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Hugging Face Space Deployment

This Space is built from OpenEnv environment atari_env.

  • —Space URL: https://huggingface.co/spaces/openenv/atari_env
  • —OpenEnv pinned ref: 0.2.3
  • —Hub tag: openenv

Connecting from Code

python
from envs.atari_env import AtariEnv

env = AtariEnv(base_url="https://huggingface.co/spaces/openenv/atari_env")

Atari Environment

Integration of Atari 2600 games with the OpenEnv framework via the Arcade Learning Environment (ALE). ALE provides access to 100+ classic Atari games for RL research.

Supported Games

ALE supports 100+ Atari 2600 games including:

Popular Games

  • —Pong - Classic two-player tennis
  • —Breakout - Break bricks with a ball
  • —Space Invaders - Shoot descending aliens
  • —Pac-Man / Ms. Pac-Man - Navigate mazes and eat pellets
  • —Asteroids - Destroy asteroids in space
  • —Defender - Side-scrolling space shooter
  • —Centipede - Shoot segmented centipede
  • —Donkey Kong - Jump over barrels to save princess
  • —Frogger - Cross road and river safely
  • —*Qbert** - Jump on pyramid cubes

And many more! For a complete list, see ALE documentation.

Architecture

┌────────────────────────────────────┐
│ RL Training Code (Client)          │
│   AtariEnv.step(action)            │
└──────────────┬─────────────────────┘
               │ HTTP
┌──────────────▼─────────────────────┐
│ FastAPI Server (Docker)            │
│   AtariEnvironment                 │
│     ├─ Wraps ALEInterface          │
│     ├─ Handles observations        │
│     └─ Action execution            │
└────────────────────────────────────┘

Installation & Usage

Option 1: Local Development (without Docker)

Requirements:

  • —Python 3.11+
  • —ale-py installed: pip install ale-py

The client is async by default:

python
import asyncio
from atari_env import AtariEnv, AtariAction

async def main():
    # Start local server manually: python -m atari_env.server.app
    async with AtariEnv(base_url="http://localhost:8000") as env:
        # Reset environment
        result = await env.reset()
        print(f"Screen shape: {result.observation.screen_shape}")
        print(f"Legal actions: {result.observation.legal_actions}")

        # Take actions
        for _ in range(10):
            result = await env.step(AtariAction(action_id=2, game_name="pong"))
            print(f"Reward: {result.reward}, Done: {result.done}")
            if result.done:
                break

asyncio.run(main())

For synchronous usage, use the .sync() wrapper:

python
from atari_env import AtariEnv, AtariAction

with AtariEnv(base_url="http://localhost:8000").sync() as env:
    result = env.reset()
    result = env.step(AtariAction(action_id=2, game_name="pong"))
    print(f"Reward: {result.reward}")

Option 2: Docker (Recommended)

Build Atari image:

bash
cd OpenEnv

# Build the image
docker build \
  -f envs/atari_env/server/Dockerfile \
  -t atari-env:latest \
  .

Run specific games:

bash
# Pong (default)
docker run -p 8000:8000 atari-env:latest

# Breakout
docker run -p 8000:8000 -e ATARI_GAME=breakout atari-env:latest

# Space Invaders with grayscale observation
docker run -p 8000:8000 \
  -e ATARI_GAME=space_invaders \
  -e ATARI_OBS_TYPE=grayscale \
  atari-env:latest

# Ms. Pac-Man with full action space
docker run -p 8000:8000 \
  -e ATARI_GAME=ms_pacman \
  -e ATARI_FULL_ACTION_SPACE=true \
  atari-env:latest

Use with from_docker_image():

python
import asyncio
import numpy as np
from atari_env import AtariEnv, AtariAction

async def main():
    # Automatically starts container
    client = await AtariEnv.from_docker_image("atari-env:latest")

    async with client:
        result = await client.reset()
        result = await client.step(AtariAction(action_id=2))  # UP

        # Reshape screen for visualization
        screen = np.array(result.observation.screen).reshape(result.observation.screen_shape)
        print(f"Screen shape: {screen.shape}")  # (210, 160, 3) for RGB

asyncio.run(main())

Observation Types

1. RGB (Default)

  • —Shape: [210, 160, 3]
  • —Description: Full-color screen observation
  • —Usage: Most realistic, good for vision-based learning
python
docker run -p 8000:8000 -e ATARI_OBS_TYPE=rgb atari-env:latest

2. Grayscale

  • —Shape: [210, 160]
  • —Description: Grayscale screen observation
  • —Usage: Reduced dimensionality, faster processing
python
docker run -p 8000:8000 -e ATARI_OBS_TYPE=grayscale atari-env:latest

3. RAM

  • —Shape: [128]
  • —Description: Raw 128-byte Atari 2600 RAM contents
  • —Usage: Compact representation, useful for specific research
python
docker run -p 8000:8000 -e ATARI_OBS_TYPE=ram atari-env:latest

Action Spaces

Minimal Action Set (Default)

Game-specific minimal actions (typically 4-9 actions).

  • —Pong: 6 actions (NOOP, FIRE, UP, DOWN, etc.)
  • —Breakout: 4 actions (NOOP, FIRE, LEFT, RIGHT)
python
docker run -p 8000:8000 -e ATARI_FULL_ACTION_SPACE=false atari-env:latest

Full Action Set

All 18 possible Atari 2600 actions:

  1. 1.NOOP
  2. 2.FIRE
  3. 3.UP
  4. 4.RIGHT
  5. 5.LEFT
  6. 6.DOWN
  7. 7.UPRIGHT
  8. 8.UPLEFT
  9. 9.DOWNRIGHT
  10. 10.DOWNLEFT
  11. 11.UPFIRE
  12. 12.RIGHTFIRE
  13. 13.LEFTFIRE
  14. 14.DOWNFIRE
  15. 15.UPRIGHTFIRE
  16. 16.UPLEFTFIRE
  17. 17.DOWNRIGHTFIRE
  18. 18.DOWNLEFTFIRE
python
docker run -p 8000:8000 -e ATARI_FULL_ACTION_SPACE=true atari-env:latest

Configuration

Environment Variables

  • —ATARI_GAME: Game name (default: "pong")
  • —ATARI_OBS_TYPE: Observation type - "rgb", "grayscale", "ram" (default: "rgb")
  • —ATARI_FULL_ACTION_SPACE: Use full action space - "true"/"false" (default: "false")
  • —ATARI_MODE: Game mode (optional, game-specific)
  • —ATARI_DIFFICULTY: Game difficulty (optional, game-specific)
  • —ATARI_REPEAT_ACTION_PROB: Sticky action probability 0.0-1.0 (default: "0.0")
  • —ATARI_FRAMESKIP: Frames to skip per action (default: "4")

Example: Breakout with Custom Settings

bash
docker run -p 8000:8000 \
  -e ATARI_GAME=breakout \
  -e ATARI_OBS_TYPE=grayscale \
  -e ATARI_FULL_ACTION_SPACE=true \
  -e ATARI_REPEAT_ACTION_PROB=0.25 \
  -e ATARI_FRAMESKIP=4 \
  atari-env:latest

API Reference

AtariAction

python
@dataclass
class AtariAction(Action):
    action_id: int                  # Action index to execute
    game_name: str = "pong"         # Game name
    obs_type: str = "rgb"           # Observation type
    full_action_space: bool = False # Full or minimal action space

AtariObservation

python
@dataclass
class AtariObservation(Observation):
    screen: List[int]               # Flattened screen pixels
    screen_shape: List[int]         # Original screen shape
    legal_actions: List[int]        # Legal action indices
    lives: int                      # Lives remaining
    episode_frame_number: int       # Frame # in episode
    frame_number: int               # Total frame #
    done: bool                      # Episode finished
    reward: Optional[float]         # Reward from last action

AtariState

python
@dataclass
class AtariState(State):
    episode_id: str                      # Unique episode ID
    step_count: int                      # Number of steps
    game_name: str                       # Game name
    obs_type: str                        # Observation type
    full_action_space: bool              # Action space type
    mode: Optional[int]                  # Game mode
    difficulty: Optional[int]            # Game difficulty
    repeat_action_probability: float     # Sticky action prob
    frameskip: int                       # Frameskip setting

Example Script

python
#!/usr/bin/env python3
"""Example training loop with Atari environment."""

import asyncio
import numpy as np
from atari_env import AtariEnv, AtariAction

async def train():
    # Start environment
    client = await AtariEnv.from_docker_image("atari-env:latest")

    async with client:
        # Training loop
        for episode in range(10):
            result = await client.reset()
            episode_reward = 0
            steps = 0

            while not result.done:
                # Random policy (replace with your RL agent)
                action_id = np.random.choice(result.observation.legal_actions)

                # Take action
                result = await client.step(AtariAction(action_id=action_id))

                episode_reward += result.reward or 0
                steps += 1

                # Reshape screen for processing
                screen = np.array(result.observation.screen).reshape(
                    result.observation.screen_shape
                )

                # Your RL training code here
                # ...

            print(f"Episode {episode}: reward={episode_reward:.2f}, steps={steps}")

asyncio.run(train())

Testing

Local Testing

bash
# Install dependencies
pip install ale-py fastapi uvicorn requests

# Start server
export PYTHONPATH=src:envs
python -m atari_env.server.app

# Test from another terminal (using sync wrapper for simplicity)
python -c "
from atari_env import AtariEnv, AtariAction
with AtariEnv(base_url='http://localhost:8000').sync() as env:
    result = env.reset()
    print(f'Initial obs: {result.observation.screen_shape}')
    result = env.step(AtariAction(action_id=2))
    print(f'After step: reward={result.reward}, done={result.done}')
"

Docker Testing

bash
# Build and run
docker build -f envs/atari_env/server/Dockerfile -t atari-env:latest .
docker run -p 8000:8000 atari-env:latest

# Test in another terminal
curl http://localhost:8000/health
curl -X POST http://localhost:8000/reset

Popular Games and Their Characteristics

GameMinimal ActionsLivesDifficultyNotes
Pong61LowGood for learning basics
Breakout45MediumClassic RL benchmark
Space Invaders63MediumShooting game
Ms. Pac-Man93HighComplex navigation
Asteroids143MediumContinuous shooting
Montezuma's Revenge185Very HighExploration challenge
Pitfall181HighPlatformer
Seaquest183HighSubmarine rescue

Limitations & Notes

  • —Frame perfect timing: Some games require precise timing
  • —Exploration: Games like Montezuma's Revenge are notoriously difficult
  • —Observation delay: HTTP adds minimal latency vs local gym
  • —Determinism: Set ATARI_REPEAT_ACTION_PROB=0.0 for deterministic behavior
  • —ROMs: All ROMs are bundled with ale-py package

References

Citation

If you use ALE in your research, please cite:

bibtex
@Article{bellemare13arcade,
    author = {{Bellemare}, M.~G. and {Naddaf}, Y. and {Veness}, J. and {Bowling}, M.},
    title = {The Arcade Learning Environment: An Evaluation Platform for General Agents},
    journal = {Journal of Artificial Intelligence Research},
    year = "2013",
    month = "jun",
    volume = "47",
    pages = "253--279",
}