Felipe97/llama-cpp-compiled
01.2k
1## Build profiling2This page is a working document for analyzing the current build and try to3identify ways to improve the build time.4 5### Requirements6The profiling script requires clang to be used as the compiler tool chain and7also requires that ClangBuildAnalyzer is installed.8 9Mac:10```console11brew install clang-build-analyzer12```13 14Linux:15```console16git clone https://github.com/aras-p/ClangBuildAnalyzer.git17cd ClangBuildAnalyzer18cmake -B build -DCMAKE_BUILD_TYPE=Release19cmake --build build -j$(nproc)20sudo cp build/ClangBuildAnalyzer /usr/local/bin/21```22 23Windows: install LLVM/clang and Ninja (e.g. via the24[LLVM releases page](https://github.com/llvm/llvm-project/releases) and25`winget install Ninja-build.Ninja`), then build ClangBuildAnalyzer the same26way as on Linux:27```console28git clone https://github.com/aras-p/ClangBuildAnalyzer.git29cd ClangBuildAnalyzer30cmake -B build -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_BUILD_TYPE=Release31cmake --build build --config Release32```33Then add `ClangBuildAnalyzer\build` to `PATH`.34 35### Usage36Mac/Linux:37```console38$ ./scripts/build-profile.sh39```40 41Windows:42```console43> .\scripts\build-profile.ps144```45 46Both accept `--full`/`-Full` (include Server, Tools, and Tests) and a jobs47override (`-jN` / `-Jobs N`).48 49Note: on Windows, `cmake` defaults to the Visual Studio generator, which50ignores `CMAKE_C_COMPILER`/`CMAKE_CXX_COMPILER` and silently falls back to51MSVC. `build-profile.ps1` passes `-G Ninja` so clang is actually used, this52is required on ARM64.53 54### Linux (Ubuntu 24.04)55 56Environment:57- Clang: 18.1.3 (Ubuntu clang version 18.1.3 (1ubuntu1))58- libstdc++: GCC 13.3.0 (Ubuntu 13.3.0-6ubuntu2~24.04.1)59- Target: x86_64-pc-linux-gnu60 61```console62+------------------------+-----+------------+------------+------------+63| Build | TUs | Frontend | Backend | Total |64+------------------------+-----+------------+------------+------------+65| Minimal, master | 249 | 468.2 s | 270.3 s | 738.5 s |66| Minimal, with PCH | 253 | 177.1 s | 265.8 s | 442.9 s |67| Full, master | 396 | 811.0 s | 692.2 s | 1,503.2 s |68| Full, with PCH | 405 | 380.0 s | 664.7 s | 1,044.7 s |69| Full, with PCH + UB | 264 | 357.7 s | 635.7 s | 993.4 s |70+------------------------+-----+------------+------------+------------+71 72PCH = precompiled header.73Full = includes building Server, Tools, and Tests.74UB = unity build for models75```76Note that the number of translation units (TUs) increases when using precompiled77headers — each PCH target adds one extra TU for the precompilation step itself.78 79### Mac (Apple M3)80 81Environment:82- Clang: Apple clang version 17.0.0 (clang-1700.3.19.1)83- libc++: ships with Apple clang 17.0.0 (Xcode toolchain)84- Target: arm64-apple-macosx15.685 86```console87+------------------------+-----+------------+------------+------------+88| Build | TUs | Frontend | Backend | Total |89+------------------------+-----+------------+------------+------------+90| Minimal, master | 256 | 154.5 s | 94.8 s | 249.3 s |91| Minimal, with PCH | 261 | 65.9 s | 90.0 s | 155.9 s |92| Full, master | 407 | 265.7 s | 209.7 s | 475.4 s |93| Full, with PCH | 414 | 154.6 s | 197.5 s | 352.1 s |94| Full, with PCH + UB | 274 | 143.0 s | 192.2 s | 335.2 s |95+------------------------+-----+------------+------------+------------+96 97PCH = precompiled header.98Full = includes building Server, Tools, and Tests.99UB = unity build for models100```101 102### Windows (ARM64)103 104Environment:105- Clang: clang version 22.1.8 (LLVM, `C:\Program Files\LLVM`)106- STL: MSVC STL (Visual Studio 2022 Build Tools 14.44.35207)107- Target: aarch64-pc-windows-msvc108 109```console110+------------------------+-----+------------+------------+------------+111| Build | TUs | Frontend | Backend | Total |112+------------------------+-----+------------+------------+------------+113| Minimal, master | 249 | 159.4 s | 82.2 s | 241.6 s |114| Full, master | 373 | 337.2 s | 167.4 s | 504.6 s |115| Minimal, with PCH + UB | 113 | 62.3 s | 82.4 s | 144.7 s |116| Full, with PCH + UB | 240 | 233.0 s | 185.1 s | 418.1 s |117+------------------------+-----+------------+------------+------------+118 119PCH = precompiled header.120Full = includes building Server, Tools, and Tests.121UB = unity build for models122```123 