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INV-WZQ/ReactiveGWM-v2-Datasets

ReactiveGWM v2 Datasets This repository contains the selected HNM and Street Fighter III: New Generation (SF3) datasets. The original FFV1/MKV videos, first frames, masks, native annotations, action records, indices, and prepared VAE/T5 caches are stored without compression in tar volumes of approximately 2 GiB. Files retain their original formats and paths inside the tar archives. Game-generation code, ROMs, BIOS files, and runtime binaries are not included. Subset Train… See the full description on the dataset page: https://huggingface.co/datasets/INV-WZQ/ReactiveGWM-v2-Datasets.

sourceHugging Facecc-by-nc-4.0updated 12d agoView on Hugging Face
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Dataset Card

ReactiveGWM v2 Datasets

This repository contains the selected HNM and Street Fighter III: New Generation (SF3) datasets. The original FFV1/MKV videos, first frames, masks, native annotations, action records, indices, and prepared VAE/T5 caches are stored without compression in tar volumes of approximately 2 GiB. Files retain their original formats and paths inside the tar archives. Game-generation code, ROMs, BIOS files, and runtime binaries are not included.

SubsetTrainValidationTest
HNM20,000187192
SF320,000200200

Each sample contains 101 frames at 20 FPS and 832 × 480 resolution. HNM omits the extra perfect-block strategy in every split; SF3 contains NPC=0 and NPC=1 samples. Test samples retain their native records, although no test VAE cache was created for this release.

Archives and indices

HNM/{train,val,test}/part-00001.tar, ...
HNM/shared/part-00001.tar
HNM/sample_index.csv and sample_index_{train,val,test}.csv
SF3/{train,val,test}/part-00001.tar, ...
SF3/shared/part-00001.tar
SF3/sample_index.csv and sample_index_{train,val,test}.csv
file_index.csv
volume_manifest.csv
DOWNLOAD.md
LICENSE / NOTICE

Each split volume keeps a HNM family or SF3 source directory together with the selected samples' per-sample control and VAE cache files. If a source contains several samples, all of them are in the same volume. The two shared/ volumes hold split-wide annotations, the original CSV/Parquet indices, shared text caches, and other common files. The last volume of a split can be smaller than 2 GiB.

Look up a sample_id in its subset's sample_index.csv or split-specific CSV. The archive column identifies the tar volume. group_prefix and sample_prefix locate the native record directory inside it. Video, frame, mask, action, control, and latent columns provide exact tar member paths; masks_members_json is a JSON list. The annotation_archive and annotation_member columns locate the shared native annotation, and annotation_row is zero-based. The text-cache columns similarly point into a shared volume. All original files can also be located through file_index.csv (archive, member_path, bytes, group_prefix). volume_manifest.csv lists every archive and its file count and size. See DOWNLOAD.md for a short download and extraction example.

Licensing and third-party material

The original annotations, dataset organisation, new indices, and documentation are offered under CC BY-NC 4.0; see LICENSE. Gameplay frames and other underlying visual material are not relicensed by that grant. SF3 footage depicts Street Fighter III: New Generation, © Capcom Co., Ltd. See NOTICE for the third-party IP statement. This follows the scope of the earlier ReactiveGWM-Datasets release.