AryaWu/sqlite
0
1/*2** 2008 December 33**4** The author disclaims copyright to this source code. In place of5** a legal notice, here is a blessing:6**7** May you do good and not evil.8** May you find forgiveness for yourself and forgive others.9** May you share freely, never taking more than you give.10**11*************************************************************************12**13** This module implements an object we call a "RowSet".14**15** The RowSet object is a collection of rowids. Rowids16** are inserted into the RowSet in an arbitrary order. Inserts17** can be intermixed with tests to see if a given rowid has been18** previously inserted into the RowSet.19**20** After all inserts are finished, it is possible to extract the21** elements of the RowSet in sorted order. Once this extraction22** process has started, no new elements may be inserted.23**24** Hence, the primitive operations for a RowSet are:25**26** CREATE27** INSERT28** TEST29** SMALLEST30** DESTROY31**32** The CREATE and DESTROY primitives are the constructor and destructor,33** obviously. The INSERT primitive adds a new element to the RowSet.34** TEST checks to see if an element is already in the RowSet. SMALLEST35** extracts the least value from the RowSet.36**37** The INSERT primitive might allocate additional memory. Memory is38** allocated in chunks so most INSERTs do no allocation. There is an39** upper bound on the size of allocated memory. No memory is freed40** until DESTROY.41**42** The TEST primitive includes a "batch" number. The TEST primitive43** will only see elements that were inserted before the last change44** in the batch number. In other words, if an INSERT occurs between45** two TESTs where the TESTs have the same batch number, then the46** value added by the INSERT will not be visible to the second TEST.47** The initial batch number is zero, so if the very first TEST contains48** a non-zero batch number, it will see all prior INSERTs.49**50** No INSERTs may occurs after a SMALLEST. An assertion will fail if51** that is attempted.52**53** The cost of an INSERT is roughly constant. (Sometimes new memory54** has to be allocated on an INSERT.) The cost of a TEST with a new55** batch number is O(NlogN) where N is the number of elements in the RowSet.56** The cost of a TEST using the same batch number is O(logN). The cost57** of the first SMALLEST is O(NlogN). Second and subsequent SMALLEST58** primitives are constant time. The cost of DESTROY is O(N).59**60** TEST and SMALLEST may not be used by the same RowSet. This used to61** be possible, but the feature was not used, so it was removed in order62** to simplify the code.63*/64#include "sqliteInt.h"65 66 67/*68** Target size for allocation chunks.69*/70#define ROWSET_ALLOCATION_SIZE 102471 72/*73** The number of rowset entries per allocation chunk.74*/75#define ROWSET_ENTRY_PER_CHUNK \76 ((ROWSET_ALLOCATION_SIZE-8)/sizeof(struct RowSetEntry))77 78/*79** Each entry in a RowSet is an instance of the following object.80**81** This same object is reused to store a linked list of trees of RowSetEntry82** objects. In that alternative use, pRight points to the next entry83** in the list, pLeft points to the tree, and v is unused. The84** RowSet.pForest value points to the head of this forest list.85*/86struct RowSetEntry { 87 i64 v; /* ROWID value for this entry */88 struct RowSetEntry *pRight; /* Right subtree (larger entries) or list */89 struct RowSetEntry *pLeft; /* Left subtree (smaller entries) */90};91 92/*93** RowSetEntry objects are allocated in large chunks (instances of the94** following structure) to reduce memory allocation overhead. The95** chunks are kept on a linked list so that they can be deallocated96** when the RowSet is destroyed.97*/98struct RowSetChunk {99 struct RowSetChunk *pNextChunk; /* Next chunk on list of them all */100 struct RowSetEntry aEntry[ROWSET_ENTRY_PER_CHUNK]; /* Allocated entries */101};102 103/*104** A RowSet in an instance of the following structure.105**106** A typedef of this structure if found in sqliteInt.h.107*/108struct RowSet {109 struct RowSetChunk *pChunk; /* List of all chunk allocations */110 sqlite3 *db; /* The database connection */111 struct RowSetEntry *pEntry; /* List of entries using pRight */112 struct RowSetEntry *pLast; /* Last entry on the pEntry list */113 struct RowSetEntry *pFresh; /* Source of new entry objects */114 struct RowSetEntry *pForest; /* List of binary trees of entries */115 u16 nFresh; /* Number of objects on pFresh */116 u16 rsFlags; /* Various flags */117 int iBatch; /* Current insert batch */118};119 120/*121** Allowed values for RowSet.rsFlags122*/123#define ROWSET_SORTED 0x01 /* True if RowSet.pEntry is sorted */124#define ROWSET_NEXT 0x02 /* True if sqlite3RowSetNext() has been called */125 126/*127** Allocate a RowSet object. Return NULL if a memory allocation128** error occurs.129*/130RowSet *sqlite3RowSetInit(sqlite3 *db){131 RowSet *p = sqlite3DbMallocRawNN(db, sizeof(*p));132 if( p ){133 int N = sqlite3DbMallocSize(db, p);134 p->pChunk = 0;135 p->db = db;136 p->pEntry = 0;137 p->pLast = 0;138 p->pForest = 0;139 p->pFresh = (struct RowSetEntry*)(ROUND8(sizeof(*p)) + (char*)p);140 p->nFresh = (u16)((N - ROUND8(sizeof(*p)))/sizeof(struct RowSetEntry));141 p->rsFlags = ROWSET_SORTED;142 p->iBatch = 0;143 }144 return p;145}146 147/*148** Deallocate all chunks from a RowSet. This frees all memory that149** the RowSet has allocated over its lifetime. This routine is150** the destructor for the RowSet.151*/152void sqlite3RowSetClear(void *pArg){153 RowSet *p = (RowSet*)pArg;154 struct RowSetChunk *pChunk, *pNextChunk;155 for(pChunk=p->pChunk; pChunk; pChunk = pNextChunk){156 pNextChunk = pChunk->pNextChunk;157 sqlite3DbFree(p->db, pChunk);158 }159 p->pChunk = 0;160 p->nFresh = 0;161 p->pEntry = 0;162 p->pLast = 0;163 p->pForest = 0;164 p->rsFlags = ROWSET_SORTED;165}166 167/*168** Deallocate all chunks from a RowSet. This frees all memory that169** the RowSet has allocated over its lifetime. This routine is170** the destructor for the RowSet.171*/172void sqlite3RowSetDelete(void *pArg){173 sqlite3RowSetClear(pArg);174 sqlite3DbFree(((RowSet*)pArg)->db, pArg);175}176 177/*178** Allocate a new RowSetEntry object that is associated with the179** given RowSet. Return a pointer to the new and completely uninitialized180** object.181**182** In an OOM situation, the RowSet.db->mallocFailed flag is set and this183** routine returns NULL.184*/185static struct RowSetEntry *rowSetEntryAlloc(RowSet *p){186 assert( p!=0 );187 if( p->nFresh==0 ){ /*OPTIMIZATION-IF-FALSE*/188 /* We could allocate a fresh RowSetEntry each time one is needed, but it189 ** is more efficient to pull a preallocated entry from the pool */190 struct RowSetChunk *pNew;191 pNew = sqlite3DbMallocRawNN(p->db, sizeof(*pNew));192 if( pNew==0 ){193 return 0;194 }195 pNew->pNextChunk = p->pChunk;196 p->pChunk = pNew;197 p->pFresh = pNew->aEntry;198 p->nFresh = ROWSET_ENTRY_PER_CHUNK;199 }200 p->nFresh--;201 return p->pFresh++;202}203 204/*205** Insert a new value into a RowSet.206**207** The mallocFailed flag of the database connection is set if a208** memory allocation fails.209*/210void sqlite3RowSetInsert(RowSet *p, i64 rowid){211 struct RowSetEntry *pEntry; /* The new entry */212 struct RowSetEntry *pLast; /* The last prior entry */213 214 /* This routine is never called after sqlite3RowSetNext() */215 assert( p!=0 && (p->rsFlags & ROWSET_NEXT)==0 );216 217 pEntry = rowSetEntryAlloc(p);218 if( pEntry==0 ) return;219 pEntry->v = rowid;220 pEntry->pRight = 0;221 pLast = p->pLast;222 if( pLast ){223 if( rowid<=pLast->v ){ /*OPTIMIZATION-IF-FALSE*/224 /* Avoid unnecessary sorts by preserving the ROWSET_SORTED flags225 ** where possible */226 p->rsFlags &= ~ROWSET_SORTED;227 }228 pLast->pRight = pEntry;229 }else{230 p->pEntry = pEntry;231 }232 p->pLast = pEntry;233}234 235/*236** Merge two lists of RowSetEntry objects. Remove duplicates.237**238** The input lists are connected via pRight pointers and are239** assumed to each already be in sorted order.240*/241static struct RowSetEntry *rowSetEntryMerge(242 struct RowSetEntry *pA, /* First sorted list to be merged */243 struct RowSetEntry *pB /* Second sorted list to be merged */244){245 struct RowSetEntry head;246 struct RowSetEntry *pTail;247 248 pTail = &head;249 assert( pA!=0 && pB!=0 );250 for(;;){251 assert( pA->pRight==0 || pA->v<=pA->pRight->v );252 assert( pB->pRight==0 || pB->v<=pB->pRight->v );253 if( pA->v<=pB->v ){254 if( pA->v<pB->v ) pTail = pTail->pRight = pA;255 pA = pA->pRight;256 if( pA==0 ){257 pTail->pRight = pB;258 break;259 }260 }else{261 pTail = pTail->pRight = pB;262 pB = pB->pRight;263 if( pB==0 ){264 pTail->pRight = pA;265 break;266 }267 }268 }269 return head.pRight;270}271 272/*273** Sort all elements on the list of RowSetEntry objects into order of274** increasing v.275*/276static struct RowSetEntry *rowSetEntrySort(struct RowSetEntry *pIn){277 unsigned int i;278 struct RowSetEntry *pNext, *aBucket[40];279 280 memset(aBucket, 0, sizeof(aBucket));281 while( pIn ){282 pNext = pIn->pRight;283 pIn->pRight = 0;284 for(i=0; aBucket[i]; i++){285 pIn = rowSetEntryMerge(aBucket[i], pIn);286 aBucket[i] = 0;287 }288 aBucket[i] = pIn;289 pIn = pNext;290 }291 pIn = aBucket[0];292 for(i=1; i<sizeof(aBucket)/sizeof(aBucket[0]); i++){293 if( aBucket[i]==0 ) continue;294 pIn = pIn ? rowSetEntryMerge(pIn, aBucket[i]) : aBucket[i];295 }296 return pIn;297}298 299 300/*301** The input, pIn, is a binary tree (or subtree) of RowSetEntry objects.302** Convert this tree into a linked list connected by the pRight pointers303** and return pointers to the first and last elements of the new list.304*/305static void rowSetTreeToList(306 struct RowSetEntry *pIn, /* Root of the input tree */307 struct RowSetEntry **ppFirst, /* Write head of the output list here */308 struct RowSetEntry **ppLast /* Write tail of the output list here */309){310 assert( pIn!=0 );311 if( pIn->pLeft ){312 struct RowSetEntry *p;313 rowSetTreeToList(pIn->pLeft, ppFirst, &p);314 p->pRight = pIn;315 }else{316 *ppFirst = pIn;317 }318 if( pIn->pRight ){319 rowSetTreeToList(pIn->pRight, &pIn->pRight, ppLast);320 }else{321 *ppLast = pIn;322 }323 assert( (*ppLast)->pRight==0 );324}325 326 327/*328** Convert a sorted list of elements (connected by pRight) into a binary329** tree with depth of iDepth. A depth of 1 means the tree contains a single330** node taken from the head of *ppList. A depth of 2 means a tree with331** three nodes. And so forth.332**333** Use as many entries from the input list as required and update the334** *ppList to point to the unused elements of the list. If the input335** list contains too few elements, then construct an incomplete tree336** and leave *ppList set to NULL.337**338** Return a pointer to the root of the constructed binary tree.339*/340static struct RowSetEntry *rowSetNDeepTree(341 struct RowSetEntry **ppList,342 int iDepth343){344 struct RowSetEntry *p; /* Root of the new tree */345 struct RowSetEntry *pLeft; /* Left subtree */346 if( *ppList==0 ){ /*OPTIMIZATION-IF-TRUE*/347 /* Prevent unnecessary deep recursion when we run out of entries */348 return 0;349 }350 if( iDepth>1 ){ /*OPTIMIZATION-IF-TRUE*/351 /* This branch causes a *balanced* tree to be generated. A valid tree352 ** is still generated without this branch, but the tree is wildly353 ** unbalanced and inefficient. */354 pLeft = rowSetNDeepTree(ppList, iDepth-1);355 p = *ppList;356 if( p==0 ){ /*OPTIMIZATION-IF-FALSE*/357 /* It is safe to always return here, but the resulting tree358 ** would be unbalanced */359 return pLeft;360 }361 p->pLeft = pLeft;362 *ppList = p->pRight;363 p->pRight = rowSetNDeepTree(ppList, iDepth-1);364 }else{365 p = *ppList;366 *ppList = p->pRight;367 p->pLeft = p->pRight = 0;368 }369 return p;370}371 372/*373** Convert a sorted list of elements into a binary tree. Make the tree374** as deep as it needs to be in order to contain the entire list.375*/376static struct RowSetEntry *rowSetListToTree(struct RowSetEntry *pList){377 int iDepth; /* Depth of the tree so far */378 struct RowSetEntry *p; /* Current tree root */379 struct RowSetEntry *pLeft; /* Left subtree */380 381 assert( pList!=0 );382 p = pList;383 pList = p->pRight;384 p->pLeft = p->pRight = 0;385 for(iDepth=1; pList; iDepth++){386 pLeft = p;387 p = pList;388 pList = p->pRight;389 p->pLeft = pLeft;390 p->pRight = rowSetNDeepTree(&pList, iDepth);391 }392 return p;393}394 395/*396** Extract the smallest element from the RowSet.397** Write the element into *pRowid. Return 1 on success. Return398** 0 if the RowSet is already empty.399**400** After this routine has been called, the sqlite3RowSetInsert()401** routine may not be called again.402**403** This routine may not be called after sqlite3RowSetTest() has404** been used. Older versions of RowSet allowed that, but as the405** capability was not used by the code generator, it was removed406** for code economy.407*/408int sqlite3RowSetNext(RowSet *p, i64 *pRowid){409 assert( p!=0 );410 assert( p->pForest==0 ); /* Cannot be used with sqlite3RowSetText() */411 412 /* Merge the forest into a single sorted list on first call */413 if( (p->rsFlags & ROWSET_NEXT)==0 ){ /*OPTIMIZATION-IF-FALSE*/414 if( (p->rsFlags & ROWSET_SORTED)==0 ){ /*OPTIMIZATION-IF-FALSE*/415 p->pEntry = rowSetEntrySort(p->pEntry);416 }417 p->rsFlags |= ROWSET_SORTED|ROWSET_NEXT;418 }419 420 /* Return the next entry on the list */421 if( p->pEntry ){422 *pRowid = p->pEntry->v;423 p->pEntry = p->pEntry->pRight;424 if( p->pEntry==0 ){ /*OPTIMIZATION-IF-TRUE*/425 /* Free memory immediately, rather than waiting on sqlite3_finalize() */426 sqlite3RowSetClear(p);427 }428 return 1;429 }else{430 return 0;431 }432}433 434/*435** Check to see if element iRowid was inserted into the rowset as436** part of any insert batch prior to iBatch. Return 1 or 0.437**438** If this is the first test of a new batch and if there exist entries439** on pRowSet->pEntry, then sort those entries into the forest at440** pRowSet->pForest so that they can be tested.441*/442int sqlite3RowSetTest(RowSet *pRowSet, int iBatch, sqlite3_int64 iRowid){443 struct RowSetEntry *p, *pTree;444 445 /* This routine is never called after sqlite3RowSetNext() */446 assert( pRowSet!=0 && (pRowSet->rsFlags & ROWSET_NEXT)==0 );447 448 /* Sort entries into the forest on the first test of a new batch.449 ** To save unnecessary work, only do this when the batch number changes.450 */451 if( iBatch!=pRowSet->iBatch ){ /*OPTIMIZATION-IF-FALSE*/452 p = pRowSet->pEntry;453 if( p ){454 struct RowSetEntry **ppPrevTree = &pRowSet->pForest;455 if( (pRowSet->rsFlags & ROWSET_SORTED)==0 ){ /*OPTIMIZATION-IF-FALSE*/456 /* Only sort the current set of entries if they need it */457 p = rowSetEntrySort(p);458 }459 for(pTree = pRowSet->pForest; pTree; pTree=pTree->pRight){460 ppPrevTree = &pTree->pRight;461 if( pTree->pLeft==0 ){462 pTree->pLeft = rowSetListToTree(p);463 break;464 }else{465 struct RowSetEntry *pAux, *pTail;466 rowSetTreeToList(pTree->pLeft, &pAux, &pTail);467 pTree->pLeft = 0;468 p = rowSetEntryMerge(pAux, p);469 }470 }471 if( pTree==0 ){472 *ppPrevTree = pTree = rowSetEntryAlloc(pRowSet);473 if( pTree ){474 pTree->v = 0;475 pTree->pRight = 0;476 pTree->pLeft = rowSetListToTree(p);477 }478 }479 pRowSet->pEntry = 0;480 pRowSet->pLast = 0;481 pRowSet->rsFlags |= ROWSET_SORTED;482 }483 pRowSet->iBatch = iBatch;484 }485 486 /* Test to see if the iRowid value appears anywhere in the forest.487 ** Return 1 if it does and 0 if not.488 */489 for(pTree = pRowSet->pForest; pTree; pTree=pTree->pRight){490 p = pTree->pLeft;491 while( p ){492 if( p->v<iRowid ){493 p = p->pRight;494 }else if( p->v>iRowid ){495 p = p->pLeft;496 }else{497 return 1;498 }499 }500 }501 return 0;502}503 