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lllyasviel/control_v11f1e_sd15_tile

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Controlnet - v1.1 - Tile Version

Controlnet v1.1 was released in lllyasviel/ControlNet-v1-1 by Lvmin Zhang.

This checkpoint is a conversion of the original checkpoint into diffusers format. It can be used in combination with Stable Diffusion, such as runwayml/stable-diffusion-v1-5.

For more details, please also have a look at the ๐Ÿงจ Diffusers docs.

ControlNet is a neural network structure to control diffusion models by adding extra conditions.

[image]

This checkpoint corresponds to the ControlNet conditioned on tiled image. Conceptually, it is similar to a super-resolution model, but its usage is not limited to that. It is also possible to generate details at the same size as the input (conditione) image.

*This model was contributed by [takuma104](https://huggingface.co/takuma104)*

Model Details

@misc{zhang2023adding, title={Adding Conditional Control to Text-to-Image Diffusion Models}, author={Lvmin Zhang and Maneesh Agrawala}, year={2023}, eprint={2302.05543}, archivePrefix={arXiv}, primaryClass={cs.CV} }

Introduction

Controlnet was proposed in *Adding Conditional Control to Text-to-Image Diffusion Models* by Lvmin Zhang, Maneesh Agrawala.

The abstract reads as follows:

We present a neural network structure, ControlNet, to control pretrained large diffusion models to support additional input conditions. The ControlNet learns task-specific conditions in an end-to-end way, and the learning is robust even when the training dataset is small (< 50k). Moreover, training a ControlNet is as fast as fine-tuning a diffusion model, and the model can be trained on a personal devices. Alternatively, if powerful computation clusters are available, the model can scale to large amounts (millions to billions) of data. We report that large diffusion models like Stable Diffusion can be augmented with ControlNets to enable conditional inputs like edge maps, segmentation maps, keypoints, etc. This may enrich the methods to control large diffusion models and further facilitate related applications.

Example

It is recommended to use the checkpoint with Stable Diffusion v1-5 as the checkpoint has been trained on it. Experimentally, the checkpoint can be used with other diffusion models such as dreamboothed stable diffusion.

  1. 1.Let's install diffusers and related packages:
$ pip install diffusers transformers accelerate
  1. 1.Run code:
python

import torch
from PIL import Image
from diffusers import ControlNetModel, DiffusionPipeline
from diffusers.utils import load_image

def resize_for_condition_image(input_image: Image, resolution: int):
    input_image = input_image.convert("RGB")
    W, H = input_image.size
    k = float(resolution) / min(H, W)
    H *= k
    W *= k
    H = int(round(H / 64.0)) * 64
    W = int(round(W / 64.0)) * 64
    img = input_image.resize((W, H), resample=Image.LANCZOS)
    return img

controlnet = ControlNetModel.from_pretrained('lllyasviel/control_v11f1e_sd15_tile', 
                                             torch_dtype=torch.float16)
pipe = DiffusionPipeline.from_pretrained("runwayml/stable-diffusion-v1-5",
                                         custom_pipeline="stable_diffusion_controlnet_img2img",
                                         controlnet=controlnet,
                                         torch_dtype=torch.float16).to('cuda')
pipe.enable_xformers_memory_efficient_attention()

source_image = load_image('https://huggingface.co/lllyasviel/control_v11f1e_sd15_tile/resolve/main/images/original.png')

condition_image = resize_for_condition_image(source_image, 1024)
image = pipe(prompt="best quality", 
             negative_prompt="blur, lowres, bad anatomy, bad hands, cropped, worst quality", 
             image=condition_image, 
             controlnet_conditioning_image=condition_image, 
             width=condition_image.size[0],
             height=condition_image.size[1],
             strength=1.0,
             generator=torch.manual_seed(0),
             num_inference_steps=32,
            ).images[0]

image.save('output.png')

[image] [image]

Other released checkpoints v1-1

The authors released 14 different checkpoints, each trained with Stable Diffusion v1-5 on a different type of conditioning:

Model NameControl Image OverviewCondition ImageControl Image ExampleGenerated Image Example
lllyasviel/control_v11p_sd15_canny<br/>Trained with canny edge detectionA monochrome image with white edges on a black background.<a href="https://huggingface.co/lllyasviel/controlv11psd15canny/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/controlv11psd15canny/resolve/main/images/control.png"/></a><a href="https://huggingface.co/lllyasviel/controlv11psd15canny/resolve/main/images/imageout.png"><img width="64" src="https://huggingface.co/lllyasviel/controlv11psd15canny/resolve/main/images/imageout.png"/></a>
lllyasviel/control_v11e_sd15_ip2p<br/>Trained with pixel to pixel instructionNo condition .<a href="https://huggingface.co/lllyasviel/controlv11esd15ip2p/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/controlv11esd15ip2p/resolve/main/images/control.png"/></a><a href="https://huggingface.co/lllyasviel/controlv11esd15ip2p/resolve/main/images/imageout.png"><img width="64" src="https://huggingface.co/lllyasviel/controlv11esd15ip2p/resolve/main/images/imageout.png"/></a>
lllyasviel/control_v11p_sd15_inpaint<br/>Trained with image inpaintingNo condition.<a href="https://huggingface.co/lllyasviel/controlv11psd15inpaint/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/controlv11psd15inpaint/resolve/main/images/control.png"/></a><a href="https://huggingface.co/lllyasviel/controlv11psd15inpaint/resolve/main/images/output.png"><img width="64" src="https://huggingface.co/lllyasviel/controlv11psd15inpaint/resolve/main/images/output.png"/></a>
lllyasviel/control_v11p_sd15_mlsd<br/>Trained with multi-level line segment detectionAn image with annotated line segments.<a href="https://huggingface.co/lllyasviel/controlv11psd15mlsd/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/controlv11psd15mlsd/resolve/main/images/control.png"/></a><a href="https://huggingface.co/lllyasviel/controlv11psd15mlsd/resolve/main/images/imageout.png"><img width="64" src="https://huggingface.co/lllyasviel/controlv11psd15mlsd/resolve/main/images/imageout.png"/></a>
lllyasviel/control_v11f1p_sd15_depth<br/>Trained with depth estimationAn image with depth information, usually represented as a grayscale image.<a href="https://huggingface.co/lllyasviel/controlv11f1psd15depth/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/controlv11f1psd15depth/resolve/main/images/control.png"/></a><a href="https://huggingface.co/lllyasviel/controlv11f1psd15depth/resolve/main/images/imageout.png"><img width="64" src="https://huggingface.co/lllyasviel/controlv11f1psd15depth/resolve/main/images/imageout.png"/></a>
lllyasviel/control_v11p_sd15_normalbae<br/>Trained with surface normal estimationAn image with surface normal information, usually represented as a color-coded image.<a href="https://huggingface.co/lllyasviel/controlv11psd15normalbae/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/controlv11psd15normalbae/resolve/main/images/control.png"/></a><a href="https://huggingface.co/lllyasviel/controlv11psd15normalbae/resolve/main/images/imageout.png"><img width="64" src="https://huggingface.co/lllyasviel/controlv11psd15normalbae/resolve/main/images/imageout.png"/></a>
lllyasviel/control_v11p_sd15_seg<br/>Trained with image segmentationAn image with segmented regions, usually represented as a color-coded image.<a href="https://huggingface.co/lllyasviel/controlv11psd15seg/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/controlv11psd15seg/resolve/main/images/control.png"/></a><a href="https://huggingface.co/lllyasviel/controlv11psd15seg/resolve/main/images/imageout.png"><img width="64" src="https://huggingface.co/lllyasviel/controlv11psd15seg/resolve/main/images/imageout.png"/></a>
lllyasviel/control_v11p_sd15_lineart<br/>Trained with line art generationAn image with line art, usually black lines on a white background.<a href="https://huggingface.co/lllyasviel/controlv11psd15lineart/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/controlv11psd15lineart/resolve/main/images/control.png"/></a><a href="https://huggingface.co/lllyasviel/controlv11psd15lineart/resolve/main/images/imageout.png"><img width="64" src="https://huggingface.co/lllyasviel/controlv11psd15lineart/resolve/main/images/imageout.png"/></a>
lllyasviel/control_v11p_sd15s2_lineart_anime<br/>Trained with anime line art generationAn image with anime-style line art.<a href="https://huggingface.co/lllyasviel/controlv11psd15s2lineartanime/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/controlv11psd15s2lineartanime/resolve/main/images/control.png"/></a><a href="https://huggingface.co/lllyasviel/controlv11psd15s2lineartanime/resolve/main/images/imageout.png"><img width="64" src="https://huggingface.co/lllyasviel/controlv11psd15s2lineartanime/resolve/main/images/imageout.png"/></a>
lllyasviel/control_v11p_sd15_openpose<br/>Trained with human pose estimationAn image with human poses, usually represented as a set of keypoints or skeletons.<a href="https://huggingface.co/lllyasviel/controlv11psd15openpose/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/controlv11psd15openpose/resolve/main/images/control.png"/></a><a href="https://huggingface.co/lllyasviel/controlv11psd15openpose/resolve/main/images/imageout.png"><img width="64" src="https://huggingface.co/lllyasviel/controlv11psd15openpose/resolve/main/images/imageout.png"/></a>
lllyasviel/control_v11p_sd15_scribble<br/>Trained with scribble-based image generationAn image with scribbles, usually random or user-drawn strokes.<a href="https://huggingface.co/lllyasviel/controlv11psd15scribble/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/controlv11psd15scribble/resolve/main/images/control.png"/></a><a href="https://huggingface.co/lllyasviel/controlv11psd15scribble/resolve/main/images/imageout.png"><img width="64" src="https://huggingface.co/lllyasviel/controlv11psd15scribble/resolve/main/images/imageout.png"/></a>
lllyasviel/control_v11p_sd15_softedge<br/>Trained with soft edge image generationAn image with soft edges, usually to create a more painterly or artistic effect.<a href="https://huggingface.co/lllyasviel/controlv11psd15softedge/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/controlv11psd15softedge/resolve/main/images/control.png"/></a><a href="https://huggingface.co/lllyasviel/controlv11psd15softedge/resolve/main/images/imageout.png"><img width="64" src="https://huggingface.co/lllyasviel/controlv11psd15softedge/resolve/main/images/imageout.png"/></a>
lllyasviel/control_v11e_sd15_shuffle<br/>Trained with image shufflingAn image with shuffled patches or regions.<a href="https://huggingface.co/lllyasviel/controlv11esd15shuffle/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/controlv11esd15shuffle/resolve/main/images/control.png"/></a><a href="https://huggingface.co/lllyasviel/controlv11esd15shuffle/resolve/main/images/imageout.png"><img width="64" src="https://huggingface.co/lllyasviel/controlv11esd15shuffle/resolve/main/images/imageout.png"/></a>
lllyasviel/control_v11f1e_sd15_tile<br/>Trained with image tilingA blurry image or part of an image .<a href="https://huggingface.co/lllyasviel/controlv11f1esd15tile/resolve/main/images/original.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/controlv11f1esd15tile/resolve/main/images/original.png"/></a><a href="https://huggingface.co/lllyasviel/controlv11f1esd15tile/resolve/main/images/output.png"><img width="64" src="https://huggingface.co/lllyasviel/controlv11f1esd15tile/resolve/main/images/output.png"/></a>

More information

For more information, please also have a look at the Diffusers ControlNet Blog Post and have a look at the official docs.