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Hippotes/LTX-2.3-quants

sourceHugging Faceotherupdated 3mo agoView on Hugging Face
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14/04: uploaded fp8mixed an nvfp4mixed of LTX-2.3-distilled-1.1


16/03: Lightricks released an official dev-nvfp4 and distilled-fp8


09/03: all formats of both dev & distilled in nvfp4, nvfp4mixed, fp8, and fp8mixed done.


07/03: ⚠️ make sure your torch (>=2.10) & cuda (>=13.0) are up to date, otherwise you won't see a speed boost using nvfp4, may even be slower ⚠️


05/03: Lightricks released an official dev-fp8, probably better to use it instead of mine.


Various formats of LTX-2.3, all created from official BF16 versions. Made with Silveroxides/convert_to_quant script:

  • —fp8mixed
  • —fp8
  • —nvfp4mixed
  • —nvfp4
  • —non-calibrated / nc: direct conversion without SVD optimization
  • —mixed: keep some weights in native format (embeddings, norm, bias, etc), same exclusion strategy as Lightricks

run time

config: Windows 11, Nvidia 5090, torch2.10+cu130, SageAttention2.2

  • —8 steps, CFG 1
  • —default sampler/scheduler
  • —960 x 544p, 121 frames, 24 fps
  • —x2 spatial upscale
  • —4 refining steps
formatdistilleddev + distill lora
nvfp454s57s
nvfp4-mixed57s59s
fp8 (mine)61s61s
fp8 (Lightricks)TODO63s
bf1687s91s

Hot run, prompt already processed.

Smaller formats look a bit "fuzzy" around the edges in the outputs, but motion, audio, and lighting are still looking good.