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AryaWu/sqlite

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1/*2** 2008 December 33**4** The author disclaims copyright to this source code.  In place of5** a legal notice, here is a blessing:6**7**    May you do good and not evil.8**    May you find forgiveness for yourself and forgive others.9**    May you share freely, never taking more than you give.10**11*************************************************************************12**13** This module implements an object we call a "RowSet".14**15** The RowSet object is a collection of rowids.  Rowids16** are inserted into the RowSet in an arbitrary order.  Inserts17** can be intermixed with tests to see if a given rowid has been18** previously inserted into the RowSet.19**20** After all inserts are finished, it is possible to extract the21** elements of the RowSet in sorted order.  Once this extraction22** process has started, no new elements may be inserted.23**24** Hence, the primitive operations for a RowSet are:25**26**    CREATE27**    INSERT28**    TEST29**    SMALLEST30**    DESTROY31**32** The CREATE and DESTROY primitives are the constructor and destructor,33** obviously.  The INSERT primitive adds a new element to the RowSet.34** TEST checks to see if an element is already in the RowSet.  SMALLEST35** extracts the least value from the RowSet.36**37** The INSERT primitive might allocate additional memory.  Memory is38** allocated in chunks so most INSERTs do no allocation.  There is an39** upper bound on the size of allocated memory.  No memory is freed40** until DESTROY.41**42** The TEST primitive includes a "batch" number.  The TEST primitive43** will only see elements that were inserted before the last change44** in the batch number.  In other words, if an INSERT occurs between45** two TESTs where the TESTs have the same batch number, then the46** value added by the INSERT will not be visible to the second TEST.47** The initial batch number is zero, so if the very first TEST contains48** a non-zero batch number, it will see all prior INSERTs.49**50** No INSERTs may occurs after a SMALLEST.  An assertion will fail if51** that is attempted.52**53** The cost of an INSERT is roughly constant.  (Sometimes new memory54** has to be allocated on an INSERT.)  The cost of a TEST with a new55** batch number is O(NlogN) where N is the number of elements in the RowSet.56** The cost of a TEST using the same batch number is O(logN).  The cost57** of the first SMALLEST is O(NlogN).  Second and subsequent SMALLEST58** primitives are constant time.  The cost of DESTROY is O(N).59**60** TEST and SMALLEST may not be used by the same RowSet.  This used to61** be possible, but the feature was not used, so it was removed in order62** to simplify the code.63*/64#include "sqliteInt.h"65 66 67/*68** Target size for allocation chunks.69*/70#define ROWSET_ALLOCATION_SIZE 102471 72/*73** The number of rowset entries per allocation chunk.74*/75#define ROWSET_ENTRY_PER_CHUNK  \76                       ((ROWSET_ALLOCATION_SIZE-8)/sizeof(struct RowSetEntry))77 78/*79** Each entry in a RowSet is an instance of the following object.80**81** This same object is reused to store a linked list of trees of RowSetEntry82** objects.  In that alternative use, pRight points to the next entry83** in the list, pLeft points to the tree, and v is unused.  The84** RowSet.pForest value points to the head of this forest list.85*/86struct RowSetEntry {           87  i64 v;                        /* ROWID value for this entry */88  struct RowSetEntry *pRight;   /* Right subtree (larger entries) or list */89  struct RowSetEntry *pLeft;    /* Left subtree (smaller entries) */90};91 92/*93** RowSetEntry objects are allocated in large chunks (instances of the94** following structure) to reduce memory allocation overhead.  The95** chunks are kept on a linked list so that they can be deallocated96** when the RowSet is destroyed.97*/98struct RowSetChunk {99  struct RowSetChunk *pNextChunk;        /* Next chunk on list of them all */100  struct RowSetEntry aEntry[ROWSET_ENTRY_PER_CHUNK]; /* Allocated entries */101};102 103/*104** A RowSet in an instance of the following structure.105**106** A typedef of this structure if found in sqliteInt.h.107*/108struct RowSet {109  struct RowSetChunk *pChunk;    /* List of all chunk allocations */110  sqlite3 *db;                   /* The database connection */111  struct RowSetEntry *pEntry;    /* List of entries using pRight */112  struct RowSetEntry *pLast;     /* Last entry on the pEntry list */113  struct RowSetEntry *pFresh;    /* Source of new entry objects */114  struct RowSetEntry *pForest;   /* List of binary trees of entries */115  u16 nFresh;                    /* Number of objects on pFresh */116  u16 rsFlags;                   /* Various flags */117  int iBatch;                    /* Current insert batch */118};119 120/*121** Allowed values for RowSet.rsFlags122*/123#define ROWSET_SORTED  0x01   /* True if RowSet.pEntry is sorted */124#define ROWSET_NEXT    0x02   /* True if sqlite3RowSetNext() has been called */125 126/*127** Allocate a RowSet object.  Return NULL if a memory allocation128** error occurs.129*/130RowSet *sqlite3RowSetInit(sqlite3 *db){131  RowSet *p = sqlite3DbMallocRawNN(db, sizeof(*p));132  if( p ){133    int N = sqlite3DbMallocSize(db, p);134    p->pChunk = 0;135    p->db = db;136    p->pEntry = 0;137    p->pLast = 0;138    p->pForest = 0;139    p->pFresh = (struct RowSetEntry*)(ROUND8(sizeof(*p)) + (char*)p);140    p->nFresh = (u16)((N - ROUND8(sizeof(*p)))/sizeof(struct RowSetEntry));141    p->rsFlags = ROWSET_SORTED;142    p->iBatch = 0;143  }144  return p;145}146 147/*148** Deallocate all chunks from a RowSet.  This frees all memory that149** the RowSet has allocated over its lifetime.  This routine is150** the destructor for the RowSet.151*/152void sqlite3RowSetClear(void *pArg){153  RowSet *p = (RowSet*)pArg;154  struct RowSetChunk *pChunk, *pNextChunk;155  for(pChunk=p->pChunk; pChunk; pChunk = pNextChunk){156    pNextChunk = pChunk->pNextChunk;157    sqlite3DbFree(p->db, pChunk);158  }159  p->pChunk = 0;160  p->nFresh = 0;161  p->pEntry = 0;162  p->pLast = 0;163  p->pForest = 0;164  p->rsFlags = ROWSET_SORTED;165}166 167/*168** Deallocate all chunks from a RowSet.  This frees all memory that169** the RowSet has allocated over its lifetime.  This routine is170** the destructor for the RowSet.171*/172void sqlite3RowSetDelete(void *pArg){173  sqlite3RowSetClear(pArg);174  sqlite3DbFree(((RowSet*)pArg)->db, pArg);175}176 177/*178** Allocate a new RowSetEntry object that is associated with the179** given RowSet.  Return a pointer to the new and completely uninitialized180** object.181**182** In an OOM situation, the RowSet.db->mallocFailed flag is set and this183** routine returns NULL.184*/185static struct RowSetEntry *rowSetEntryAlloc(RowSet *p){186  assert( p!=0 );187  if( p->nFresh==0 ){  /*OPTIMIZATION-IF-FALSE*/188    /* We could allocate a fresh RowSetEntry each time one is needed, but it189    ** is more efficient to pull a preallocated entry from the pool */190    struct RowSetChunk *pNew;191    pNew = sqlite3DbMallocRawNN(p->db, sizeof(*pNew));192    if( pNew==0 ){193      return 0;194    }195    pNew->pNextChunk = p->pChunk;196    p->pChunk = pNew;197    p->pFresh = pNew->aEntry;198    p->nFresh = ROWSET_ENTRY_PER_CHUNK;199  }200  p->nFresh--;201  return p->pFresh++;202}203 204/*205** Insert a new value into a RowSet.206**207** The mallocFailed flag of the database connection is set if a208** memory allocation fails.209*/210void sqlite3RowSetInsert(RowSet *p, i64 rowid){211  struct RowSetEntry *pEntry;  /* The new entry */212  struct RowSetEntry *pLast;   /* The last prior entry */213 214  /* This routine is never called after sqlite3RowSetNext() */215  assert( p!=0 && (p->rsFlags & ROWSET_NEXT)==0 );216 217  pEntry = rowSetEntryAlloc(p);218  if( pEntry==0 ) return;219  pEntry->v = rowid;220  pEntry->pRight = 0;221  pLast = p->pLast;222  if( pLast ){223    if( rowid<=pLast->v ){  /*OPTIMIZATION-IF-FALSE*/224      /* Avoid unnecessary sorts by preserving the ROWSET_SORTED flags225      ** where possible */226      p->rsFlags &= ~ROWSET_SORTED;227    }228    pLast->pRight = pEntry;229  }else{230    p->pEntry = pEntry;231  }232  p->pLast = pEntry;233}234 235/*236** Merge two lists of RowSetEntry objects.  Remove duplicates.237**238** The input lists are connected via pRight pointers and are239** assumed to each already be in sorted order.240*/241static struct RowSetEntry *rowSetEntryMerge(242  struct RowSetEntry *pA,    /* First sorted list to be merged */243  struct RowSetEntry *pB     /* Second sorted list to be merged */244){245  struct RowSetEntry head;246  struct RowSetEntry *pTail;247 248  pTail = &head;249  assert( pA!=0 && pB!=0 );250  for(;;){251    assert( pA->pRight==0 || pA->v<=pA->pRight->v );252    assert( pB->pRight==0 || pB->v<=pB->pRight->v );253    if( pA->v<=pB->v ){254      if( pA->v<pB->v ) pTail = pTail->pRight = pA;255      pA = pA->pRight;256      if( pA==0 ){257        pTail->pRight = pB;258        break;259      }260    }else{261      pTail = pTail->pRight = pB;262      pB = pB->pRight;263      if( pB==0 ){264        pTail->pRight = pA;265        break;266      }267    }268  }269  return head.pRight;270}271 272/*273** Sort all elements on the list of RowSetEntry objects into order of274** increasing v.275*/276static struct RowSetEntry *rowSetEntrySort(struct RowSetEntry *pIn){277  unsigned int i;278  struct RowSetEntry *pNext, *aBucket[40];279 280  memset(aBucket, 0, sizeof(aBucket));281  while( pIn ){282    pNext = pIn->pRight;283    pIn->pRight = 0;284    for(i=0; aBucket[i]; i++){285      pIn = rowSetEntryMerge(aBucket[i], pIn);286      aBucket[i] = 0;287    }288    aBucket[i] = pIn;289    pIn = pNext;290  }291  pIn = aBucket[0];292  for(i=1; i<sizeof(aBucket)/sizeof(aBucket[0]); i++){293    if( aBucket[i]==0 ) continue;294    pIn = pIn ? rowSetEntryMerge(pIn, aBucket[i]) : aBucket[i];295  }296  return pIn;297}298 299 300/*301** The input, pIn, is a binary tree (or subtree) of RowSetEntry objects.302** Convert this tree into a linked list connected by the pRight pointers303** and return pointers to the first and last elements of the new list.304*/305static void rowSetTreeToList(306  struct RowSetEntry *pIn,         /* Root of the input tree */307  struct RowSetEntry **ppFirst,    /* Write head of the output list here */308  struct RowSetEntry **ppLast      /* Write tail of the output list here */309){310  assert( pIn!=0 );311  if( pIn->pLeft ){312    struct RowSetEntry *p;313    rowSetTreeToList(pIn->pLeft, ppFirst, &p);314    p->pRight = pIn;315  }else{316    *ppFirst = pIn;317  }318  if( pIn->pRight ){319    rowSetTreeToList(pIn->pRight, &pIn->pRight, ppLast);320  }else{321    *ppLast = pIn;322  }323  assert( (*ppLast)->pRight==0 );324}325 326 327/*328** Convert a sorted list of elements (connected by pRight) into a binary329** tree with depth of iDepth.  A depth of 1 means the tree contains a single330** node taken from the head of *ppList.  A depth of 2 means a tree with331** three nodes.  And so forth.332**333** Use as many entries from the input list as required and update the334** *ppList to point to the unused elements of the list.  If the input335** list contains too few elements, then construct an incomplete tree336** and leave *ppList set to NULL.337**338** Return a pointer to the root of the constructed binary tree.339*/340static struct RowSetEntry *rowSetNDeepTree(341  struct RowSetEntry **ppList,342  int iDepth343){344  struct RowSetEntry *p;         /* Root of the new tree */345  struct RowSetEntry *pLeft;     /* Left subtree */346  if( *ppList==0 ){ /*OPTIMIZATION-IF-TRUE*/347    /* Prevent unnecessary deep recursion when we run out of entries */348    return 0;349  }350  if( iDepth>1 ){   /*OPTIMIZATION-IF-TRUE*/351    /* This branch causes a *balanced* tree to be generated.  A valid tree352    ** is still generated without this branch, but the tree is wildly353    ** unbalanced and inefficient. */354    pLeft = rowSetNDeepTree(ppList, iDepth-1);355    p = *ppList;356    if( p==0 ){     /*OPTIMIZATION-IF-FALSE*/357      /* It is safe to always return here, but the resulting tree358      ** would be unbalanced */359      return pLeft;360    }361    p->pLeft = pLeft;362    *ppList = p->pRight;363    p->pRight = rowSetNDeepTree(ppList, iDepth-1);364  }else{365    p = *ppList;366    *ppList = p->pRight;367    p->pLeft = p->pRight = 0;368  }369  return p;370}371 372/*373** Convert a sorted list of elements into a binary tree. Make the tree374** as deep as it needs to be in order to contain the entire list.375*/376static struct RowSetEntry *rowSetListToTree(struct RowSetEntry *pList){377  int iDepth;           /* Depth of the tree so far */378  struct RowSetEntry *p;       /* Current tree root */379  struct RowSetEntry *pLeft;   /* Left subtree */380 381  assert( pList!=0 );382  p = pList;383  pList = p->pRight;384  p->pLeft = p->pRight = 0;385  for(iDepth=1; pList; iDepth++){386    pLeft = p;387    p = pList;388    pList = p->pRight;389    p->pLeft = pLeft;390    p->pRight = rowSetNDeepTree(&pList, iDepth);391  }392  return p;393}394 395/*396** Extract the smallest element from the RowSet.397** Write the element into *pRowid.  Return 1 on success.  Return398** 0 if the RowSet is already empty.399**400** After this routine has been called, the sqlite3RowSetInsert()401** routine may not be called again.402**403** This routine may not be called after sqlite3RowSetTest() has404** been used.  Older versions of RowSet allowed that, but as the405** capability was not used by the code generator, it was removed406** for code economy.407*/408int sqlite3RowSetNext(RowSet *p, i64 *pRowid){409  assert( p!=0 );410  assert( p->pForest==0 );  /* Cannot be used with sqlite3RowSetText() */411 412  /* Merge the forest into a single sorted list on first call */413  if( (p->rsFlags & ROWSET_NEXT)==0 ){  /*OPTIMIZATION-IF-FALSE*/414    if( (p->rsFlags & ROWSET_SORTED)==0 ){  /*OPTIMIZATION-IF-FALSE*/415      p->pEntry = rowSetEntrySort(p->pEntry);416    }417    p->rsFlags |= ROWSET_SORTED|ROWSET_NEXT;418  }419 420  /* Return the next entry on the list */421  if( p->pEntry ){422    *pRowid = p->pEntry->v;423    p->pEntry = p->pEntry->pRight;424    if( p->pEntry==0 ){ /*OPTIMIZATION-IF-TRUE*/425      /* Free memory immediately, rather than waiting on sqlite3_finalize() */426      sqlite3RowSetClear(p);427    }428    return 1;429  }else{430    return 0;431  }432}433 434/*435** Check to see if element iRowid was inserted into the rowset as436** part of any insert batch prior to iBatch.  Return 1 or 0.437**438** If this is the first test of a new batch and if there exist entries439** on pRowSet->pEntry, then sort those entries into the forest at440** pRowSet->pForest so that they can be tested.441*/442int sqlite3RowSetTest(RowSet *pRowSet, int iBatch, sqlite3_int64 iRowid){443  struct RowSetEntry *p, *pTree;444 445  /* This routine is never called after sqlite3RowSetNext() */446  assert( pRowSet!=0 && (pRowSet->rsFlags & ROWSET_NEXT)==0 );447 448  /* Sort entries into the forest on the first test of a new batch.449  ** To save unnecessary work, only do this when the batch number changes.450  */451  if( iBatch!=pRowSet->iBatch ){  /*OPTIMIZATION-IF-FALSE*/452    p = pRowSet->pEntry;453    if( p ){454      struct RowSetEntry **ppPrevTree = &pRowSet->pForest;455      if( (pRowSet->rsFlags & ROWSET_SORTED)==0 ){ /*OPTIMIZATION-IF-FALSE*/456        /* Only sort the current set of entries if they need it */457        p = rowSetEntrySort(p);458      }459      for(pTree = pRowSet->pForest; pTree; pTree=pTree->pRight){460        ppPrevTree = &pTree->pRight;461        if( pTree->pLeft==0 ){462          pTree->pLeft = rowSetListToTree(p);463          break;464        }else{465          struct RowSetEntry *pAux, *pTail;466          rowSetTreeToList(pTree->pLeft, &pAux, &pTail);467          pTree->pLeft = 0;468          p = rowSetEntryMerge(pAux, p);469        }470      }471      if( pTree==0 ){472        *ppPrevTree = pTree = rowSetEntryAlloc(pRowSet);473        if( pTree ){474          pTree->v = 0;475          pTree->pRight = 0;476          pTree->pLeft = rowSetListToTree(p);477        }478      }479      pRowSet->pEntry = 0;480      pRowSet->pLast = 0;481      pRowSet->rsFlags |= ROWSET_SORTED;482    }483    pRowSet->iBatch = iBatch;484  }485 486  /* Test to see if the iRowid value appears anywhere in the forest.487  ** Return 1 if it does and 0 if not.488  */489  for(pTree = pRowSet->pForest; pTree; pTree=pTree->pRight){490    p = pTree->pLeft;491    while( p ){492      if( p->v<iRowid ){493        p = p->pRight;494      }else if( p->v>iRowid ){495        p = p->pLeft;496      }else{497        return 1;498      }499    }500  }501  return 0;502}503