Imitation-Learning
handover_task_imitation_learning_baseline_pi05handover_task_imitation_learning_pi05_for_VLAExplainso101-imitation-learning-tape-dispensersegmentation-based-imitation-learning-in-CARLAimitation-learning-tutorial-godot-projectghosting-imitation-learning-paperimitation_learningScalable-Causal-Imitation-Learning
imitation_learning_v2This dataset was created using LeRobot.
Dataset Structure
meta/info.json:
{
"codebase_version": "v3.0",
"robot_type": "so_follower",
"total_episodes": 94,
"total_frames": 49574,
"total_tasks": 9,
"chunks_size": 1000,
"data_files_size_in_mb": 100,
"video_files_size_in_mb": 200,
"fps": 30,
"splits": {
"train": "0:94"
},
"data_path": "data/chunk-{chunk_index:03d}/file-{file_index:03d}.parquet",
"video_path":… See the full description on the dataset page: https://huggingface.co/datasets/ukachyuthan/imitation_learning_v2.How-Resilient-are-Imitation-Learning-Methods-to-Sub-Optimal-Experts
How Resilient are Imitation Learning Methods to Sub-Optimal Experts?
Related Work
Trajectories used in How Resilient are Imitation Learning Methods to Sub-Optimal Experts?
The code that uses this data is on GitHub: https://github.com/NathanGavenski/How-resilient-IL-methods-are
Structure
These trajectories are formed by using Stable Baselines.
Each file is a dictionary of a set of trajectories with the following keys:
actions: the action in the given timestamp… See the full description on the dataset page: https://huggingface.co/datasets/NathanGavenski/How-Resilient-are-Imitation-Learning-Methods-to-Sub-Optimal-Experts.moss_imitation_learningThis dataset was created using LeRobot.
sim_imitation_learning_leRichieghosting-imitation-learning-paperbalatro-imitation-learning
Balatro Imitation Learning Dataset
A large-scale gameplay dataset for imitation learning, state modeling, and downstream vision research in Balatro.
This release contains 494.38 hours of gameplay video, processed into structured detection, OCR, and game-state representations derived from publicly available gameplay footage.
Highlights
494.38 hours of gameplay video
Structured multimodal state extracted from gameplay footage
Includes cleaned detections, cleaned… See the full description on the dataset page: https://huggingface.co/datasets/marco-costa-ml/balatro-imitation-learning.
