,0,0,<1>);73}74 75U0 Shadow()76{//The shadow image b.s. Any is plausible.77 dc0=DCAlias(gr.dc2,Fs);78 dc1=DCAlias(gr.dc2,Fs);79 DCDepthBufAlloc(dc0);80 dc1->depth_buf=dc0->depth_buf;81 82 theta=0;83 phi=0;84 omega=0;85 s=1.5;86 87 SettingsPush; //See SettingsPush88 WinMax;89 Fs->draw_it=&DrawIt;90 91 while (!ScanChar) {92 theta+=2*pi/70;93 phi+=2*pi/90;94 omega+=2*pi/110;95 Sleep(20);96 }97 SettingsPop;98 DCDel(dc0);99 dc1->depth_buf=NULL;100 DCDel(dc1);101}102 103Shadow;104 